Author Topic: How Mech Lab may treat armor modifications  (Read 1776 times)

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Offline Squibby

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Re: How Mech Lab may treat armor modifications
« Reply #75 on: January 17, 2012, 09:00:50 PM »
A few pages back... I know,

but I can't help but feel a little bit let down by the statement that 0.5.5 is still not going to have the banking system in place, I know it's been talked about and hinted as being in development for a good while now.
I realise these things take time, but stopgap fixes like slightly upping the cash isn't really going to fix things IMHO. I'm 90% sure the servers who flaunt this rule aren't suddenly going to stop because people can transfer an additional 5k...

Anyway, I'll wait and see when 0.5.5 is released.

Offline Cloak and Dagger

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Re: How Mech Lab may treat armor modifications
« Reply #76 on: January 18, 2012, 12:49:08 AM »
They are not using them for league play.  They are using them to circumvent the default game configuration to allow unlimited c-bill transfers in general pub games.

Which obviously people want, so what's the problem?

The problem is that it is irrelevant what people want.

"People" don't want it anyway (as in not all people).

The fact Huntress is so popular seems to show that people DO want it that way.

And how is it not relevant to what people want? They have a name for making less people like the way things are. It's called "worse". Why do you want the game to be worse?

Online Xesle

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Re: How Mech Lab may treat armor modifications
« Reply #77 on: January 18, 2012, 01:01:10 AM »
The fact Huntress is so popular seems to show that people DO want it that way.
And how is it not relevant to what people want? They have a name for making less people like the way things are. It's called "worse". Why do you want the game to be worse?

Huntress has always been popular even back before the banking revisions and before they started operating with League mode on 24/7.  Banking has nothing to do with the server's popularity; it is popular because many of the people who play this mod live in the United States (myself included) so it is very easy for them to connect to it because it is located in Chicago.

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Offline Nemo

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Re: How Mech Lab may treat armor modifications
« Reply #78 on: January 18, 2012, 01:02:44 AM »
Quote
Why do you want the game to be worse?

Nice trolling there, but... no.



Huntress is a popular server but that doesn't mean everyone is going to like the map rotation. Or the no legging rules. Or the cbill transfer settings. None of that matters though, in an effort to make the game not "worse", as you insist, patch .5.6 will make legs immune and all servers have identical maps rotations and settings. Including TSA settings on TC maps! Hurray! Just... no. Huntress is popular because they have great hardware and its well moderated, but that can't influence development.

Snowballing cbills can be fun depending on which side of the snowball youre on, but banking your way to basps and fafys 5 minutes in is terrible for the overall flow of the game.

Offline Spooky

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Re: How Mech Lab may treat armor modifications
« Reply #79 on: January 18, 2012, 01:11:11 AM »
The fact Huntress is so popular seems to show that people DO want it that way.

As already said (and you should have known that as well, unless you only recently joined MWLL?), Huntress was always popular, not just because they run League Mode now to circumvent the CBill sharing limit.

Offline Terragent

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Re: How Mech Lab may treat armor modifications
« Reply #80 on: January 18, 2012, 03:23:25 AM »
And in such a small community, popularity is self-perpetuating; half of the people who connect to Huntress probably only do it because it's the only populated server half the time.

Offline General_Armchair

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Re: How Mech Lab may treat armor modifications
« Reply #81 on: January 18, 2012, 10:02:45 AM »
And in such a small community, popularity is self-perpetuating; half of the people who connect to Huntress probably only do it because it's the only populated server half the time.
During peak hours after recent update, occasionally two servers fill up.

Offline Rally

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Re: How Mech Lab may treat armor modifications
« Reply #82 on: January 19, 2012, 06:55:34 PM »
People play on Huntress a lot so they obviously don't mind unlimited sharing. It's even possible they actually like it.

Offline Spooky

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Re: How Mech Lab may treat armor modifications
« Reply #83 on: January 19, 2012, 06:59:07 PM »
People play on Huntress a lot so they obviously don't mind unlimited sharing. It's even possible they actually like it.

The world will never know.

Online DFDelta

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Re: How Mech Lab may treat armor modifications
« Reply #84 on: January 19, 2012, 07:00:06 PM »
People play on Huntress a lot so they obviously don't mind unlimited sharing. It's even possible they actually like it.

And yet I see so much complaining about it. Here and often on Huntress, too.
Its a mystery.
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Online ELH_Vivicector

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Re: How Mech Lab may treat armor modifications
« Reply #85 on: January 19, 2012, 07:09:30 PM »
You make a false assumption, that people play on a server because they like the server. It is totally wrong. People play on the server because it is populated in the given time and/or gives good ping. I hate playing on Huntress since ping is awful for me, many TC maps, unlimited sharing (want a Fafni? Earn it!). But I have to play there for it is the only populated.

