Author Topic: MWLL DEV bloopers  (Read 5178 times)

0 Members and 1 Guest are viewing this topic.

Offline Askis

  • Living Legend
  • *******
  • Posts: 2170
  • l33tp0intz: +54/-5
Re: MWLL DEV bloopers
« Reply #15 on: March 03, 2012, 04:12:31 PM »
Tiny legs=Another way to discourage legging ;D

Offline Gremlich

  • Lance Captain
  • ***
  • Posts: 659
  • l33tp0intz: +42/-1
    • Clan Blood Spirit
Re: MWLL DEV bloopers
« Reply #16 on: March 03, 2012, 04:18:08 PM »
That first image made me think of the Argus
“Fail to honor people, they fail to honor you; but of a good leader, who talks little, when his work is done, his aims fulfilled, they will all say, 'We did this ourselves.'” -- Lao Tzu


Offline Defender

  • Creative Director
  • Project Director
  • Living Legend
  • *
  • Posts: 3753
  • l33tp0intz: +65535/-65535
  • CHAOTIC NEUTRAL
    • Patrick Salerno's Porfolio
Re: MWLL DEV bloopers
« Reply #17 on: March 03, 2012, 11:38:58 PM »
"A Goal without Vision is a Hallucination"


"An open mind is like a fortress with its gates unbarred and unguarded."

Offline =CJW= Dhalrin

  • Recruit
  • *
  • Posts: 175
  • l33tp0intz: +25/-0
  • Karma: to burn
Re: MWLL DEV bloopers
« Reply #18 on: March 04, 2012, 11:04:04 AM »
Well, this just never gets old: http://www.youtube.com/watch?v=AIm-jIW2VNA
Can't have a bloopers thread without Disco Owens...
Absolutely no Fun allowed on this Bocks!

Offline Eximo

  • Recruit
  • *
  • Posts: 67
  • l33tp0intz: +0/-0

Offline KingLeerUK

  • Hawkmoth D arise!
  • Project Director
  • Living Legend
  • *
  • Posts: 3789
  • l33tp0intz: +533/-19
  • Hawmoth "D" Ascendant
Re: MWLL DEV bloopers
« Reply #20 on: March 05, 2012, 05:32:38 AM »
Proud vendor of Soon™, brought to you by the makers of Someday™, Make Me a Ticket™ and Let's Talk About it Later™

Never mistake "the audience" for "the community".

Offline Ressk [CSF]

  • Star Colonel
  • ****
  • Posts: 1637
  • l33tp0intz: +68/-2
  • Khan of [CSF]
Re: MWLL DEV bloopers
« Reply #21 on: March 05, 2012, 06:09:56 AM »
Recruitment Page For CSF


click the pic /\
ULLER4LYFE! the internet hates CSF

Offline Vlaad

  • Lead Developer
  • Star Captain
  • *
  • Posts: 783
  • l33tp0intz: +134/-1
  • 80 percent human
Re: MWLL DEV bloopers
« Reply #22 on: April 30, 2012, 05:39:53 PM »
*to be continued*

But whats this???? Why.. How... But... I dont even wanna... fapp.

Ever wished for a program to be live so you can beat the living crap out of it? I heard 3dmax laughing at me.

Back to max then. Schecking components reveals nothing. Checking unit setup also = 0. Whattaheck... How can you work one day and change your oppinion the other day?

*Has a flesh* Oh no... its not possible. Only one component fapps up the intire hierarchy...?



Ok it was a painful and time consuming expirience. BUT I HAVE LEARNED MY LESSON. NEVER FORGET.

pew-pew

Offline Vlaad

  • Lead Developer
  • Star Captain
  • *
  • Posts: 783
  • l33tp0intz: +134/-1
  • 80 percent human
Re: MWLL DEV bloopers
« Reply #23 on: April 30, 2012, 05:42:00 PM »
Months later. Oh 3dmax U so..

pew-pew

Offline (TLL)CapperDeluxe

  • MWLL Developer
  • Living Legend
  • *
  • Posts: 2886
  • l33tp0intz: +155/-0
  • Life is cheap, mechs are expensive.
Re: MWLL DEV bloopers
« Reply #24 on: April 30, 2012, 06:24:18 PM »
I hear the ladies like the big gun pods

Offline d3jake

  • MechWarrior
  • **
  • Posts: 338
  • l33tp0intz: +24/-2
  • [CGB] Pilots Captured Long Toms
Re: MWLL DEV bloopers
« Reply #25 on: April 30, 2012, 11:47:00 PM »
The "Raver Owens" would be hilarious to have randomly running around Death Valley, pumping out some dance-club music as it dances through a battle field.

