Author Topic: A Few mech ideas /w prices  (Read 1027 times)

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Offline Byrkmire

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A Few mech ideas /w prices
« on: January 23, 2012, 06:59:36 PM »
So i was wondering about some mechs that I really enjoyed should be added (with respectable prices). I wont give any loadouts except for the main weapon on a mech because I don't want people to be crying its OP, so ill let the devs handle it.

First up: Behemoth II (assault)

 This was my absolute favorite mech in MW4, it had the most armor in the game, but it also lacked the most speed, which was a nice was to balance it some. It had incredible weapons and was literally a walking battleship, although the turning radius was bad and a single light mech could take you out if he could keep on the other side of the torso, which was quite easy.
Weapons: Railgun. Ill let the devs handle the damage but the range was about 1000m, but if thats too OP you can knock it down to about 700m or 800m. The ammo should cost around 7k a ton and each ton should hold 5 rounds.
Price: 210k-230k due to the fact it was the best mech in the game, it should be priced as much, so not to many people would be spamming it because it is so expensive to buy. Feel free to change the price.
Additional equipment: 2 or 3 LAMs, 15 HS (due to the large amount of heat the weapons produced)

Second: Black knight (heavy)

 The Black Knight was a wonderful heavy, it was mediocre in speed, had good armor but not great, and its weapon load outs where fantastic. It could be configured to be close ranged or long ranged if you wished it to be, it could fill both rolls easily. The turning speed was decent for a heavy. Not to fast and not to slow.
Weapons: Ill let devs handle that.
Price: around 130k.
Additional equipment: 5 HS

Third: LongBow (heavy)

 This was the best mech if you wanted missiles. I can't remember exactly how many missile hard points it had but it  had a lot, which made it the ideal long range mech, better than the catapult. It had ok armor because it was meant to be longrange and not close. It was somewhat fast and a pretty good turning speed.
Weapons: All missiles. Ill let the devs figure out which ones.
Price: 120k-130k
Additional equipment: 2 LAMs,BAP,5 DHS

Fourth: Daishi (assault)

 This assault had quite a bit of speed, and decent armor. Its weapon loadouts were great, especially the omnipoint in the center torso. Was fun to drive although it wasnt nearly the best assault, yet it packed a punch. It could take it in as well as dish it out, if you knew what you were doing.
Weapons: Devs can handle it, since the hardpoints make it easy to make it OP for someone like me. lol
Price: 125k or somewhere around there
Additional equipment: LAM

Fifth: Locust llc (light)

 This little bugger was incredibly speedy, and it was very small. It had lots of laser hardpoints. Because it is so fast, it has to not weigh much, which means armor. This little guy was indeed lightning fast, yet the armor on it was almost non existent. It served mostly as a scout mech or a wolfpack mech.
Weapons: Mostly lasers except for a missile hardpoints
Price: 57k-65k
Additional equipment: Advanced Gyro, LAM

Sixth: Shadow Hawk (medium)

 This mech was a fun medium to drive. It had good weapons, speed, and decentish armor. It also looked very nice. On the left shoulder you could add a RAC5 or some other ballistic weapon. It was pretty small, but a hit from anything strong meant possible death if you didnt retreat fast.
Weapons: Prefer a RAC5 on the left shoulder, but you can change if you want.
Price: 70k
Additional equipment: JJ, ECM

I could go on and on about all of these mechs since i have a whole list of them, but ill leave these here instead. Please feel free to change the prices and/or equipment. I did my best to be accurate with the weapon point  and prices, so give me some feedback! :D

If you feel like you want a certain mech to be added PM me. If i get enough ill research them and post some more suggestions. Include which game they are from to make it easier for me.
« Last Edit: January 24, 2012, 12:55:31 AM by Byrkmire »

Online =KoS= Saber15

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Re: A Few mech ideas /w prices
« Reply #1 on: January 23, 2012, 09:17:03 PM »
The Behemoth II will never be added to MWLL because it is not a canon BattleTech design, and MekTek owns the design for the Mech.

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Offline F22-sama

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Re: A Few mech ideas /w prices
« Reply #2 on: January 23, 2012, 09:32:01 PM »
If anything, I would love to get the Alacorn tank in game.

Slap a big price tag on it, making it like alternative to top tier assault mechs. The Prime varient have 3 x gauss with 13tons of armour compacted in a small area. Great armour, low profile and heavy hit would making it one of the best sniper out here. I am not sure if the up coming Schrek PPC carrier is able to carry 3 x Gauss or 3 x AC/20.

http://www.sarna.net/wiki/Alacorn

Offline Byrkmire

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Re: A Few mech ideas /w prices
« Reply #3 on: January 23, 2012, 09:59:37 PM »
The Behemoth II will never be added to MWLL because it is not a canon BattleTech design, and MekTek owns the design for the Mech.

Aw man. What about the others? will they be able to add them?

Offline =KoS= Eldragon

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Re: A Few mech ideas /w prices
« Reply #4 on: January 23, 2012, 10:12:06 PM »
The Behemoth II will never be added to MWLL because it is not a canon BattleTech design, and MekTek owns the design for the Mech.

Behemoth II is really just the Stone Rhino + Rail Gun. Rail Gun is the non-canon component,  the chassis itself is okay, just oddly named in MW4.
« Last Edit: January 23, 2012, 10:28:23 PM by =KoS= Eldragon »

Offline Xesle

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Re: A Few mech ideas /w prices
« Reply #5 on: January 23, 2012, 10:24:47 PM »
There have been a few subtle hints over the past few months that have vaguely indicated the possibility of the Daishi being added to MWLL.  There was the config listing that someone found in the XML and a couple screenshots or blurry assault mechs or parts of mechs that resembled the Daishi, but any of those could've just as easily been hinting at the Warhawk or Stormcrow.

