Author Topic: Unlink vehicle turret rotation  (Read 575 times)

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Offline Cloak and Dagger

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Re: Unlink vehicle turret rotation
« Reply #15 on: January 23, 2012, 03:35:35 AM »
If your lasers could shoot to the horizon and your weapons were stabilized and we reversed all the silly little 'lostech' rules that limit the game we'd be playing a very, very different game. Lets not go into the fact like a 5 ton object falling with speed can cause dramatic damage to any mech and toss in a rocket engine speeding that 5 ton engine to absurd speeds the entire game would be launchers and spotters dropping bombs and hyper velocity bombs/missiles on each other.

Speaking of which, are we ever going to get Thunderbolts?

Online Bloodycrow

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Re: Unlink vehicle turret rotation
« Reply #16 on: January 23, 2012, 04:10:08 AM »


Offline Cloudburst

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Re: Unlink vehicle turret rotation
« Reply #17 on: January 23, 2012, 04:32:28 AM »
Need Thunderbolts on ground vehicles imo.
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Offline F22-sama

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Re: Unlink vehicle turret rotation
« Reply #18 on: January 23, 2012, 03:05:35 PM »
Tanks fire on the move fine on slopes and most terrain. The jerkiness comes from the lack of suspension when hitting tiny rocks and ridges, that is not linked to the turret rotation or stabiliser, if the tank is half way in the air pointing 45 degrees upwards...

Offline Cloak and Dagger

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Re: Unlink vehicle turret rotation
« Reply #19 on: January 24, 2012, 05:01:41 AM »
Speaking of which, are we ever going to get Thunderbolts?
http://wiki.mechlivinglegends.net/index.php?title=Tbolt

So that's what those are....

Anyway, I meant on mechs and tanks.