snip
I assume the MKII was added simply due to developer choice/popular appeal. It's their game, so they probably just stuck in the Mechs they liked/Mechs that were popular to make the mod popular. I didn't know all that info about the MKII's background, and I can understand your distaste, but removing a fully made, fully functioning asset from the mod at this point seems like a bit of a bad idea, especially when there might not be something to replace it.
Also, who's to say whether or not they might add in more Mechs later. We'll all just have to wait and see 
Yea, I understand it's sour grapes on my behalf and removing a functioning asset has no real basis in logic (though my point on the backstory stands). If anything, I hope there's other, first line quality assaults added, as well as second line clan mechs added to the other tiers (just in example: Jenner IIC, Vapor Eagle, Black Python) to balance things out.
Unfortunately, I think part of my rage at the Mk2 is that it reminds me of some of the other persistent features that remind me of some of the (in my opinion, undesirable) features of MW4, such as poptarting (as a mass tactic), LRM boating, and a generally long-ranged, sniping sort of play in most matches (reminding me of the term 'TurretTech').
So anyhow, there, positive contribution to this thread: Mechs I'd like to see...
A legit clan assault, and second line clan mechs in the other weight classes to balance out the existence of the Mk2.