Author Topic: Artemis IV suggestion  (Read 452 times)

0 Members and 1 Guest are viewing this topic.

Offline DFDelta

  • Star Colonel
  • ****
  • Posts: 1724
  • Karma: 114
    • My Youtube page
Artemis IV suggestion
« on: January 08, 2012, 08:44:07 AM »
This suggestion does only work with LRMs unfortunally, but since our SRMs are unguided I'll make it anyways.

If your mech mounts the Artemis IV FCS you will have a new entry in your weapon list. You can assign the Artemis IV to any weapon group like you could any weapon.

If you target an enemy with your rader, it is in your frontal arc and your LOS you can "fire" the Artemis to instantly gain a lock. This lock is valid as long as the enemy stays in your front arc and in you keep it as your target.
If you break this lock the missiles will lose their tracking and fly towards the last position were the enemy was still locked.

Pro: Locks can be gained instantly.
Con: You can't lock onto enemies that can not be targeted. Can not be used in conjunction with poptarting and you can't take cover after firing the missiles.
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.

Offline =KoS= Tripod

  • Alphatester
  • Living Legend
  • *
  • Posts: 3458
  • Karma: 134
  • tactical genious
    • Kos Boards
Re: Artemis IV suggestion
« Reply #1 on: January 08, 2012, 09:36:46 AM »
not bad IMO
"The ambassador and the general were briefing me on the—the vast majority of Iraqis want to live in a peaceful, free world. And we will find these people and we will bring them to justice."~ George W. Bush

Remember kids, all people are born equal. Some just get dropped more afterwards.

I teamstack    OMN. It's the shizzle      No! I am too sexy for you!     Also, This

Offline DFDelta

  • Star Colonel
  • ****
  • Posts: 1724
  • Karma: 114
    • My Youtube page
Re: Artemis IV suggestion
« Reply #2 on: January 08, 2012, 09:45:27 AM »
Should help with the problem that mechs that mix LRM with other weapons can never use the LRMs because it takes 5 years to gain a lock.
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.

Offline Arghy

  • Lance Captain
  • ***
  • Posts: 627
  • Karma: 15
Re: Artemis IV suggestion
« Reply #3 on: January 08, 2012, 12:11:34 PM »
Totally approve, missiles always felt like they were missing something and the mixed weapon loadout mechs would benefit greatly from being able to instantly fire off their weapons without having to sit there hovering over a mech waiting for the lock to fire your useless LRM10s.

Offline 1N4001

  • Recruit
  • *
  • Posts: 196
  • Karma: 37
  • no fun allowed
Re: Artemis IV suggestion
« Reply #4 on: January 08, 2012, 12:13:56 PM »
This has my approval.

Offline =KoS= Saber15

  • Alphatester
  • Star Colonel
  • *
  • Posts: 1805
  • Karma: 120
  • RIP AND TEAR
Re: Artemis IV suggestion
« Reply #5 on: January 08, 2012, 02:43:42 PM »
Sbaros approves. This will make LRMs a whole lot more usable.

"Concentrate on the moment, each moment is its own reality. It has a particular thisness. You can't predict, but you can explain. Or try. If you are observant, and lucky, you can say, this is why this is happening! It's very interesting!"

Offline Romeox

  • Lance Captain
  • ***
  • Posts: 504
  • Karma: 15
  • How did I get here ? =9th=
Re: Artemis IV suggestion
« Reply #6 on: January 08, 2012, 03:02:59 PM »
Quote
This has my approval.

Offline Cloudburst

  • Star Captain
  • ***
  • Posts: 1026
  • Karma: 30
Re: Artemis IV suggestion
« Reply #7 on: January 08, 2012, 03:05:59 PM »
Or

Artemis IV: Removes the minimum range and arc of LRMs whilst improving projectile velocity

also I do not like can't poptart, but otherwise sounds cool.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline =KoS= Saber15

  • Alphatester
  • Star Colonel
  • *
  • Posts: 1805
  • Karma: 120
  • RIP AND TEAR
Re: Artemis IV suggestion
« Reply #8 on: January 08, 2012, 05:00:34 PM »

Artemis IV: Removes the minimum range and arc of LRMs whilst improving projectile velocity


As if the devs are ever going to get rid of the arc.  ::)

"Concentrate on the moment, each moment is its own reality. It has a particular thisness. You can't predict, but you can explain. Or try. If you are observant, and lucky, you can say, this is why this is happening! It's very interesting!"

