Author Topic: Please remove the underwater vegetation in the river on Palisades  (Read 515 times)

0 Members and 2 Guests are viewing this topic.

Offline Sesambrot

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1392
  • Karma: 62
  • What would a pirate do?
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #15 on: January 12, 2012, 11:48:18 PM »
well tbh, if your only concern about it is to be able to hide an APC more easily in there, then I'd say those pieces of lumber are doing exactly what they were intented for...
Honestly if you drive an APC down there and power it down, probably noone is going to find it unless they stumble across it which is highly unlikely in that place anyways!
If your point is that your tank shouldn't get stuck on mere pieces of lumber, then you are completely right, but then the only thing that might happen is that they got replaced with rocks. :P

I can give you several reasons why those obstacles should stay:
1. hiding an APC or a vehicle down there is actually quite a big deal gameplay wise, especially APC
2. only one team really has access to that part of the map in order to hide an APC there giving them a potential advantage, therefore that kind of behavior should be discouraged
3. as was already brought up, Palisades has way bigger balance issues, the lack of ASF only being half of it.
4. aside of being actually usefull balancewise, the time needed to fix or replace those pieces of vegetation is better spent with more important things

To conclude, it may be annoying if you want to hide an APC down there, but if you actually do you got an almost indetectable ammo/respawnpoint, and since on top of that only one team can really do that in the first place the annoyance is justified.
In fact it's going to stay as is.
If at first you don't succeed try again, and if you don't try again, you'll be hit in the face with a shovel!
"I'm a piece of C.R.A.P."

Offline Waffnuffly

  • Star Captain
  • ***
  • Posts: 767
  • Karma: 53
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #16 on: January 13, 2012, 01:42:50 AM »
Like I said: obstacles are not inherently bad. Stuff that is an obstacle only because this engine has terrible vehicle physics is lame. Not to mention most people don't even see those things; I know I didn't when I was a newbie. I didn't even notice what was causing the bumps until I made a concerted effort to find them, and then I saw tons.

If you're going to have obstacles, make them look like obstacles so people know to avoid them.

Furthermore, I also mentioned that this affects ALL ground vehicles, not just APCs. APCs just get bounced around the most because they're lighter or something. Huits and Demos and Oros and Partisans get jostled too and it's really, really not even remotely realistic. It's obviously buggy physics at work and it is annoying, not an "oh I should avoid that" sort of thing, especially because they are absolutely everywhere down there.

It's even problematic on Clan when you're trying to sneak around behind enemy lines, so calling it a balance feature doesn't make sense either.

4. aside of being actually usefull balancewise, the time needed to fix or replace those pieces of vegetation is better spent with more important things
I'm not familiar with Crysis' editor, but is there really no "Select All [AssetName] >> Propeties >> CollisionModel=None" sort of capability? If not, wow, I really feel sorry for the level designers!
« Last Edit: January 13, 2012, 01:49:37 AM by Waffnuffly »

Offline (Wilson)

  • Lead Developer
  • Lance Captain
  • *
  • Posts: 724
  • Karma: 60
  • The Man
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #17 on: January 13, 2012, 02:14:12 AM »
Quote
but is there really no "Select All [AssetName] >> Propeties >> CollisionModel=None" sort of capability? If not, wow, I really feel sorry for the level designers!

There is not :( ...all that side is setup in a DCC package when the assets are created.. cryengine is light years ahead in some departments, just as far behind in others lol ...
"Engage people with what they expect; it is what they are able to discern and confirms their projections. It settles them into predictable patterns of response, occupying their minds while you wait for the extraordinary moment — that which they cannot anticipate"
- Attributed to Sun Tzu - The Art of War

Offline Sesambrot

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1392
  • Karma: 62
  • What would a pirate do?
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #18 on: January 13, 2012, 02:32:56 AM »
the point is, I have hardly seen anyone go near that river ever, even in mechs. especially since the access to the plateau from the river is basically non existent unless you want to walk more or less right into the IS base, but that's one of the other flaws about this map, the river is not really suited for sneaky flanking attacks in the first place.
Maybe in theory, but not practically since the detour is just too big, and due to the proximity to the IS base.

It is as Wilson already mentioned not a simple fix like that, completely removing it would look strange and replacing those objects might be more trouble than it's worth.

I can only speak for myself, but I'm not going to spend time fixing a minor issue on a map that is broken in so many other ways, that this fix would be absolutely meaningless.
That time is better spent creating new properly laid out and balanced maps, and avoid such inconveniences in the first place.
If at first you don't succeed try again, and if you don't try again, you'll be hit in the face with a shovel!
"I'm a piece of C.R.A.P."

Offline Waffnuffly

  • Star Captain
  • ***
  • Posts: 767
  • Karma: 53
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #19 on: January 13, 2012, 03:00:10 AM »
That's fair. I just was hoping you weren't trying to hide behind the "it's not a bug, it's a feature!" defense :P Priority is priority, and I can see why this would be at the bottom of the totem pole. Just thought it would be worth addressing since it's been around as long as I've been playing.

Offline Cloak and Dagger

  • Recruit
  • *
  • Posts: 181
  • Karma: 5
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #20 on: January 13, 2012, 06:08:39 AM »
Why are you driving tanks deep into the river? >:|

<-- dislikes every little thing getting removed because people get stuck on them.

