I finally had some sleep as well
I "didn't bother" to answer your post from last week, sorry, I'll remedy to that now.
Hey, calm down, Az. I already noticed that some things within the data changed, so it would not at all have bothered me if you had needed a couple of weeks for this.
I was calm, don't worry... "hate" might have been too strong a word. But I was grumpy: it's a lose/lose situation, and I wasn't happy with it. Either keep a dysfunctional script and hack the source data, or spend an inordinate amount of time trying to fix it... And scripts are supposed to save
their users time.
EDIT: I found a small thing, probably not related to your script: The name of the "Solitaire"-Mech is misspelled as "Solitare" a couple of times. Not a huge problem for me, I can just replace it. But would things like that cause any trouble in the game?
You are overestimating my scripting skills if you think I can introduce subtle spelling error in the output! No, actually the XML source was a mess... and itself named CL_Solitare_Mech.xml
. Some lines even had both spellings in the same path.
But the identifiers that needed to match matched, or my script would probably have complained (though it doesn't always follow the game's logic). The only repercussion in-game was the mech appearing as "Solitare" when targeted.
This is fixed in 0.7.1, so I guess the dyslexic in charge of the Solitaire
has been moved to another project. I for one am impatiently waiting for new Mad God
variants. Other than the Loki
, I mean.
Also: Do I need the additional file including information about the weapons? I don't think so...
If you don't think so... you don't?
I included that file because previous versions included it... I guess it was requested/needed at some point, till you or we found a better way to include that information in the Drop Calculator. Then I left it just in case someone wanted the raw data to work with for a similar project. At least that's my best shot at an explanation.