For a few games, I have seen tanks are really dominating simply far too hard to kill. Lack of ways stopping it or disabling the weapons made it worse. Tanks need more penalty on getting parts destroyed, on mechs penalty of losing an arm or a leg is rather big.
Ever since the addition of the hull system, it’s pretty bad. Tanks need more downside from destroyed parts, you can leg a mech or shoot their arm off it is very noticeable. However doing the same thing to a tank, they simply just continue shooting at you with the hull armour tanking further damage or simply turn again.
Unlike mechs that have to expose their kill spot, centre torso, every time they are firing tanks can turn their vehicle around and soak up more damage if you are not aiming at the turret. You can argue that the tank’s turret is always visible but so are mech legs and such, with the armour level on heavy tank’s turrets they are harder to kill than other mechs.
While coring a pair of Blood Asp A with an Awesome D was totally doable (one by one), but insta death facing a single Morrgu is kind of silly.
I have a few suggestions to makes tanks more balanced but also more useable.
While keeping the current hull system and damage multipliers, making some changes will be good.
- Destroyed front armour: No negative effect, to promote players pointing the tank the right way.
- Destroyed side armour: Stopping the tank totally, like being legged. Tracks are not as tough as armoured mech legs, even though they are harder to hit.
- Destroyed turret: Turret rotational speed lower to 2% or so, current value still allow good tracking ability at combat ranges.
- Destroyed rear armour: Crippled speed /and turret rotation (still faster than destroyed turret). Similar to mech rear torso getting cored and without the engine running well, the turret drive won’t be working so well.
- Additional hit boxes for weapons, so you can disable the weapons like you can with the ones on mechs. Currently it is too hard to lighter assets to create noticeable damage to tanks, unlike where you can arm a bigger mech and cripple their firepower.
- Major grip buff on tanks, they are tracked not some tank with under side coated with Teflon. Not buffing their mobility as canon they are not as fast and mobile as mech, but hell no on sliding tanks.
With changes like this, tanks are still not one shotted with a single destroyed parts and are able to retreat if damaged, but not continue to fight at full capacity while crippled.
Feel free to post your thoughts on this and improving the tanking experience further.