Author Topic: Nudge the starting C-bills for the upper ranks up.  (Read 458 times)

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Offline =KoS= Eldragon

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Nudge the starting C-bills for the upper ranks up.
« on: February 03, 2012, 03:54:42 AM »
We have all seen it happen. One team gets a solid lead in asset value going, maybe with banking, maybe without. Either way, Team A can field much heavier assets than Team B.  Often times this becomes a vicious cycle where Team A keeps winning, and Team B keeps losing.

Eventually Team B is at a serious C-bill deficit and they are no longer able to field high tier (not top tier) mechs. Team B is throwing Bushy Ds at Madcats and Fafnirs. 

Currently even the KN/GEN cannot buy much from the top tier mech list with the current starting cbills, and this discrepency is going to increase with the new prices in the next release.

So I am proposing a nudge to the upper ranks starting cbills. Under my proposed system, the top 10 players are spawning with 85k or more, under the old system, only 5 would spawn with this much cash.

Out of the 190+ variants currently in MWLL, there are 83 variants that cost over 85k cbills, in other words, nearly half the asset list. In my opinion, Having just 5 players on a team able to access those assets via min-rank cbills contributes to team imbalance.

Most of the time, the players in the GC/SKN/KN rank are flush with cash, and often times don't rely on their starting cbills nearly as much as players in the SCM/WOF to SCL/CPT range. It is these players I want to help the most, but a little extra cash for the top 5 players on the team certainly won't hurt when you consider how top end Assault mechs are in the 150+ range.

RankProposed CBillsCurrent CbillsMax Players
CDT/PVT49,00049,000Unlimited
WR/SG55,00055,00016
PCM/MSG65,00065,00014
SCM/WOF75,00070,00010
SCP/LT85,00075,0008
SCL/CPT95,00085,0005
GC/MJR105,00092,0003
SKN/COL120,000105,0001
KN/GN140,000120,0001

Offline Waffnuffly

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #1 on: February 03, 2012, 04:18:32 AM »
Really good idea. Very much in favor of this.

Offline Angry Marine

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #2 on: February 03, 2012, 04:25:55 AM »
I also approve of this idea. Though, I'd bump the final rank a bit more. Maybe 5k.

Offline thEClaw

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #3 on: February 03, 2012, 07:58:09 AM »
Not a good idea in my opinion. In your example you did not mention that the current starting C-Bills also influence the winning team - with your pricing you will see even more of the most expensive units, that may not help Team B. If a couple of Bushy Ds from Team B take down one of the really expensive units of Team A, right now it will be really painful for Team A since it can't just rebuy that particular unit. Killing a Blood Asp is as much a task as it is a huge success. The latter part would be nullified.
Also, the change from 70k to 75k will make players avoid certain assets even more. Maybe we just need a couple more ranks? As a side-effect this would lead to more players having more spawn-money than it is the case now.

Increasing the amount of players able to have a certain rank on the other hand is seconded by me. Especially in bigger games a lot of players will be stuck to ranks that don't really allow them to buy heavy 'Mechs or anything above. And that is not helping at all if the team is already losing.
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Offline ~SJ~ Xarg Talasko

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #4 on: February 03, 2012, 09:14:42 AM »
Slip a Nova Commander/2nd Lt inbetween SCM and SCP and you get your extra rank without too much extra inflation and a more linear progression. Perhaps a Keshik/??? rank in before SKN.


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Online Spooky

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #5 on: February 03, 2012, 10:39:54 AM »
I agree with Xarg and thEClaw. If anything, there should be a rank added.
« Last Edit: February 03, 2012, 12:01:24 PM by Spooky »

Online Bloodycrow

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #6 on: February 03, 2012, 11:49:55 AM »
I'll also throw my voice in for more rank(s).


Offline Romeox

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #7 on: February 03, 2012, 11:50:35 AM »
I agree with Xarg and thEClaw. If anything, there should be  rank added.

