Author Topic: Fuel Tanks  (Read 458 times)

0 Members and 1 Guest are viewing this topic.

Offline =KoS=Zeus

  • Star Colonel
  • ****
  • Posts: 1476
  • Karma: 69
  • Knight of the Inner Sphere
Fuel Tanks
« on: January 18, 2012, 09:04:15 PM »
One thing I miss from both Mechcommander and Mechwarrior 4 are the potential ambushes that could be set up with high pressure fuel tanks or fuel trucks that were sprinkled throughout the maps. Much like fences (which are Ewok built anti-mech traps) they would probably be destroyed by knowledgeable players very early on to prevent them from being used against them, but I still see their existence as being something that should be both feasible and potentially fun.

The idea would be to place destructible objects much like one would a turret. The difference is, this object has no weapons or AI, so it should be cheaper than a turret currently is. Health levels are relatively low; a truck would detonate from a burst of machine gun fire while a high pressure fuel tank is built to withstand accidents and so could take considerable weapons fire to rupture.

Upon destruction the object would explode with a force as small as an inferno grenade going off to as big as multiple firebombs hitting or maybe even a mech reactor crit.

The purpose of these objects is to help make the game world feel alive by allowing mechwarriors to exploit the map's terrain and objects to their advantage.
- A row of parked cars might initially provide cover to a BA, but after a salvo of SRMs or a burst of AC/5 shells rake through them, they turn into a grapevine of minor gas tank explosions, flame, and death.
- A gas station at an intersection in Urban Jungle suddenly becomes a series of firebomb sized fireballs as a Large Pulse Laser rips into the pumps and detonates the fuel tanks, sending geysers of flame up for the next 5 minutes. Anyone walking into said flame jets now takes heat and damage like they walked into a flamer.
- A fuel refinery's high pressure tanks make for a dangerous capture point in TC. The enemy rains LRMs down onto one tank, rupturing it creating a mushroom cloud that sweeps through the area. The rest of the tanks survive this explosion as they are designed to, but a missed blast from an LB20X later ruptures another tank and the second mushroom cloud sets off a chain reaction on the rest.
« Last Edit: January 18, 2012, 10:14:44 PM by =KoS=Zeus »

Offline =KoS= Eldragon

  • Living Legend
  • *******
  • Posts: 2325
  • Karma: 85
Re: Fuel Tanks
« Reply #1 on: January 18, 2012, 09:15:47 PM »
TC_FuelDepot anyone?

Offline Deathbane

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1921
  • Karma: 118
  • =CJW KHAN= 'Passion in my pants for dead girls'
Re: Fuel Tanks
« Reply #2 on: January 19, 2012, 01:13:41 AM »
THis is douable by mappers.

I tried it on DeathValley, it was hilarious, but was removed for the fact that a lucky hit instagibbing everything in the central base from 4 fuel cannister explosions was thought to be a bit much :P


"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline =KoS=Zeus

  • Star Colonel
  • ****
  • Posts: 1476
  • Karma: 69
  • Knight of the Inner Sphere
Re: Fuel Tanks
« Reply #3 on: January 19, 2012, 01:17:17 AM »
Well, yeah, that's why the big fuel containers should be able to take more damage than their explosion nets. It would take carefully regulated volleys of fire to compromise the fuel tanks to the point that one of them going off would chain react all the others.

More to the point, these shouldn't do so much damage to a mech that they are a preferred method of attack. The idea that the various cars, jeeps, and pickup trucks around the map are destructible and can influence a battle in minor ways is what is interesting to me. It also makes running around in battle armor much more of a game about situational awareness, as that piece of cover you are hiding near could very well have the words "Danger: High Explosive" stenciled onto it.

Offline Squibby

  • Star Captain
  • ***
  • Posts: 863
  • Karma: 39
  • Hanger to core breach in 30 seconds...
Re: Fuel Tanks
« Reply #4 on: January 19, 2012, 02:42:09 AM »
Barrels with green goop in them, if we're going this route might as well go classic :D

Offline (TLL)CapperDeluxe

  • MWLL Developer
  • Living Legend
  • *
  • Posts: 2474
  • Karma: 127
  • Life is cheap, mechs are expensive.
Re: Fuel Tanks
« Reply #5 on: January 19, 2012, 02:45:30 AM »
Ok gonna go on a short rant here. I HATE what explosive barrels have done to video games these days.  It almost seems to become less about formulating a good strategy and more about finding the red/orange barrels that blow up to take all your enemies out.  To me its like giving you an easy button. Oh and by the way its only stupid AI opponents that EVER stand or walk near these highly explosive barrels for your benefit.  Human opponents that have half a brain will never give you the satisfaction.

So to go forward I wish level designers would stay away from the random placement of explosive barrels and stick with realistic placement of them, such as fuel depots and other such fueling stations where, you know, barrels of explosive material belong.
Play my free open source web game MiniMek - Urbie Defense!  Its "mega fun" but with mini meks!

