Looking pretty decent, did you follow the tips on my terrain tutorials?
If you have baked directional shading then a dynamic tod doesnt because the sun needs to be matching the diection of the shading. When it moves to the other side of the map it can make it look really odd. IMHO the dynamic tod is a bit of a gimmic. I think the baked shading is better.
Also, a couple things i noticed right off the batt. Your pebbles texture is scaled up way too much, you should make it tile a bit more. Also, the ambient occlusion or cavity maps or whatever you have baked into the texture looks a bit low res. It darkens a bit too much of the terrain and sort of breaks the illusion of it being a cavity or crevice in the terrain. Try using my method i posted in the forum if you havent already. If you have you may need to reduce the opacity a tiny bit in photoshop.
Did you render the colormap with the HQ option? The baked shadng and cavity maps are kinda pixelated unless you do.
Other then that it looks pretty good, looks like an interesting terrain to fight on, keep it coming!