Offline =CJW= Zweistein000 (W)

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #8 on: February 03, 2012, 01:23:44 PM »
Not a good idea in my opinion. In your example you did not mention that the current starting C-Bills also influence the winning team - with your pricing you will see even more of the most expensive units, that may not help Team B. If a couple of Bushy Ds from Team B take down one of the really expensive units of Team A, right now it will be really painful for Team A since it can't just rebuy that particular unit. Killing a Blood Asp is as much a task as it is a huge success. The latter part would be nullified.


I can't much agree with that, because the point is, that if you are on the winning team and if you're running an assault, you probably aren't spawning with default c-bills anyway, because you can easily earn more c-bills than your rank will give you.

Also, the change from 70k to 75k will make players avoid certain assets even more. Maybe we just need a couple more ranks? As a side-effect this would lead to more players having more spawn-money than it is the case now.

This I agree. Adding a Nova Commander/2nd lieutenant  and Keshik/Major-colonel rank would be better here.
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Offline kryobig

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #9 on: February 03, 2012, 01:59:21 PM »
As I'm sure many of you noticed, I made my own suggestion on how to solve the same problem earlier. I'd like to hear your opinions how this would solve the problem better than the way I suggested.

Offline =CJW= Zweistein000 (W)

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #10 on: February 03, 2012, 02:55:29 PM »
Ranks are built into Crysis multiplayer. Removing the will take a lot of unnecessary work. Also your suggestion means that after cca 70-80 min of gameplay, EVERYONE half decent is able to buy assault mechs. That would feel too much like MW4 assault fest + I kinda like ranks.
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Offline =KoS= Eldragon

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #11 on: February 03, 2012, 03:22:51 PM »
Adding an extra rank may work as well. I like Xarg's suggestion of putting on between SCM and SCP.

The core issue I want to address is how MWLL rewards winners, and punishes losers. In the complete absence of the rank system, even getting a slight lead in kills will starve the losing team out of cbills in one or two spawns. The rank system is effectively a safety net to prevent a losing team from perpetually losing. That net needs to be raised.

I really don't want to see the game devolve into assault spam. However making 85k+ assets too rare and you encourage players to never venture past the safety of their own base defenses, less they lose their very expensive mech.

As I'm sure many of you noticed, I made my own suggestion on how to solve the same problem earlier. I'd like to hear your opinions how this would solve the problem better than the way I suggested.

Your idea is a good one. Scrapping ranks completely and making min-starting cbills based on score may work. I certainly get frustrated every time I spawn just short of the next rank. But I don't have a problem with the rank system itself, and I believe  the MWLL devs are happy with the general idea of ranks, and I don't expect that to change.

Remember that suggestions are not a zero-sum game. Everyone can suggest something, its not a competition. My suggestion is only "better" because it requires much less work on the part of the MWLL devs, if for no other reason.

Offline Taemien

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #12 on: February 03, 2012, 04:41:45 PM »
This idea doesn't really accomplish much. The players that typically get to the higher ranks don't need a boost to starting cbills at all. I know I can get a Fafnir by rank 4 and be able to get enough money before I die to get 2 more.

All this would help is the poor sonovabitch that got LT'd to death  midfield. But they should be punished in a way for this. The current system works.. for the most part. The only change.. and its been suggest many many many times is this:

CDT/PVT   49,000
WR/SG   55,000
Rank        60,000 <---------Need a rank here.
PCM/MSG   65,000

Another thing is this:

CDT/PVT   49,000
WR/SG   55,000
PCM/MSG   60,000
SCM/WOF   65,000
SCP/LT   70,000
SCL/CPT   80,000
GC/MJR   87,000
SKN/COL   95,000
KN/GN   110,000

Offline lordgrog

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #13 on: February 03, 2012, 06:33:58 PM »
Why do the KN & SK get so much more than the lower ranks? IMO that's going about thiings completely wrong. Spawn cash increments should get smaller the higher the rank, not bigger.

SKN/COL 120,000
KN/GN 140,000

 :o
That's crazy talk, 140k? When was the last time you needed so much spawn cash?

Offline xInVicTuSx

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Re: Nudge the starting C-bills for the upper ranks up.
« Reply #14 on: February 03, 2012, 11:12:22 PM »
Nope, this is a bad idea. I reject mech inflation, which is what this will be.
Just hold on for the banking changes, we need something that evens it out a bit, not something that just ups the ante across the board.

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