Offline :(

  • Alphatester
  • Lance Captain
  • *
  • Posts: 638
  • l33tp0intz: +56/-14
Re: MWLL DEV bloopers
« Reply #26 on: May 01, 2012, 02:27:28 AM »
The "Raver Owens" would be hilarious to have randomly running around Death Valley, pumping out some dance-club music as it dances through a battle field.

oh my god the possibilities.  the objective is to shoot the owens running down the middle of death valley.  he only spawns once and the first team that kills him wins.   just have to slip some "new" engine sounds in under leer's radar before the next patch :D
The Left Radar boob is your best friend

Offline d3jake

  • MechWarrior
  • **
  • Posts: 338
  • l33tp0intz: +24/-2
  • [CGB] Pilots Captured Long Toms
Re: MWLL DEV bloopers
« Reply #27 on: May 01, 2012, 03:56:10 AM »
YES! DEAR GOD YES!

Offline Artemis Dragmire

  • Lance Sergeant
  • **
  • Posts: 494
  • l33tp0intz: +22/-1
Re: MWLL DEV bloopers
« Reply #28 on: May 02, 2012, 02:38:05 AM »
The "Raver Owens" would be hilarious to have randomly running around Death Valley, pumping out some dance-club music as it dances through a battle field.

oh my god the possibilities.  the objective is to shoot the owens running down the middle of death valley.  he only spawns once and the first team that kills him wins.   just have to slip some "new" engine sounds in under leer's radar before the next patch :D

We need this as a gametype.

Although I think there should be a whole pack of the things.

Offline =KoS= Finalizer

  • The bomb diggity diggity
  • MWLL Developer
  • Lance Captain
  • *
  • Posts: 692
  • l33tp0intz: +61/-0
  • ORE WA BATTLEMECH
Re: MWLL DEV bloopers
« Reply #29 on: May 14, 2012, 11:02:37 AM »
Dev bloopers: Mapper edition!

Case 1: TC_NeonMirage, aka Material Pathing Is For Suckers!
The 0.5.6 RCs were pretty fun.

Case 2: How many ways can I fuck up TC_IvoryTower?
Method 1!
TC_GoldTowers, or why adjusting ToD settings for low/medium settings can suck my nuts.

Method 2! (Image 1 & Image 2)
Heightmap editing in photoshop can be p awesome.

Method 3!
Recent playtest showed that shooting certain vehicles, such as this truck here, caused players to crash out of the game immediately. Enemy team is taking your base? Gauss the pink pickup truck and grief your way to victory!

Method 4! (Image 1 & Image 2)
My personal favorite, the case of the disappearing terrain, or why you should never uninstall Crysis Wars without moving the mods folder somewhere else. The .cry files used to actually edit the map had to be recovered with a file recovery program after I uninstalled Crysis Wars in an attempt to fix some other problem, forgetting that Crysis isn't like those other nice games that don't touch user-created content when you uninstall them. Unfortunately, the recovered files were a bit broken - In this case, I could work with all the objects and vegetation layers without issue, but any adjustment to the terrain itself would immediately cause the respective terrain block to entirely disappear.

Case 3: Not really a blooper, but some dev fun on TC_Inferno.
Image 1 - Image 2 - Image 3 - Image 4
Some joke beta tutorial screens I threw together for the alpha. Unfortunately, our Dear Leaders do not find that these fit well with the tone of our game, so they wont be appearing for the beta release of this map.

Superior commit notes for superior developers