Author Topic: Battle Armor  (Read 1845 times)

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Offline seels

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Battle Armor
« on: March 13, 2008, 02:28:28 AM »
Are the Longinus and the Elemental the only two sets of battle armor you are considering?  There are so, so many different types of B.A. that it seems like you almost can't choose just two.  I think the coolest sim of all time would be walking (crawling) around in a Fenrir battle armor...

Offline Masakari

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Re: Battle Armor
« Reply #1 on: March 13, 2008, 02:35:42 AM »
There's also more than 32 mechs, but it doesn't mean we're going to put them all in, at once at least :3


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Offline darktimes

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Re: Battle Armor
« Reply #2 on: March 13, 2008, 04:56:31 PM »
jup

battletech is simply to great to put all things in
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Offline seels

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Re: Battle Armor
« Reply #3 on: March 14, 2008, 12:29:44 AM »
That is true.  I just figured we can have a better choice than 2, especially if we don't start off with much.  At first there will probably be alot of the same things on the battlefield.

Offline AoP

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Re: Battle Armor
« Reply #4 on: March 14, 2008, 12:39:13 AM »
That is true.  I just figured we can have a better choice than 2, especially if we don't start off with much.  At first there will probably be alot of the same things on the battlefield.

Most likely. Not everyone will be using battle armor though. The start money should be enough to purchase a very basic set of vehicles / battle armor or infantry goodies like the portable PPC. It'll be up to everyone by themselves to decide what they'll purchase in the beginning, not least setting a strategy for the remaining round by doing so.

Offline Hyncharas

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Re: Battle Armor
« Reply #5 on: March 15, 2008, 02:35:19 AM »
That is true.  I just figured we can have a better choice than 2, especially if we don't start off with much.  At first there will probably be alot of the same things on the battlefield.

If there are more choices to be had then I'd start with 3.  It's going to be hard enough for them to build the mechs, vehicles and bases rather than worry about a ton of things that just can't all go in the initial release!  Besides, maybe if they were getting paid it might be different, but they're not, and we have to respect there is only so much fans like ourselves can do at once.
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Offline Nebfer

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Re: Battle Armor
« Reply #6 on: March 19, 2008, 01:01:17 AM »
Well you could have at the beginning just the Longinus and Elemental at first. then bring in the other suits


List of current Battle Armors (sans PA Light)
Clan
Light -750kg
Slyph
Medium -1,000kg
Elemental
Afreet
Salamander
Undine
Clan Battle Armor
Heavy -1,500kg
Gnome
Corona
Assault -2,000kg
Golom

IS Battle Armor

Light -750kg
Achileus
Gray Death Light
Infiltrator Mk. I
Kage
Kobold
Medium -1,000kg
I.S. Standard/Cavalier/Raiden
Fa Shih
Gray Death Standard
Infiltrator Mk. II
Longinus
Purifier
Rottweiler
Trinity -Asterion & Thesius
Trinity -Ying Long
Void
Heavy -1,500kg
Phalanx
Sloth
Assault -2,000kg
Fenrir
Grenadier
Hauberk
Kanazuchi

Personly this is what I would use.
Clan
Elemental (bog standerd BA)
Salamander (antipersonnel)
Gnome (hard hitting)
Golom (BA killer)
Other?

IS
IS. Standerd (capable of swarming and jumping with out using the missiles first -it has none)
Longinus (has missiles like the elemental but can not jump or swarm untill missiles are used)
Infiltrator Mk. II (BA killer)
Kanazuchi (the all importent Assault suit -bit slow though)
Fenrir (light armor but fast and hard hitting)

Offline seels

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Re: Battle Armor
« Reply #7 on: March 19, 2008, 03:57:06 AM »
Wow I think that is the first time I have seen the complete list.  Awsome.

Offline Slith

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Re: Battle Armor
« Reply #8 on: March 21, 2008, 11:10:55 PM »
If any additional BA are added, My first choices would be the Sylph, Corona, Void and Fenrir.

These BA all have remarkably different uses, so it's not like you're adding a slightly different Elemental suit or anything.

Sylph:
Flying battlearmour. They carry anti-BA/infantry microbombs and a small laser in the primary configuration. In CBT the microbomb is a one-use weapon that deals significant damage to infantry. It deals 10 damage in the hex it hits in, and 5 damage in all surrounding hexes. Each BA in a squad will take the full brunt of the damage. Typically, BA have 10 or less armour, so a single direct hit with a Microbomb kills the entire squad. Sylph are also very fast for BA, and this makes them fearsome anti-assaultmech units, able to fly onto a mech faster than it can run away. They are however, fairly weakly armoured. [IIRC - only 5 armour in CBT. Compared to 10 average for Clan.] Good as scouts, and for swarming slower mechs.

Corona:
Quote
The Corona is a major departure from standard clan battle armour design. While most clan battle armour follows similar aesthetics with a gun one or both arms, and a back mounted missile launcher, the Corona is an odd duck indeed. The suit is a heavy suit, with a walk speed of 2, no jump, and has a battle claw on one hand and basic manipulator on the other. The design sports 8 points of armour. Now BA officialdoms will no doubt know what the lack of jump MP and low armour for a heavy suit mean. It means... a BFG. In this case the design mounts a huge medium pulse laser. And an antipersonnel weapon to boot.  This suit while slow is certainly not a problem; it can mount Omnimechs and as such can be quickly carried to the field. Where the point can unleash its fury. The design's concept reminds me a bit of the Fenrir battle armour the Lyrans deploy. Trading the extra speed of the quad design for the ability to make use of mechanized battle armour. Over all a solid design, heavy hitting if lacking armour, in tight Terran the Corona will be a NASTY ambusher.

