Author Topic: Operation Veiled Thunder  (Read 4719 times)

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Offline CGB [Ancient Demise]

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Operation Veiled Thunder
« on: August 09, 2012, 12:27:20 AM »
I had a pretty cool dream last night a while ago.
I dreamt that someone, Duff I think but maybe Coffi, made the MechWarrior 2: 31st Century Combat mission "Bone Machine" into a MWLL map which I took over and finished.
I dreamed that the mission name was Veiled Thunder and it was played with mechs only, but apparently the map was a flat circle in the middle of a sphere - one hemisphere is the ground and one is the sky - and you could start in an aerospace fighter out in space. Ok that last part was a bit weird, but still it inspired me to launch this simple project.
-----
And so Duff and I have completed the project and the result is a new king of the hill style map!

I present to you: TC_Veiled Thunder

The Inner Sphere must defend a center firebase at all costs. The IS starts in two corners closest to the firebase with it in their possession . Further away are the clan spawns in the opposite corners. The ticket drop is skewed so if the Clans capture the firebase, the tickets will drop much faster than if the IS has it.
You can buy ammo in the center and BA can spawn there. You can only repair in your main bases. LAMS protects the firebase from Longtoms and most missile attacks. The perimeter is guarded by two Sentinels and two Cameras


Enjoy the easter eggs!!!

http://mwllmaps.com/maps/TC/TC_VeiledThunder.zip



 "Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite."
---The Apocrypha of Arrakis; Frank Herbert, Heretics of Dune

Offline Ressk [CSF]

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Re: Operation Veiled Thunder
« Reply #1 on: August 09, 2012, 02:39:16 AM »
coooool. more pics?
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Offline CGB [Ancient Demise]

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Re: Operation Veiled Thunder
« Reply #2 on: August 09, 2012, 03:45:44 AM »
Here are some production pics  8)


Original mission:


I honestly can't find the rest right now. I know I had them at one point. Maybe Duff can post some?
Found one more


 "Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite."
---The Apocrypha of Arrakis; Frank Herbert, Heretics of Dune

Offline d3jake

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Re: Operation Veiled Thunder
« Reply #3 on: August 09, 2012, 07:09:02 AM »
I think I remember that mission... Looks good!

Offline [CG]Anastasius Focht

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Re: Operation Veiled Thunder
« Reply #4 on: August 09, 2012, 07:54:55 AM »
Looking good
Community made maps are an essential part of the lifeblood of any game.

You have to understand the code of duty and honor that rules those who pilot these engines of destruction. Placing such an awesome weapon in the hands of an individual implies a similar gesture of trust

http://www.sarna.net/wiki/Anastasius_Focht


Offline Spooky

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Re: Operation Veiled Thunder
« Reply #5 on: August 09, 2012, 10:47:27 AM »
Awesome :). Can you also post a pic with visible base placements and spawns?

Offline Kelmola

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Re: Operation Veiled Thunder
« Reply #6 on: August 09, 2012, 12:12:46 PM »
Funbocks it plox? kthxbai

Offline Bill

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Re: Operation Veiled Thunder
« Reply #7 on: August 09, 2012, 02:12:00 PM »
The Codex Astartes refers to this stratagem as "Steel Rain".



We have failed!

Offline Ivaan

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Re: Operation Veiled Thunder
« Reply #8 on: August 09, 2012, 05:54:21 PM »
Cool map  :D

Nice easter eggs!!   ;)  ;D

This mission was in the demo of Mechwarrior 2, I played damn lot with it, it' great to see it with new graphics!
Since then I like mechs! Thanks for the nostalgia!

Edit:
Added some words  :)
« Last Edit: August 09, 2012, 06:20:03 PM by Ivaan »

Offline Cik

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Re: Operation Veiled Thunder
« Reply #9 on: August 09, 2012, 07:06:53 PM »
The Codex Astartes refers to this stratagem as "Steel Rain".



We have failed!

stehl rehn!

[spoiler] looks nice duff, someone slot it on a server so i can play [/spoiler]

Offline ~SJ~ Blhurr

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Re: Operation Veiled Thunder
« Reply #10 on: August 09, 2012, 10:07:00 PM »
Nice one mate.
"Damn these RCTs! 'Mech combat is bad enough, let alone the  combined arms of 'Mechs, vehicles, infantry, and fighters." - Loren - Death Commando - Highlander's Gambit

TC_ThermoCline - TC_Woods - TC_CastleHill - TC_00_Dam - TC_FeralFangs - TC_Breadbasket

Offline CGB [Ancient Demise]

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Re: Operation Veiled Thunder
« Reply #11 on: August 09, 2012, 11:54:29 PM »
Nice easter eggs!!   ;)  ;D

There are static mechs scattered throughout the map. Find and identify them all! If you think you know what one is post the name and/or variant name along with the grid location! (no pictures please, lets keep some curiosity for everyone else)



Awesome :). Can you also post a pic with visible base placements and spawns?

 "Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite."
---The Apocrypha of Arrakis; Frank Herbert, Heretics of Dune

Offline SquareSphere

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Re: Operation Veiled Thunder
« Reply #12 on: August 10, 2012, 04:53:02 PM »
oh wow love the concept, it's like a "challenge scenario map"

Offline Cherno

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Re: Operation Veiled Thunder
« Reply #13 on: August 12, 2012, 11:13:13 PM »
I'm sorry to say that I didn't enjoy playing on this map at all. Practically no cover means that it turns into a LGauss/LRM fest. While the KotH concept is good, I'd like to see less flat terrain and more hills and montains.

Offline Spooky

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Re: Operation Veiled Thunder
« Reply #14 on: August 12, 2012, 11:17:09 PM »
I quite like the concept, the open terrain wasn't too troublesome for me. It's may be a tad big though and it definitely wouldn't hurt to make most of the terrain a little bit more "rough" and may be add some additional cover here and there.