Author Topic: CBT armor translation into MWLL.  (Read 582 times)

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Offline =CJW= Zweistein000 (W)

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Re: CBT armor translation into MWLL.
« Reply #15 on: January 27, 2012, 06:37:29 AM »
don't forget, there is the factor of surface area to consider.

i think some stuff gets it's armor boosted to compensate for how much easier it to hit.

Well that will be the first ever in MW/CBT series. Not that I object.
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Online Spooky

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Re: CBT armor translation into MWLL.
« Reply #16 on: January 27, 2012, 12:15:32 PM »
I b confuzzled :o

Also I think we should lock this thread... it's getting "toasted".

Locking threads because some people derail it only punishes the creator of the thread and everyone else who want to contribute to it and not the ones who derail it.



don't forget, there is the factor of surface area to consider.

i think some stuff gets it's armor boosted to compensate for how much easier it to hit.

I am not sure this is actually the case, otherwise there probably would have been no discussion about moving armor from the Uziel's and Cougar's arms to its side torsos (which recently was executed).

Offline Cloudburst

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Re: CBT armor translation into MWLL.
« Reply #17 on: January 27, 2012, 01:16:51 PM »
The chassis with a larger available surface area to shoot at are going to get a price decrease, not an armor increase, from what KL.UK said on NGNG.
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Offline KingLeerUK

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Re: CBT armor translation into MWLL.
« Reply #18 on: January 27, 2012, 02:32:11 PM »
"Target Profile" which is a combination of the front, side and top asset silhouette areas will be used as a factor in the calculation of the Base Chassis Multiplier for our revised pricing system.  Can't say "when" but I can say I'm working on it.
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Offline snooggums

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Re: CBT armor translation into MWLL.
« Reply #19 on: January 28, 2012, 02:14:27 AM »
"Target Profile" which is a combination of the front, side and top asset silhouette areas will be used as a factor in the calculation of the Base Chassis Multiplier for our revised pricing system.  Can't say "when" but I can say I'm working on it.

Does maneuverability play a part as well? Some mechs are easier to turn/flee which can massively increase the amount of time alive as well.

Offline Bobby

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Re: CBT armor translation into MWLL.
« Reply #20 on: January 28, 2012, 02:24:40 AM »
Does maneuverability play a part as well? Some mechs are easier to turn/flee which can massively increase the amount of time alive as well.

From my limited understanding, I'm sure that's included in the assets speed, which is really just talking about the engine size. Outside of that, I think (for now at least) this would fall under the "class" system, since a medium will rarely be slower than a heavy, or an assualt faster than a heavy, etc. Now, I'd ask this same question if certain mech's torsos twisted faster than others, or their turning radius varied from mech to mech. But, I don't think we've gotten that far. Well besides that accidental premature release of said torso speed changes that set the forums on fire a while back lol