Indeed as a sniper few suits can match its range and hitting power.

Void:
Quote
The Void battle armour is apparently based on the Kage battle armour (a bit like how the Falconer uses the Orion chassis I guess) and more or less you can see a similarity, the Void suit is lightly armoured, and moves fairly fast, being capable of jumping 4 hexes, although the void uses the more weight friendly Jump Booster as opposed to the Partial wing of the Kage suit. Furthermore the void uses improved stealth armour, as opposed to the basic stealth armour of the Kage. Finally the Void has a fixed support weapon, the Support PPC.  Instead of a squad support weapon, giving a Void squad (or point, we’ll get to THAT in a second) far greater fire power then a Kage Squad could ever hope to have. The ONLY down side is that the Void has basic manipulators instead of armoured gloves (something it had to have to allow use of mechanized BA on a medium suit) which means that a void suit cannot carry infantry weapons. Mind you with a support PPC, why would you need them?

Finally this suit has a truly INTERESTING role-playing potential. The Suit is designed to be easily resized to fit even a clan elemental. Thus suit is being sold to Nova Cat forces. It remains to be seen how taken Nova Cat players will be with this suit (although yes they do have it) as the suit offers little in favour of it over the Nova Cats new Ichizoku battle armour (see my Clan Armour to understand the reference) save stealth capabilities.

Over all an interesting design. A popular scout suit that will no doubt see a fair bit of comparison to its closest rival, the Fed Suns Infiltrator MK 2.

Fenrir:
Quote
The Fenrir is a few years old now, first released in FM:LA which was released in 2000. And thus, unlike many of the last suits we've covered this suit is, for better or worse, a bit more familiar to all of us. the suit is essentially the predecessor to the Old fedcom sloth, a BA design that while certainly effective is out classed by this latest suit in just about every way, the Fenrir is faster, just as tough and carries even more firepower. Indeed in terms of fire power until VERY RECENTLY no other suits could truly match it.

The Basic stats for the suit are 5 points of armour, and 4 running MP, making it a fast suit with relatively little armour for an assault suit, the suit is perhaps best likened to the battle cruisers of old, heavy weapons, good speed but not enough armour to survive in a slugging match. Among Battlemechs the Fenrir has a close spiritual companion in the Blitzkrieg.

On this basic frame the Fenrir packs a configurable turret mount which can carry a FEARSOME level of firepower.

Basic configs include a Fenrir with 3 machine guns, 3 small lasers, 2 small pulse lasers, a MEDIUM PULSE LASER,  or a SRM4.

Needless to say for a suit of battle armour this is HEAVY fire power. and a squad of these things often mount weaponry enough to match a light mech. the problem with these things is that despite heavy weapons they are somewhat fragile, and thus run the risk of being destroyed before they can bring their firepower to bear (although a ER ML config mounting one ER ML would work perfectly and thus may be a good custom variant if you allow them in your games and wish to have slightly more ranged firepower among your Fenrir units)

Offline SquadronROE

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Re: Battle Armor
« Reply #9 on: December 23, 2011, 06:58:56 PM »
I'm not sure if it's been considered more than this, using the search feature is pretty hard...

Are there plans to put in further Battle Armor types or weaponry?

Or should we be trying to think of ways to improve the current Battle Armor experience?

Offline DFDelta

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Re: Battle Armor
« Reply #10 on: December 23, 2011, 08:07:24 PM »
I think to remember that the devs are working on a BA pulse laser, but aside from that I do not think I've heard of any plans for new BA stuff yet.
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Offline SquadronROE

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Re: Battle Armor
« Reply #11 on: December 23, 2011, 08:39:08 PM »
BA Pulse laser is a great idea. There's a lot that can be done with BA's though, and I love playing as them... great fun to bounce around a tank.

What about a stealth module that limits you to 1 weapon (and SSRM2), but uses Crysis' cloaking effects? Or instead, just makes it even harder to see on radar.

Or a one-shot LRM2 for additional fire support?

A way to latch onto mechs would be great too, and allow us to do Swarm attacks, and simply latch onto a light mech for transport to a battle...

Offline Cloudburst

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Re: Battle Armor
« Reply #12 on: December 23, 2011, 09:42:36 PM »
We can already do swarm attacks. Swarms of BA on one mech is a truly crippling experience.

Also, I want my BA to be able to have MBL or MPL like they could in CBT. Not necessarily requiring a new BA suit, really.
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Offline Knightcrawler

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Re: Battle Armor
« Reply #13 on: December 24, 2011, 12:15:01 AM »
But the mHL would be stronger than either of those. :-P

Offline Cloudburst

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Re: Battle Armor
« Reply #14 on: December 24, 2011, 12:27:40 AM »
But the mHL would be stronger than either of those. :-P

Either of those would have a longer range.
When will full game/demo/beta be released?
         We're planning a beta release in the next *very* few weeks. At this time, we can't be more specific. Please stop asking.

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