Author Topic: Clan vs. IS and a few design ideas  (Read 558 times)

0 Members and 1 Guest are viewing this topic.

Offline eR_Skaarj

  • Bondsman
  • *
  • Posts: 7
  • Karma: 1
Clan vs. IS and a few design ideas
« on: January 19, 2012, 01:03:19 PM »
Maybe someone has already mentioned this before. In  TSA (and/or other modes) the players could buy only mech's (and tank and ect.) of their parent side. They couldn't buy mechs of enemy, or they can buy them for higher price. I just think it's kind of sad when IS players moving on battlefield in Madcats and Clans in Warhammers.

For the mechs design:

1) please do something with Bushwacker and Hollander - I mean the design, Bushee looks like perforated paper box with attached cockpit. That the torso is really awful. And Hollander looks like just escaped from the concentration camp.
For Bushee - you could use the design similar to MW4, it shouldn't be a problem because you allready used the MW4 design for fafnir (you practically copy the MW4 Fafnir design).
If I compared the MW4 mechs with their MWLL counterparts, I think the MW4 design is much more better (maybe the MW4 looks a little outdated now) - the MW4 madcat looks like battle machine, MWLL madcat looks like... a toy.

btw: but MWLL Atlas is pretty good.

Mauler - you have to remove the centre cross-bar from the cocpit. It is very limiting a view - if the target is a little lower than you, you can't aim due that cross-bar.

Pilots - the pilots in cocpits looks ridiculously. I suggest remove them and make the cockpits untransparent (but I'm not sure if crysis engine support one way transparence...)
« Last Edit: January 19, 2012, 04:16:59 PM by eR_Skaarj »

Offline F22-sama

  • MechWarrior
  • **
  • Posts: 219
  • Karma: 17
  • Nyan de nyaa
Re: Clan vs. Inner Sphere and a few design ideas
« Reply #1 on: January 19, 2012, 01:19:51 PM »
I am pretty sure it's been said so many times that Puretech is not ready for release and they are working on it. I do agree on the bad model on the pilot inside and the bad interior, making the cockpit glass blocking vision for third person will be the quickest fix atm if it is do able easily.

Offline eRkkituo

  • Recruit
  • *
  • Posts: 128
  • Karma: 9
  • Clan Jade Wolf (SCM). Resident pyromaniac.
Re: Clan vs. IS and a few design ideas
« Reply #2 on: January 19, 2012, 06:18:36 PM »
...

Bash the Bushwacker one more time. I dare you.

The rest of the stuff you mentioned - there are a dozen threads about it all and you can find them using the forum search.
Beware of programmers who carry screwdrivers, lockpicks and flamethrowers.

CJW is recruiting! PM me if you are looking to join us or just want to ask some questions. Robust sense of humour and a good attitude required. Left legs of Urbanmechs need not apply.

Offline General_Armchair

  • MechWarrior
  • **
  • Posts: 315
  • Karma: 25
Re: Clan vs. IS and a few design ideas
« Reply #3 on: January 19, 2012, 09:17:57 PM »
If you want new designs for the assets, feel free to apply to help the dev team, make your own models, create your own textures, and handle your own animations.

Offline (TLL)CapperDeluxe

  • MWLL Developer
  • Living Legend
  • *
  • Posts: 2474
  • Karma: 127
  • Life is cheap, mechs are expensive.
Re: Clan vs. IS and a few design ideas
« Reply #4 on: January 19, 2012, 10:10:37 PM »
If I compared the MW4 mechs with their MWLL counterparts, I think the MW4 design is much more better (maybe the MW4 looks a little outdated now) - the MW4 madcat looks like battle machine, MWLL madcat looks like... a toy.

I don't think you and I played the same MW4 then, those mechs all looked like "toys" as you say.  Maybe you're running the game in Lowest settings?


Play my free open source web game MiniMek - Urbie Defense!  Its "mega fun" but with mini meks!

Offline The Thing }12thVR{

  • Apprentice Dev
  • MechWarrior
  • *
  • Posts: 260
  • Karma: 19
Re: Clan vs. IS and a few design ideas
« Reply #5 on: January 19, 2012, 10:51:09 PM »
Puretech isn't on by default because the asset line up thus far would make the game unbalanced.

P.S. the word you're looking for is 'opaque'

Offline Cloudburst

  • Star Captain
  • ***
  • Posts: 1026
  • Karma: 30
Re: Clan vs. IS and a few design ideas
« Reply #6 on: January 19, 2012, 10:53:51 PM »
The only problem with MWLL assets is LRM20 and LRM15 pods are simply too small to serve as arms/ears on assets such as the Mad Cat, MKII, and Catapult. I think a real "ear" model is due for those 'Mechs (being significantly larger than the pods themselves), and then pods can be shoved in them.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline eR_Skaarj

  • Bondsman
  • *
  • Posts: 7
  • Karma: 1
Re: Clan vs. IS and a few design ideas
« Reply #7 on: January 20, 2012, 12:29:40 AM »
If you want new designs for the assets, feel free to apply to help the dev team, make your own models, create your own textures, and handle your own animations.

This is forum for suggestion... so I feel free to suggest...

