Ok, here is an exercise which will be argued by many as a gross simplification of how MWLL battles actually work. However, until such time as we have an asset that can perform like my suggested Catapult 'E', I don't think we can determine its true effectiveness in a true MWLL environment. I ask only that people consider the following as a very basic assessment of what mechs normally do in MWLL and how the Catapult E can break that mold.
2 opposing Lances.
Lance 1 = 4 Catapult 'E's
Lance 2 = 1 Catapult P, 1 Catapult A, 1 Catapult B, 1 Catapult C
- Lance 2 detects Lance 1 first and begins with a barrage of 2 ELRM15s and 2 Arrow IVs at ~1500m range. Meanwhile Catapult A and B move forward to engage.
- Lance 1 spots the incoming missiles and the combined 4 LAMS go to work on the ELRMs, swatting a majority of them down. The Arrows locked onto 1 Catapult 'E' is easily dodged with jump jets.
- Lance 1 now returns fire, chain firing 4 Arrow IVs back at the enemy Catapult C. Lance 2 lacks enough LAMS to shoot down even 1 Arrow and the Catapult C manages to dodge 2 of the 4 Arrows with his jump jets, but 2 hit home, crippling him.
- Lance 2's Catapult A and B get into PPC and MRM range and fire on Lance 1 with a combined 80 MRMs and 2 PPCs. In response, Lance 1 returns fire with 120 MRMs.
- As Lance 2's "brawler" Catapults move into close range with Lance 1, Lance 2's Catapult Prime and Catapult C continue to fire. The Prime's ELRMs are mostly negated by the LAMSs of Lance 1, scoring a few hits here and there, while the Catapult C's target is forced to use his jump jets to avoid the incoming Arrows. Even if they coordinate so that the Arrows come in with the ELRM salvos, it is likely that only 1 Arrow will land on the target while the other is dodged with jump jets.
- As the Lance's close, Lance 2 is overwhelmed by 50% more MRMs and equivalent numbers of close range lasers, not to mention double the number of adversaries and thus double the amount of armor to deal with. If only the Catapult Prime's 4 MBLs were available to help out, but sadly he is 1000 meters behind his lance mates firing missiles that are mostly ineffectual. In a short while the Catapult B is a smoking ruin, followed by one Catapult 'E' (the one that was hit by some Arrows during all of this). With 3 vs 1 in the brawl, the Catapult A goes down quickly.
- Lance 2 continues to fire ELRMs and Arrows at the remaining 3 Catapult 'E's, the LAMS still doing a good job on the ELRMs, and the pair of Arrows, even chain fired, being effectively countered by jump jets. With the enemy brawlers out of the way, the Catapult 'E's can press forward under cover of their own Arrow launchers, ripple firing them at the Catapult C so he can only dodge 1 of the 3. The other 2 connect and destroy him.
- Now there is 1 Catapult Prime versus 3 Catapult Es.