Offline DFDelta

  • Star Colonel
  • ****
  • Posts: 1724
  • Karma: 114
    • My Youtube page
Re: Artemis IV suggestion
« Reply #9 on: January 08, 2012, 05:12:35 PM »
Actually with the reduction to 150m the arc does not even bother me any more.

IS LRMs only lose 50m because they are only armed after 100m anyways, and for clan LRMs 150m and below is almost always close enough for a quick blind shot with a little torso twisting. There are very few situations now where I can't get at least some missiles into the target.

The only time when the arc gets in my way is when there is a ceiling...
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.

Offline Cloudburst

  • Star Captain
  • ***
  • Posts: 1026
  • Karma: 30
Re: Artemis IV suggestion
« Reply #10 on: January 08, 2012, 07:32:36 PM »
That was more about "improved (double or more) projectile velocity", but talking about the arc is cool too.

What about SRM Artemis IV? My idea:

  • Increases maximum range of missiles to 500
  • Provides limited lock-on guidance for targets <351m away
  • Allows SRM to follow NARC beacons
  • Has a high C-Bill cost
  • Can not be mounted as "Dual" Launchers (maximum size/pod: SRM6 w/ Artemis IV)
« Last Edit: January 09, 2012, 10:50:33 AM by Cloudburst »
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline DFDelta

  • Star Colonel
  • ****
  • Posts: 1724
  • Karma: 114
    • My Youtube page
Re: Artemis IV suggestion
« Reply #11 on: January 09, 2012, 07:02:28 PM »
Yeah, that it would not work with SRMs was the reason I did not make this suggestion earlier. I had it lying around on my desk for 2 or so weeks now.  ;D

I was thinking about making them behave like any other guided missile when Artemis-locked but that would feel stupid with the way MWLLs SSRMs work. Also I dislike guiding on close range weapons.
Never arm once what you could arm twice.

In Lyran Commonwealth, Atlas scouts you.

Offline Defender

  • Creative Director
  • Lead Developer
  • Living Legend
  • *
  • Posts: 3059
  • Karma: 9087
  • I Like Shiny Things
    • Patrick Salerno's Porfolio
Re: Artemis IV suggestion
« Reply #12 on: January 09, 2012, 08:41:04 PM »
Artemis is on the list of things to do, but we haven't got to it yet.
Thanks for the feedback though.
If it makes you feel any better, it's on the list.
"A Goal without Vision is a Hallucination"


"An open mind is like a fortress with its gates unbarred and unguarded."

Offline Cloudburst

  • Star Captain
  • ***
  • Posts: 1026
  • Karma: 30
Re: Artemis IV suggestion
« Reply #13 on: January 09, 2012, 09:20:48 PM »
Yeah, that it would not work with SRMs was the reason I did not make this suggestion earlier. I had it lying around on my desk for 2 or so weeks now.  ;D

I was thinking about making them behave like any other guided missile when Artemis-locked but that would feel stupid with the way MWLLs SSRMs work. Also I dislike guiding on close range weapons.

I really don't mind it guiding or not. I wouldn't want the guidance to be as-good as Streak SRMs nor lock as fast, hence "limited" guidance. Really, Artemis IV SRMs don't really have to gain any sort of "guidance system" in my book. Perhaps tightening the spread of the missiles could do in the place of that? Still want AIV to increase their range, though.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline Slasher

  • Bondsman
  • *
  • Posts: 4
  • Karma: 0
Re: Artemis IV suggestion
« Reply #14 on: January 10, 2012, 06:11:16 AM »
Artemis IV improving missile speed is ridiculous, Artemis IV must improve guidance.