Personally, I'd take the grid floor underneath the mech, and have it as a background, such as a grid floor extending out to the horizon. The text and other effects that make up the rest of the image are just begging for different transparency levels, but in order to do that, you'd need something as a basis for that transparency.
If you think about it as foreground, middle, and background elements, the hud/technical readout is foreground, and thus some parts could have different transparency levels in order to focus on the middle, which is the mech. Unfortunately, right now there doesn't seem to be a background element to the wallpaper, and instead just a black solid. Extending and fading the grid out to the vanishing point would give the image a nice background as well.
Nice work though! I like where this is going.