Yea, I understand it's sour grapes on my behalf and removing a functioning asset has no real basis in logic (though my point on the backstory stands). If anything, I hope there's other, first line quality assaults added, as well as second line clan mechs added to the other tiers (just in example: Jenner IIC, Vapor Eagle, Black Python) to balance things out.
Unfortunately, I think part of my rage at the Mk2 is that it reminds me of some of the other persistent features that remind me of some of the (in my opinion, undesirable) features of MW4, such as poptarting (as a mass tactic), LRM boating, and a generally long-ranged, sniping sort of play in most matches (reminding me of the term 'TurretTech').
So anyhow, there, positive contribution to this thread: Mechs I'd like to see...
A legit clan assault, and second line clan mechs in the other weight classes to balance out the existence of the Mk2.
First of all you should notice that there the Kodiak and Blood Asp are planned to be added into the mod.
See the
Unreleased MechsWhatever it brings the MW4 or not, in good sens or bad, doesn't really matter. It's a great mech, amazing continuation of Mad Cat, and the second-line Assault will be IHMO the biggest hole in IS arsenal, where they won't have powerful long-range unit which can withstand a lot and help team to overwhelm the enemy defenses.
Also note that all the "bad tactics" you've pointed out are lead by units appearing first time in CBT, so I don't see any relation

I was thinking there's need of a fourth clan, something like the Hellion or a Koshi, Dasher, or Hankyu added to the game. Personally, the Hankyu would be my pick
I'd go for
Fire Falcon - something to counter the Osiris ^^