Black Knight would be a fun addition for the Inner Sphere, the Longbow can suck a dick because I hate LRM campers, and I'd rather have another Clan medium before another IS medium.
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Offline Byrkmire

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Re: A Few mech ideas /w prices
« Reply #6 on: January 23, 2012, 10:34:19 PM »
There have been a few subtle hints over the past few months that have vaguely indicated the possibility of the Daishi being added to MWLL.  There was the config listing that someone found in the XML and a couple screenshots or blurry assault mechs or parts of mechs that resembled the Daishi, but any of those could've just as easily been hinting at the Warhawk or Stormcrow.

Black Knight would be a fun addition for the Inner Sphere, the Longbow can suck a dick because I hate LRM campers, and I'd rather have another Clan medium before another IS medium.

Well LRMs aren't to bad in my opinion. I hate the fighters with Fbombs lol. I didnt really pay attention which Mech belonged to who, I just had fun driving them and blowing stuff up. :P

Offline Deathbane

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Re: A Few mech ideas /w prices
« Reply #7 on: January 23, 2012, 11:17:09 PM »
+20 for the black knight, that thing was pretty boss. Hit like a truck, and seemed pretty well armoured from what i remember.

Has a tendency to get head shotted though lol.


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New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Mitchpate

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Re: A Few mech ideas /w prices
« Reply #8 on: January 24, 2012, 12:01:25 AM »
The Behemoth II will never be added to MWLL because it is not a canon BattleTech design, and MekTek owns the design for the Mech.
This.  Behemoth is the IS designation for the Stone Rhino but the Behemoth II doesn't exist in CBT and is a pure Mektek creation.  The railgun it mounts is a downscale version of the canonical naval gauss.  Doesn't exist but certainly could, especially when you consider that a few years ago no one thought an LBX-style gauss rifle would be canonical either ???

The Black Knight, Longbow, and Daishi are great suggestions, IMO.  They good examples of designs MW4 actually got right.
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Re: A Few mech ideas /w prices
« Reply #9 on: January 24, 2012, 12:10:10 AM »
Fourth: Daishi (heavy)

 This heavy had quite a bit of speed, and decent armor. Its weapon loadouts were great, especially the omnipoint in the center torso. Was fun to drive although it wasnt nearly the best heavy, yet it packed a punch. It could take it in as well as dish it out, if you knew what you were doing.
Weapons: Devs can handle it, since the hardpoints make it easy to make it OP for someone like me. lol
Price: 115k or somewhere around there
Additional equipment: LAM

Dire Wolf (Daishi) ... HEAVY!!!!



Quote from: Sarna.nat
Description

The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion, and rightly so. The Dire Wolf weighs in at an impressive one hundred tons and has a relatively slow cruising speed of 54 km/h provided by a 300 XL engine. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. It is these traits which saw the 'Mech christened Daishi (Japanese for "Great Death") by the criminal underbelly of the Draconis Combine, a name that would be proven grimly accurate time and time again.
The Dire Wolf was the brain-child of the Clan Wolf scientist caste, but was actually first produced by Clan Smoke Jaguar. Hearing rumors that Clan Wolf was developing the "Ultimate Assault OmniMech", the Jaguars won the plans and production rights in a trial that, rumor has it, was fought dishonorably. Production commenced on Huntress in 3010. In 3019, Clan Wolf began production of the OmniMech on Strana Mechty as well; Star Colonel Ulric won a trial of possession to expand manufacture into Clan Wolf. Beyond the limited manufacture of the Dire Wolf on Outreach, all Dire Wolves outside of Clans Smoke Jaguar and Wolf (or the Wolf's Dragoons) are either gifts, isorla, or were acquired through trade.


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Also Bane... IS heavies.. I disappoint.
« Last Edit: January 24, 2012, 12:18:01 AM by =CJW= Zweistein000 (W) »
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Offline Byrkmire

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Re: A Few mech ideas /w prices
« Reply #10 on: January 24, 2012, 12:54:07 AM »
Fourth: Daishi (heavy)

 This heavy had quite a bit of speed, and decent armor. Its weapon loadouts were great, especially the omnipoint in the center torso. Was fun to drive although it wasnt nearly the best heavy, yet it packed a punch. It could take it in as well as dish it out, if you knew what you were doing.
Weapons: Devs can handle it, since the hardpoints make it easy to make it OP for someone like me. lol
Price: 115k or somewhere around there
Additional equipment: LAM

Dire Wolf (Daishi) ... HEAVY!!!!



Oh its a assault. My bad ill change it. ty for pointing it out lol.

Offline Mitchpate

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Re: A Few mech ideas /w prices
« Reply #11 on: January 24, 2012, 01:37:29 AM »
It's only been the king of assaults for the last 15 years, cut him some slack ::)
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Offline Byrkmire

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Re: A Few mech ideas /w prices
« Reply #12 on: January 24, 2012, 02:05:23 AM »
Lol its been years since i had last played MW4. cut me some slack. :P

Offline Arghy

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Re: A Few mech ideas /w prices
« Reply #13 on: January 24, 2012, 03:56:11 AM »
I want to see the kickass old mechs like the Zeus, Banshee, Victor, Highlander, Menshen, Cyclops, KingCrab, and some of the nicer looking new mechs like the Templar.

Offline DFDelta

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Re: A Few mech ideas /w prices
« Reply #14 on: January 24, 2012, 05:44:32 AM »
I just want my Stalker  :'(

But Zeus and KingCrab can come, too.
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