Make everything destructible and everyone will STFU.

Until then, anything that gets people stuck should be removed.

Offline AXEL

  • MechWarrior
  • **
  • Posts: 247
  • Karma: 6
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #21 on: January 13, 2012, 04:11:34 PM »
I don't think the map is broken :( every map shouldn't have asf ya know. 

Offline (Wilson)

  • Lead Developer
  • Lance Captain
  • *
  • Posts: 724
  • Karma: 60
  • The Man
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #22 on: January 13, 2012, 04:29:08 PM »
We do have plans to slowly revisit and retune existing maps along the road to 1.0, based on feedback we get from you guys over time.. you will start to see the fruits of the level design team's labour over the next few patches in relation to this ;)
"Engage people with what they expect; it is what they are able to discern and confirms their projections. It settles them into predictable patterns of response, occupying their minds while you wait for the extraordinary moment — that which they cannot anticipate"
- Attributed to Sun Tzu - The Art of War

Offline KingLeerUK

  • Hawkmoth D arise!
  • Project Director
  • Living Legend
  • *
  • Posts: 3460
  • Karma: 348
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #23 on: January 13, 2012, 04:58:55 PM »
Why are you driving tanks deep into the river? >:|

<-- dislikes every little thing getting removed because people get stuck on them.

Make everything destructible and everyone will STFU.

Until then, anything that gets people stuck should be removed.

Your request is impractical and uninformed.  If all assets where destructible (and who makes those by the way?) then performance on maps would plummet to unacceptable levels for all but the most powerful PCs.
 
In a polar opposite to having "everyone STFU" there would be a massive outcry against the performance loss.
Proud vendor of Soon™, brought to you by the makers of Someday™, Make Me a Ticket™ and Let's Talk About it Later™

Moving forward with UltraSim™ Mode

Offline CGB [CoffiNail]

  • Star Colonel
  • ****
  • Posts: 1883
  • Karma: 97
  • S. Col. of Clan Ghost Bear 304th Assault Cluster
    • 304th Assault Cluster
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #24 on: January 13, 2012, 05:46:28 PM »
Why are you driving tanks deep into the river? >:|

<-- dislikes every little thing getting removed because people get stuck on them.

Make everything destructible and everyone will STFU.

Until then, anything that gets people stuck should be removed.

Your request is impractical and uninformed.  If all assets where destructible (and who makes those by the way?) then performance on maps would plummet to unacceptable levels for all but the most powerful PCs.
 
In a polar opposite to having "everyone STFU" there would be a massive outcry against the performance loss.

Our current old style of Clear Cut comes in to mind.  when 3/4s of those trees are down... yeah, start Clear Cut 40FPS, end a 60 min match at 15FPS



Offline AXEL

  • MechWarrior
  • **
  • Posts: 247
  • Karma: 6
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #25 on: January 13, 2012, 06:12:57 PM »
Why are you driving tanks deep into the river? >:|

<-- dislikes every little thing getting removed because people get stuck on them.

Make everything destructible and everyone will STFU.

Until then, anything that gets people stuck should be removed.

Your request is impractical and uninformed.  If all assets where destructible (and who makes those by the way?) then performance on maps would plummet to unacceptable levels for all but the most powerful PCs.
 
In a polar opposite to having "everyone STFU" there would be a massive outcry against the performance loss.

Our current old style of Clear Cut comes in to mind.  when 3/4s of those trees are down... yeah, start Clear Cut 40FPS, end a 60 min match at 15FPS
I'm a lumberjack and I'm okay, I sleep all night and I work all day! New level love is exciting!

Offline Gremlich

  • Lance Captain
  • ***
  • Posts: 586
  • Karma: 27
    • Clan Blood Spirit
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #26 on: January 13, 2012, 06:56:20 PM »
"It's a TraaaaP!"
“Fail to honor people, they fail to honor you; but of a good leader, who talks little, when his work is done, his aims fulfilled, they will all say, 'We did this ourselves.'” -- Lao Tzu


Offline xInVicTuSx

  • Alphatester
  • Living Legend
  • *
  • Posts: 2875
  • Karma: 128
  • Knight of the Inner Sphere
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #27 on: January 13, 2012, 08:04:49 PM »
And I better not hear about Frostbite 2... because that engine was completely built for destructible environments in mind, cryengine 2 was not. :P

-Invictus ne Vindicetur-

KNIGHTS GRAND 5V5 TOURNAMENT THIS MARCH! More info below.
http://forum.mechlivinglegends.net/index.php/topic,16841.msg287300.html#msg287300

Offline Cloak and Dagger

  • Recruit
  • *
  • Posts: 181
  • Karma: 5
Re: Please remove the underwater vegetation in the river on Palisades
« Reply #28 on: January 14, 2012, 05:01:00 AM »
Why are you driving tanks deep into the river? >:|

<-- dislikes every little thing getting removed because people get stuck on them.

Make everything destructible and everyone will STFU.

Until then, anything that gets people stuck should be removed.

Your request is impractical and uninformed.  If all assets where destructible (and who makes those by the way?) then performance on maps would plummet to unacceptable levels for all but the most powerful PCs.
 
In a polar opposite to having "everyone STFU" there would be a massive outcry against the performance loss.

Then make them GASP intangible.