So please, by all means, keep crying that your clan missile launchers aren't balanced. For fappssake, you are mounting them at half weight already, isn't that enough cheese?
Source please? (as pertaining to MWLL)
Well, it starts with looking at the tonnage of an asset, and then what it mounts, and finding a comparable asset on the clan side, and then doing some reverse engineering using what little we know of the build system (which is mainly based around CBT weights for the most part).
My source, thus, is a combination of what the devs have revealed and some common design sense.
I did, however, notice that something seemed off with some of the designs using LRMs and started digging.
My best guess is that the Inner Sphere gets LRMs at 75% weight and that Clans are mounting them at only 50% weight. Here are a few examples that work, the Owens is just impossibly overweight:
Bushwacker CChassis = 55 tons
Internal Structure - Standard = 5.5 tons
Engine - 275 XL = 8 tons
Gyro = 3 tons
Cockpit = 3 tons
Armor = 9 tons
Pod Space = 26.5 tons (this variant is 0.5 tons overweight with 75% weight LRMs)
ERLBL - RA = 5 tons
ERLBL - RT = 5 tons
Machine Gun - CT = 1.25 tons (0.25 tons + 1 ton for ammo - I assume all Machine Guns are the 1/4 ton clan version)
Machine Gun - CT = 1.25 tons (0.25 tons + 1 ton for ammo - I assume all Machine Guns are the 1/4 ton clan version)
LRM15 - LPod = 6 tons (5 tons + 1 ton for ammo - The LRM15 normally weighs 7 tons, at 75% weight it would be closer to 5 tons)
LRM15 - LA = 6 tons (5 tons + 1 ton for ammo - The LRM15 normally weighs 7 tons, at 75% weight it would be closer to 5 tons)
LAMS = 1.5 tons
BAP = 1 ton
Vulture PrimeChassis = 60 tons
Internal Structure - Standard = 6 tons
Engine - 300 XL = 9.5 tons
Gyro = 3 tons
Cockpit = 3 tons
Armor = 9.5 tons (because ferro-fibrous armor isn't in MWLL, 1 ton of armor was added to the vulture at the expense of a heat sink)
Pod Space = 30 tons
CLPL - RA = 6 tons
CMPL - RA = 2 tons
CLPL - LA = 6 tons
CMPL - LA = 2 tons
CLRM20 - RT = 6 tons (5 tons + 1 ton for ammo - The LRM20 normally weighs 10 tons, at 50% weight it would be 5 tons)
CLRM20 - LT = 6 tons (5 tons + 1 ton for ammo - The LRM20 normally weighs 10 tons, at 50% weight it would be 5 tons)
1 DHS = 1 ton (1 heat sink was sacrificed from the CBT version to armor the vulture closer to its canon values)
Mauler PrimeChassis = 90 tons
Internal Structure - Standard = 9 tons
Engine - 270 XL = 7.5 tons
Gyro = 3 tons
Cockpit = 3 tons
Armor = 16.5 tons (because ferro-fibrous armor isn't in MWLL, and the Mauler is a huge target, 5 tons of armor are to make it more survivable)
Pod Space = 51 tons
ERLBL - RA = 5 tons
ERLBL - LA = 5 tons
UAC/2 - RT = 6 tons (5 tons + 1 ton for ammo - the devs have stated some of the lighter ballistic weapons have had a weight reduction, so UAC2s drop by 25%)
UAC/2 - RT = 6 tons (5 tons + 1 ton for ammo - the devs have stated some of the lighter ballistic weapons have had a weight reduction, so UAC2s drop by 25%)
UAC/2 - LT = 6 tons (5 tons + 1 ton for ammo - the devs have stated some of the lighter ballistic weapons have had a weight reduction, so UAC2s drop by 25%)
UAC/2 - LT = 6 tons (5 tons + 1 ton for ammo - the devs have stated some of the lighter ballistic weapons have had a weight reduction, so UAC2s drop by 25%)
LRM15 - LT = 6 tons (5 tons + 1 ton for ammo - The LRM15 normally weighs 7 tons, at 75% weight it would be closer to 5 tons)
LRM15 - RT = 6 tons (5 tons + 1 ton for ammo - The LRM15 normally weighs 7 tons, at 75% weight it would be closer to 5 tons)
BAP = 1 ton
1 DHS = 1 ton
3 Free Tons
Those seem to work out well, but I have no clue how ELRMs are set up. I just couldn't get the Catapult Prime to work out right.