Author Topic: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta  (Read 5423 times)

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Offline d3jake

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #30 on: February 07, 2012, 05:33:48 AM »
Well, not time to play. At least I can get the patch downloaded, if nothing else. Between a tight schedule, and an internet connection that's slowly eating itself... Hopefully my ISP will get its act together, and upgrade it's infrastructure...

Offline Steelbarrage

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #31 on: February 07, 2012, 06:49:41 AM »
If the ac atlas has been restored to its former glory, I love you Leer have my babies.
That has been the worst let down that the ac atlas couldn't be fielded because of its terribleness.
That is the only atlas I care to pilot next to the raclas.

Offline Urishima }12thVR{

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #32 on: February 07, 2012, 08:05:51 AM »
Ohhhhhhhhhhh, can't wait to get home from work ;D
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Offline DFDelta

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #33 on: February 07, 2012, 08:55:48 AM »
Aaaaaw such nice changes. Can't wait to play tonight.

Good to hear that the UAC Atlas is good again, always felt sad that ich sucked so much in recent versions.
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Offline xInVicTuSx

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #34 on: February 07, 2012, 09:32:49 AM »
That is the only atlas I care to pilot next to the raclas.

Try the Hgauss atlas bro, its pretty boss.

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Offline treach

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #35 on: February 07, 2012, 10:05:28 AM »
So, what are the new price tags on Fafnirs and Blood Asps?

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #36 on: February 07, 2012, 10:30:17 AM »
0.5.4                         0.5.5
Fafnir
P: 140,997                 P: 151,197                 +10,200
A: 141,998                A: 152,198                 +10,201
B: 114,798                B: 124,298                 +9,500
C: 137,497                C: 147,347                 +9,850
D: 127,997                D: 138,897                 +10,900
E: 138,997                E: 148,497                  +9,500

Blood Asp
P: 135,600                 P: 133,150                 -2,450
A: 162,500                A: 175,600                 +13,100
B: 132,750                B: 137,000                 +4,250
C: 132,750                C: 138,500                 +5,750
D: 153,834                D: 159,884                 +6,050
E: 133,884                E: 150,434                  +16,550


Offline Xesle

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #37 on: February 07, 2012, 11:02:17 AM »
Why was the Blood Asp prime nerfed so badly?  It was one of the only primes in the game worth a damn before 0.5.5
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Offline Defender

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #38 on: February 07, 2012, 11:14:17 AM »
Why was the Blood Asp prime nerfed so badly?  It was one of the only primes in the game worth a damn before 0.5.5

Because it was 6 tons overweight.  :P
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Offline MerfMerf

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #39 on: February 07, 2012, 11:43:08 AM »
It was one of the only primes in the game worth a damn before 0.5.5

One of the only?

Worthwhile Primes:
Warhammer Prime,
Shadowcat Prime,
Raven Prime,
Adder Prime,
Cougar Prime (Yes, really),
Kitfox Prime (Yes, really),
Hollander Prime,
Timberwolf Prime,
Hellbringer Prime,
Nova Cat Prime,
Summoner Prime,
Fafnir Prime

And the above is just the mechs...
Some of them arguably have some pricing issues (You can find a more specialised asset for less price that does that speciality better, but you do sacrifice some versatility) but all of them are definitely "worth a damn".  If you got to vehicles I can think of at least 3 tracked vehicles that are definitely "worth a damn" as well.

For a list of Primes I use regularly:
Kitfox Prime,
Shadowcat Prime,
Adder Prime

The list is a lot shorter but that has more to do with my play-style then the effectiveness of the Primes themselves. No complaints willbe heard from me though if Primes get buffed ^^

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Offline =CJW= Dhalrin

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #40 on: February 07, 2012, 12:16:32 PM »
Love the changes! Also the new ticket prices. I'm pretty sure though, that in no time people will start raging about Shiva pilots on their team in no time. A bad pilot with access to Shivs can REALLY ruin a teams day now, while in a similarly (ticket-)priced mech, he can just push the mouse button until he did some damage.
Should help with the anti-aero-whiners, though...  ::)

Offline =CJW= Dhalrin

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #41 on: February 07, 2012, 12:23:16 PM »
So, having thought this through a bit more, I'm pretty sure, that you just killed every Shiva except the dreaded E in TC games.

Think about it: As soon as one or two enemy Shivs appear, the team will want to go after the 11 ticket points. It was hard to keep fielding non-E-Shivs before 0.55, because the E just blew everything but another E out of the sky. Now, with Shivs being such ticket-pricey assets, the incentive to take an E against enemy Shivs is even bigger.
For me this means I have to go ground or E, as soon as the enemy counters my non-E-Shiv, or I will seriously hurt my team. Not looking forward to this, and frankly, I don't understand, why the air based LBXes still haven't been changed, despite them so obviously breaking ASF game play.

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Offline DFDelta

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #42 on: February 07, 2012, 12:44:24 PM »
Actually with all the modifiers taken into account I think the A might just be able to one-hit the E before it gets into LBX20 range... and the LBX10s alone should not be able to kill the A.


EDIT:
Okay, I take that back. The A deals about 7000 alpha damage to the E, not even close to breaching the 10000 body armor.
« Last Edit: February 07, 2012, 12:49:56 PM by DFDelta »
Never arm once what you could arm twice.

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Offline =CJW= Dhalrin

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #43 on: February 07, 2012, 01:05:36 PM »
And even if it could one-shot it, that would just change the variant, not the problem. NO ASF should be able to one-shot anything but a Sparrowhawk. That means no possible combination of weapons put on one should be able to do this (have to prepare for mechlab).
I'm a bit disappointed, that so much effort goes into balancing the ground forces, while this glaring ASF balance issue is just left as it is.

Dhal

Offline sirmonkey

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Re: Release Announcement - MechWarrior: Living Legends 0.5.5 Public Open Beta
« Reply #44 on: February 07, 2012, 01:12:05 PM »
lol decreased the armor on the bloodasp's? those things pop like cherries as it is.. added 2 DHS's on the heph prime? why? you can't overheat it unless you have no clue how to tap C once every 5 minutes of constant chain firing..

and lol at the shiva's. i mean really come on? i know none of you dev's fly, its quite obvious but for FFS if your going to change the points on them GET RID OF THE SHIVA E!!!!!!!!! how hard is that to grasp?

@ dhalrin, the dev's don't care, none of them fly and they all hate aero, its been like that since day one with this mod and it will never change.


back to play star trek online for me i guess..