Author Topic: Funbocks  (Read 13527 times)

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Offline Fatal1st

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Re: Funbocks
« Reply #30 on: December 25, 2012, 08:25:50 PM »
On Marshes?

Offline Spooky

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Re: Funbocks
« Reply #31 on: December 25, 2012, 10:23:16 PM »
Yeah, Marshes shouldn't have different base multipliers.

Offline Fatal1st

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Re: Funbocks
« Reply #32 on: December 31, 2012, 12:27:19 PM »
Just left this here:
http://www.youtube.com/watch?v=NEww9alRjuE
May be someone can explain reason why this happens.

Offline Bill

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Re: Funbocks
« Reply #33 on: December 31, 2012, 05:17:15 PM »
What happens?

The video is 35 minutes long, you'll have to be a bit specific.

Offline Bobby

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Re: Funbocks
« Reply #34 on: December 31, 2012, 05:25:24 PM »
What happens?

The video is 35 minutes long, you'll have to be a bit specific.

Haha I was thinking the same thing. But I think he might be talking about that turret that didn't blow up in the beginning... I guess

Offline Fatal1st

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Re: Funbocks
« Reply #35 on: December 31, 2012, 08:45:23 PM »
This happens at ~any moment when Clan have only 2 bases. Youtube have preview and you can easily find those moments if wanna help, if you want just troll - you can find more juicy threads.

Offline Spooky

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Re: Funbocks
« Reply #36 on: December 31, 2012, 09:15:35 PM »
You should post timestamps at which Clan loses a ticket while having two bases.

Offline Deathbane

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Re: Funbocks
« Reply #37 on: December 31, 2012, 10:35:01 PM »
Could be a mapping issue, if the ticket differences were not changed from when me and sanny were messing about with base value on marshes. I know the hangar at the north of the map is worth two of the southern points.

Cant remember what the dropships worth, but if i remember it was valued like a southern point because it also had a shitton of turrets.

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Offline Fatal1st

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Re: Funbocks
« Reply #38 on: December 31, 2012, 11:42:18 PM »
4:50 - after cap second base we lost points one by one long time.
22:30 and all time to the end.
« Last Edit: January 01, 2013, 01:41:36 PM by Fatal1st »

Offline Sxooter

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Re: Funbocks
« Reply #39 on: January 14, 2013, 11:18:20 PM »
Oh I thought you were asking why people post videos with the audio so low you can't hear it even on max settings.

As for the tickets, isn't the top base a 2x or something?

Offline Deathbane

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Re: Funbocks
« Reply #40 on: March 06, 2013, 04:17:22 PM »
Ive been informed Funbocks has been having a dodgy hard drive.

Its being replaced sometime today, so there might be a very small window where the server is off to change the drive..

Sorry for any problems caused / games interfered with
"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline Warlord Kentax

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Re: Funbocks
« Reply #41 on: July 05, 2013, 10:47:45 PM »
Funbocks is one of the few remaining servers that still gets a decent draw (I saw 24 players there today :D). Can we have TC harvest in the rotation? http://mwllmaps.com/?map=tc_harvest
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Offline HAARP

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Re: Funbocks
« Reply #42 on: July 06, 2013, 07:39:18 PM »
Funbocks is one of the few remaining servers that still gets a decent draw (I saw 24 players there today :D). Can we have TC harvest in the rotation? http://mwllmaps.com/?map=tc_harvest
I added it to beta's rotation.
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Offline RDL_Vitos

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Re: Funbocks
« Reply #43 on: July 06, 2013, 09:30:25 PM »
It is possible to add in rotation and these "old\new" maps? :

forestvalley - http://mwllmaps.com/?map=tsa_forestvalley

outpost - http://mwllmaps.com/?map=tsa_outpost

canyonpro - http://mwllmaps.com/?map=tsa_canyonpro

goldenrocks - http://mwllmaps.com/?map=tsa_goldenrocks

 Time on map: 40 minutes.

Offline Alpha_Zulu_Tango

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Re: Funbocks
« Reply #44 on: July 07, 2013, 09:39:29 AM »
Any chance focusing (entirely or increase maps in rotation) the other TC server for TSA? And perhaps trimming some of the less nice TC maps like Marshes, the low fps frostbite or so. Generally when the players on server are less than 10 or so (quite often) the bigger TC maps become a hindrance. Generally the TSA rounds are more fun in my opinion as they are about meching and not running around or worse skimming around...Just a suggestion, thanks.
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