Offline Defender

  • Creative Director
  • Lead Developer
  • Living Legend
  • *
  • Posts: 3059
  • Karma: 9087
  • I Like Shiny Things
    • Patrick Salerno's Porfolio
Re: Fuel Tanks
« Reply #6 on: January 19, 2012, 02:48:02 AM »
Ok gonna go on a short rant here. I HATE what explosive barrels have done to video games these days.  It almost seems to become less about formulating a good strategy and more about finding the red/orange barrels that blow up to take all your enemies out.  To me its like giving you an easy button. Oh and by the way its only stupid AI opponents that EVER stand or walk near these highly explosive barrels for your benefit.  Human opponents that have half a brain will never give you the satisfaction.

I shoot anything explosive just to see it explode.
Enemies or not.
"A Goal without Vision is a Hallucination"


"An open mind is like a fortress with its gates unbarred and unguarded."

Online KingLeerUK

  • Hawkmoth D arise!
  • Project Director
  • Living Legend
  • *
  • Posts: 3460
  • Karma: 348
Re: Fuel Tanks
« Reply #7 on: January 19, 2012, 02:50:41 AM »
Further, any human opponents that have another 1/4 of a brain will just pre-detonate any explosive objects in any proximity to valid cover that they might potentially use after they become familiar with a map.
 
In old school Half-Life multiplayer circa 2001 the first thing I would do is take out all the glass and crates to create some fightin' room!
Proud vendor of Soon™, brought to you by the makers of Someday™, Make Me a Ticket™ and Let's Talk About it Later™

Moving forward with UltraSim™ Mode

Offline Cloudburst

  • Star Captain
  • ***
  • Posts: 1026
  • Karma: 30
Re: Fuel Tanks
« Reply #8 on: January 19, 2012, 03:03:21 AM »
I kind of wish this was a mod for Red Faction: Guerrilla just for the delicious destruction.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline Ressk [CSF]

  • Star Captain
  • ***
  • Posts: 1183
  • Karma: 45
  • Khan of [CSF]
Re: Fuel Tanks
« Reply #9 on: January 19, 2012, 03:04:14 AM »
Ok gonna go on a short rant here. I HATE what explosive barrels have done to video games these days.  It almost seems to become less about formulating a good strategy and more about finding the red/orange barrels that blow up to take all your enemies out.  To me its like giving you an easy button. Oh and by the way its only stupid AI opponents that EVER stand or walk near these highly explosive barrels for your benefit.  Human opponents that have half a brain will never give you the satisfaction.

So to go forward I wish level designers would stay away from the random placement of explosive barrels and stick with realistic placement of them, such as fuel depots and other such fueling stations where, you know, barrels of explosive material belong.

I will agree with you there, though i find it happens more GLARINGLY in singleplayer games than in multiplayer...
Recruitment Page For CSF


click the pic /\
ULLER4LYFE! the internet hates CSF

Offline TAX_MAN!

  • Lance Sergeant
  • **
  • Posts: 411
  • Karma: 15
Re: Fuel Tanks
« Reply #10 on: January 19, 2012, 03:25:00 AM »
I thought the main idea was to just have more dynamic environments? :\

Seemed like a good suggestion to me.

Offline Arghy

  • Lance Captain
  • ***
  • Posts: 627
  • Karma: 15
Re: Fuel Tanks
« Reply #11 on: January 19, 2012, 03:42:27 AM »
I want trees on ropes that i can trigger to hit mechs, i want boulders and marbles that make your mech slip.

I'd love for a map to be filled with silly reuseable traps just to mess with people STUPID TREE TIED TO A ROPE TRAP!

Offline xInVicTuSx

  • Alphatester
  • Living Legend
  • *
  • Posts: 2875
  • Karma: 128
  • Knight of the Inner Sphere
Re: Fuel Tanks
« Reply #12 on: January 19, 2012, 03:46:27 AM »
^^^

Yeah, make Endor map with a bunch of traps that instagib mechs. Take that clanners!  ;D

-Invictus ne Vindicetur-

KNIGHTS GRAND 5V5 TOURNAMENT THIS MARCH! More info below.
http://forum.mechlivinglegends.net/index.php/topic,16841.msg287300.html#msg287300

Offline Flyingdebris

  • Bushy B is my homeboy
  • MWLL Contributor
  • Living Legend
  • *
  • Posts: 2396
  • Karma: 135
Re: Fuel Tanks
« Reply #13 on: January 19, 2012, 03:52:45 AM »
Capper, define "these days"

Wherever mechs are needed, I am there

Offline (TLL)CapperDeluxe

  • MWLL Developer
  • Living Legend
  • *
  • Posts: 2474
  • Karma: 127
  • Life is cheap, mechs are expensive.
Re: Fuel Tanks
« Reply #14 on: January 19, 2012, 04:13:10 AM »
Capper, define "these days"



don't get me wrong Doom, Halflife, and many others were the pinnacles of their times and I enjoyed every minute of them.  But just as the ambiguous crate filled scenes of yesteryear have given way to crateless environments, so too must the explosive barrel filled ones.  Some more recent examples are still to be found, for instance Killzone 2, Resistance, Borderlands, just to name a few
Play my free open source web game MiniMek - Urbie Defense!  Its "mega fun" but with mini meks!