Online Flow

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Re: How Mech Lab may treat armor modifications
« Reply #86 on: January 19, 2012, 07:32:59 PM »
You make a false assumption, that people play on a server because they like the server. It is totally wrong. People play on the server because it is populated in the given time and/or gives good ping. I hate playing on Huntress since ping is awful for me, many TC maps, unlimited sharing (want a Fafni? Earn it!). But I have to play there for it is the only populated.

There are many players who frequent the community TS server who could quite easily seed a standard rule set server if they were so inclined. Including yourself and your mates. Seeding a server doesn't take more than a handful of players. Heck what's stopping people from saying outright in chat on Huntress, "Hey guys, lets go play on XXXXXX server and use standard rules." Yet people don't do that, they are content to partake of shared cbills, and crush the noobs rolling in banked Fafnirs, Basps, and whatever. 

Seems like the issue isn't the server or it's rules, it's the players who dislike said rules, refusal to group up and play on a server that meets their desired rules and ping. 

Offline =KoS= Eldragon

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Re: How Mech Lab may treat armor modifications
« Reply #87 on: January 19, 2012, 07:43:07 PM »
You make a false assumption, that people play on a server because they like the server. It is totally wrong. People play on the server because it is populated in the given time and/or gives good ping. I hate playing on Huntress since ping is awful for me, many TC maps, unlimited sharing (want a Fafni? Earn it!). But I have to play there for it is the only populated.

There are many players who frequent the community TS server who could quite easily seed a standard rule set server if they were so inclined. Including yourself and your mates. Seeding a server doesn't take more than a handful of players. Heck what's stopping people from saying outright in chat on Huntress, "Hey guys, lets go play on XXXXXX server and use standard rules." Yet people don't do that, they are content to partake of shared cbills, and crush the noobs rolling in banked Fafnirs, Basps, and whatever. 

Seems like the issue isn't the server or it's rules, it's the players who dislike said rules, refusal to group up and play on a server that meets their desired rules and ping.

Seeding a server and keeping it there is much harder than you think. There is a strong mentality of "This server is usually populated, so I will just go there".

XI is a european server. Yet every night in the North America it is FULL of American players. There are a half dozen servers these people can play on where the ping < 50 instead of > 150, yet people flock to XI. I've even asked in chat on XI. "Everyone here has a high ping, lets move to another server" and people refuse, telling m.e "No, because XI always has players"

Online Flow

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Re: How Mech Lab may treat armor modifications
« Reply #88 on: January 19, 2012, 07:51:27 PM »
You make a false assumption, that people play on a server because they like the server. It is totally wrong. People play on the server because it is populated in the given time and/or gives good ping. I hate playing on Huntress since ping is awful for me, many TC maps, unlimited sharing (want a Fafni? Earn it!). But I have to play there for it is the only populated.

There are many players who frequent the community TS server who could quite easily seed a standard rule set server if they were so inclined. Including yourself and your mates. Seeding a server doesn't take more than a handful of players. Heck what's stopping people from saying outright in chat on Huntress, "Hey guys, lets go play on XXXXXX server and use standard rules." Yet people don't do that, they are content to partake of shared cbills, and crush the noobs rolling in banked Fafnirs, Basps, and whatever. 

Seems like the issue isn't the server or it's rules, it's the players who dislike said rules, refusal to group up and play on a server that meets their desired rules and ping.

Seeding a server and keeping it there is much harder than you think. There is a strong mentality of "This server is usually populated, so I will just go there".

XI is a european server. Yet every night in the North America it is FULL of American players. There are a half dozen servers these people can play on where the ping < 50 instead of > 150, yet people flock to XI. I've even asked in chat on XI. "Everyone here has a high ping, lets move to another server" and people refuse, telling m.e "No, because XI always has players"

That mentality you speak of....That's the players fault. I appreciate the back up.

There is an standard rule set server that is populated enough to support those who prefer to play with standard rules. So then what's the problem? The players do not get to dictate the rules a server admin chooses to put up on his server, and it is quite petulant to argue that they should. They don't pay for it, maintain it, or probably ever have donated to it (but they sure can complain about it and reap the rewards of other peoples time and money). It's not the "custom" server admin's responsibility to cater to the remaining players who can't join XI because it's full.

(Oh and I recall XI being populated heavily since before Huntress made the rule change)


Offline Spooky

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Re: How Mech Lab may treat armor modifications
« Reply #89 on: January 19, 2012, 07:54:36 PM »
The players do not get to dictate the rules a server admin chooses to put up on his server, and it is quite petulant to argue that they should.

No one ever said they should. In this case at least. The devs are the ones that want to dictate this specific rule.