Thanks for the advices again!
About the southern bases (harbor and generators):
I'm a little surprised that they are considered useless.
I've read somewhere that sometimes you can repair in the small mechbays. As I know, it's maybe a bug, players should only rearm and buy/sell assets in them.
But if they can repair also, why would anyone want to go repair at south, when you can do the same at north, which is closer and more useful?
But let's say you cannot repair in mechbays.
So my idea was that, for example the defenders of the airfield have two options, when they are in bad shape:
1, they can go to north to sell their damaged mech, if they have enough cash for a new
2, or they can go south to repair only
Because of this, they would leave the airfield in smaller groups, and maybe more often, which leaves more options for the attackers.
And if some of them would use south to repair, there wouldn't be crowd at north, so the attackers at north don't have to fight a buch of repairing/rebuying defenders.
Also, if a team can capture both of the repair bases, the enemy cannot repair anymore (only in the main bases).
Well, that was the theory.
But maybe in practice, it's a failure.
Please don't get me wrong.
Of course, it's totally possible that you guys are right. It wouldn't be my first mistake regarding mapping.
Also possible, that you have played with non-repairing small mechbays. In that case, my novel above is not valid.
So, that's what I'll do:
As I said, there will be a third route out of the ocean at north. The water is deep enough, and the cliffs are high, so flankers can remain hidden from the eyes and radars hopefully, unless the defenders jump into the water.
I'll remove the turrets from the northern bases, and also extend the city capture zones.
Vtol pads at the main bases is good idea as well.
Also, I will decrease the ticket-weight of the airbase, it means less ticket bleeding.
For now, I don't change the layout (sixth base, moving bases etc.). It's an option, but first I'd like to see the effects of these smaller changes.
Then we will see.
Thanks again!

Spam:
Right now.. I am working on a map with small town like structures, but today it has come to hold, because, placing the buildings and stuff is really difficult and boring work.
I made a mistake by the map size it is 4 by 4km (area is 3,6 by 3,6km.. so the borders are to close and flying would look ugly so i probably put that 3,6kmē into a 8 by 8 map...
I'm looking forward to play on it! Make copies please.. many copies