If I compared the MW4 mechs with their MWLL counterparts, I think the MW4 design is much more better (maybe the MW4 looks a little outdated now) - the MW4 madcat looks like battle machine, MWLL madcat looks like... a toy.

I don't think you and I played the same MW4 then, those mechs all looked like "toys" as you say.  Maybe you're running the game in Lowest settings?

You don't get my point - yes MWLL mechs have more details, better textures. But its not about it. Compare this (I seen this MW4 madcat model on mw3.org, but I cant find it anymore, so here from another site) :




See? The MW4 mech looks like "armored" - compare missile racks, arms, bottom torso and legs. MW4 model looks like battlemachine.
I know, your models looks like "classic" canon battletech mechs - but that models are a little obsolete (many of them are from aerly or mid 90') - your madcat looks more like MW2/MW3 madcat.
In MW4 devs take classic models and renovate them (but of course the MW4 wasn't perfect).

Please, I don't mean any offence against you or dev team. I'm really excited by MWLL and I think the whole dev team doing awesome job!

Offline Arghy

  • Lance Captain
  • ***
  • Posts: 627
  • Karma: 15
Re: Clan vs. IS and a few design ideas
« Reply #8 on: January 20, 2012, 12:48:39 AM »
I see what you mean though it honestly just boils down to adding excess shit to the MK, the LRM ears are literally just the LRM pods were the other model has a housing around the ears and theres extra boxes to hold all the weapons. I dont get how anyone can say the models look bad unless their not fighting their just watching--i barely notice models when i'm playing since pretty much my entire focus is on getting the reticule on the target and ensuring i dont get killed myself.

I have no idea how much work it would take to polish the designs so i wont ask for it but if it was simple and easy then polishing the weapon mounts would be nice.

Offline Sesambrot

  • MWLL Developer
  • Star Colonel
  • *
  • Posts: 1392
  • Karma: 62
  • What would a pirate do?
Re: Clan vs. IS and a few design ideas
« Reply #9 on: January 20, 2012, 01:11:08 AM »
I have no idea how much work it would take to polish the designs so i wont ask for it but if it was simple and easy then polishing the weapon mounts would be nice.
Would actually be more work than it's worth!
I'd agree that it has less bulk than the MW4 model, but the Clan Mechs are rather fragile when compared to their IS counterparts, but on the other hand quicker, therefor I think the  "slim" design of our model does a good job at displaying those attributes. Anything more bulky would only give you a false impression...
And about the "ears" they may seem a little small when compared to the MW4 model, but actually they fall in line with the slim design of the mech itself.
Aside of that there are two options on how to make them bigger;
1. make them part of the mech:
-would require new textures, normalmaps
-UV-map wouldhave to be redone
-trouble with variants that don't mount misslies there (Variant A and B)

2. create new weaponpods specifically for missiles on this mech
-would only be used on this particular mech
-need to build new model from scratch

both these options would consume more time than they're worth, considering that there is no reason but the look of the mech, to do it.

oh and let's not start about making the whole mech bulkier, that would mean a complete remodelling of the asset, in fact not going to happen!
If at first you don't succeed try again, and if you don't try again, you'll be hit in the face with a shovel!
"I'm a piece of C.R.A.P."

Online Bloodycrow

  • Star Captain
  • ***
  • Posts: 762
  • Karma: 59
  • f = c/2 [ (n/L)² + (m/W)² + (p/H)² ] ½ Hz
    • Planetary League Enjin Page
Re: Clan vs. IS and a few design ideas
« Reply #10 on: January 20, 2012, 01:20:33 AM »
I think it looks great, not in comparison to the MW4 model, but in comparison to the BT original.

I'm glad MWLL has strayed away from the MW4 art direction, especially in terms of movement. Pseudo-animalistic bobbing and running? No thanks.


Offline lordgrog

  • Recruit
  • *
  • Posts: 126
  • Karma: 6
Re: Clan vs. IS and a few design ideas
« Reply #11 on: January 20, 2012, 08:48:41 PM »
I'm glad MWLL has strayed away from the MW4 art direction

+1

Also, this thread is fail.




Offline NorthernNomad

  • Recruit
  • *
  • Posts: 57
  • Karma: 1
Re: Clan vs. IS and a few design ideas
« Reply #12 on: January 21, 2012, 01:07:29 AM »
I love the classic BT looks of the MWLL mechs. They have much more flavor and character, IMO.

I love the way the Hollander II looks. Its not my style, but I like the classic look. Makes it feel more realistic IMO.

Offline Cloudburst

  • Star Captain
  • ***
  • Posts: 1026
  • Karma: 30
Re: Clan vs. IS and a few design ideas
« Reply #13 on: January 21, 2012, 01:14:55 AM »
+1 to Hollander looking like a bawss.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

No, I will not stop asking.

Offline =CJW= Zweistein000 (W)

  • Lance Captain
  • ***
  • Posts: 719
  • Karma: 20
  • Trial of position ended; Rank: Warrior
    • Urbie Defense By (TLL)CapperDeluxe
Re: Clan vs. IS and a few design ideas
« Reply #14 on: January 21, 2012, 01:16:09 AM »
I'm glad MWLL has strayed away from the MW4 art direction

+1

Also, this thread is fail.



This
..., but this is battletech, and sense is often not made.

Your very own resident troll clan.