Author Topic: Artemis IV suggestion  (Read 452 times)

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Offline (TLL)KitLightning

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Re: Artemis IV suggestion
« Reply #15 on: January 11, 2012, 08:34:12 AM »
Artemis IV only improves the guidance of the missiles, not the speed since that would mean a new missile type nor does it increase the range of the missiles or radar in any way.

Introduced in 2598 by the Terran Hegemony[1]. The Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter which improves the accuracy of LRMs, SRMs, and MMLs by roughly thirty-five percent.


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Offline DFDelta

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Re: Artemis IV suggestion
« Reply #16 on: January 11, 2012, 08:53:32 AM »
The way I have always imagined it in the lore is some kind of miniature TAG turret thats mounted directly onto the launcher and only affects missiles from that one turret.
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Offline Cloudburst

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Re: Artemis IV suggestion
« Reply #17 on: January 11, 2012, 11:45:36 AM »
I understand that AIV is just a guidance system. I really don't see much use for SRMs getting a guidance system, though, and I must note that SRMs are not supposed to have a shorter range than a Medium Laser (relative range brackets are identical in CBT). I'm not calling for a change to SSRM and SRM to match the 'relative' weapon ranges, just introducing some way for that to be possible through Artemis IV. It's not that SRMs are ineffective as current, they just don't feel to be quite becoming of the armaments that they are usually attached to. As it stands, only the smallest types of energy weapons have the range-bracket in which SRMs are used. I think it would add a lot to the game if we could sacrifice some Cbills and tons to increase the range of SRMs so they could hit at a longer range (not like it would be very likely for them to hit, though-which is what practically balances them).
Don't have much to say for logical tie-in, other than I imagine that improving the guidance system of a missile can increase its effective range.

For LRM? ... I imagine Artemis IV would just cause the missiles to go to the exact object that the user had their cursor/cross-hairs over when they fired the missiles. It would make for potentially instant lock-times provided the user was a "good shot". Plus if the target moved away from the crosshair while launching the missiles, only the 5-packs that were launched when the target was lit up would follow it.
« Last Edit: January 11, 2012, 11:50:40 AM by Cloudburst »
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Offline Slasher

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Re: Artemis IV suggestion
« Reply #18 on: January 13, 2012, 09:00:36 AM »
Improving the guidance system of a missile does not increase its effective range.
That makes no sense. Only in certain circumstances, and only few meters, because
the nonlinear trajectory, makes sense.

In CBT the Artemis IV does not improve the guidance of Tbolts? I think in MW3 it
improves. I love Tbolts but they have low guidance.

Maybe another weapon solve your problem Cloudburst. Someone knows a light
weapon with longer range than SRM in CBT?

Or maybe another equipment but i think its improbable.