Author Topic: IS laser buff  (Read 1083 times)

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Offline F22-sama

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Re: IS laser buff
« Reply #45 on: January 17, 2012, 02:01:31 PM »
The only IS laser I really want changes to is the pulse lasers. 400m LPL is awful taking in to account of the heat generated, damage done, alternative weapons available and the fact it is mounted on a 54km/h assault with paper armour adds to the insult.

The CLPL on the other hand is very capable, I love using the Novacat with MASC along with it. It have reasonable armour and moves nearly 2 times faster than the Awesome with MASC, while the weapons have higher damage and far longer range.

Offline Cloudburst

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Re: IS laser buff
« Reply #46 on: January 17, 2012, 02:31:25 PM »
large pulse laser is 600m
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Offline ~SJ~MausGMR

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Re: IS laser buff
« Reply #47 on: January 17, 2012, 02:46:46 PM »
IS LPL's were changed in the recent patch to lessen the balance issues caused with the differences in tech.


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Offline F22-sama

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Re: IS laser buff
« Reply #48 on: January 17, 2012, 02:46:58 PM »
Oh wait, you are right. I haven't touched the IS pulse since the 400m range nerf before. I guess I have to spend some time with it again then.

Offline xInVicTuSx

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Re: IS laser buff
« Reply #49 on: January 17, 2012, 03:08:11 PM »
IS LPL's were changed in the recent patch to lessen the balance issues caused with the differences in tech.

And because it was silly.  ::)

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Online (TLL) Heretic

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Re: IS laser buff
« Reply #50 on: January 17, 2012, 04:54:41 PM »
*SNIP*
Yes, I'm talking about how MWLL is played and am fully aware that a CBT turn is 10 seconds and weapon fire is considered to be happening throughout that time along your movement, not all at once.

I urge everyone to take a look at Solaris VII's rule set. It breaks a CBT round down into four 2.5 second long turns, making it closer to the real time simulation you see in MWLL, such as weapons have variable recharge rates. To represent heat spikes, heat is multiplied by 4 (along with the heat scale) while heat sinks remain the same. This pretty much represents a more realistic slice of time.

Example: A Madcat Prime fires a pair of ER Large Lasers (12x4 = 48 heat each) and a pair of CLRM20s (6x4 = 24 heat each) and an ER Medium Laser (5x4 = 20 heat). In CBT this would build up 41 heat, reduced by 34 for the Madcat Prime's 17 double heat sinks, and leave him with a perfectly manageable heat level of 7. In Solaris VII this would build up a total of 164 heat, reduced by 34 for the Madcat Prime's 17 double heat sinks, leaving the mech at 130 heat and instantly shutting down. Were the Madcat to instead fire all of those weapons over the course of four 2.5 second turns, thus allowing his heat sinks to bleed heat off 4 times, then the heat would look something like this.
Turn 1 - ER Large Laser = 48 heat - 34 heat dissipation = 14 heat
Turn 2 - 14 heat + ER Large Laser = 62 heat - 34 heat dissipation = 28 heat
Turn 3 - 28 heat + ER Medium Laser = = 48 heat - 34 heat dissipation = 14 heat
Turn 4 - 14 heat + 2 CLRM20s = 62 heat - 34 heat dissipation = 28 heat
28 heat / 4 = 7 heat, just like in a normal CBT game.

It shows the difference between firing all of your weapons within a single moment, versus firing them across several moments, and it made Solaris VII awesome.
*SNIP*

+1, I urge anyone who is interested in an improved Heat System to read what Zeus has written so well.

Good to see that so many folks agree that coolant is spoiling the game (and yes I know a lot of Devs are of that opinion also); and also good to see that others have noticed the doubled Total Heat Capacity of all machines in MWLL; it's interesting that if we halfed the current Heat Capacity and removed coolant 2 CERPPCs would redline any 'mech, the Nova Cat PPC boat would for example have to fire it's PPCs 2 at a time and then 1 every few seconds after that (and that is largely how such designs worked in CBT, if you stuck 4CERPPCs on a Nova Cat then you'd expect to loose an arm and still be around 90% effective).

*fingers crossed this gets reworked Soontm*


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Offline 1N4001

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Re: IS laser buff
« Reply #51 on: January 17, 2012, 06:10:52 PM »
*fingers crossed this gets reworked Soontm*

Offline Defender

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Re: IS laser buff
« Reply #52 on: January 17, 2012, 06:55:52 PM »
We're working on a revamp to the heat system but we have to finalize the back-end before we can include the updates to determine a new proper baseline for heat management.
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Offline Cik

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Re: IS laser buff
« Reply #53 on: January 17, 2012, 09:49:48 PM »
We're working on a revamp to the heat system but we have to finalize the back-end before we can include the updates to determine a new proper baseline for heat management.

good news. thanks. i don't hate-hate the system as it is now, but as a fluff junkie it gets on my nerves. i think i might be alone in my belief, but i don't really feel energy weapons are overpowered as such, i just think that being able to alpha-alpha-alpha all the time is a bit silly.

Offline =KoS=Zeus

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Re: IS laser buff
« Reply #54 on: January 17, 2012, 10:37:17 PM »
Good to hear.

Online (TLL) Heretic

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Re: IS laser buff
« Reply #55 on: January 18, 2012, 10:27:17 AM »
*fingers crossed this gets reworked Soontm*


Oh yea of little faith!

Delighted D took the time to give us a heads-up as to where the Devs are with the new system, very excited!  8) 8) 8)


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Offline Bill

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Re: IS laser buff
« Reply #56 on: January 20, 2012, 02:11:10 AM »
I'd say he's more he who predicts the predictable.


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