Well folks, we played some evenings (depending on your TZ
) together, so it's time to evaluate what has or hasn't been accomplished so far.Apart from general feedback
, I have four seperate issues I would like to discuss. It would be nice if users could also differentiate between these three issues when they comment here
Of course, you don't have to comment on all topics.
***1. Did the Playground events have any meaningful impact on the player numbers on the dates they happened?
After a long break from MWLL I immediately jumped into those PG events and haven't played at other times, so I don't know what the players numbers where before at the same times.
***2. If the PG event timezones are theoretically good for you, wether because you live in the EU TZ or in another part of the world but just happen to have MWLL time to spare at these times, is there any problem playing on the Funbocks server?
If you are, say, a U.S. player and have high pings on EU servers anyway, a switch to, say, Bulldoxx (UK), wouldn't do much good. However, If you just can't play on funbocks but on any similar pinged servers, please say so too.
***3. How many PG events should there be per week?
At the moment, we have wednesday and the whole weekend including sunday evening, so that's four potential days to find other plays on.
Two things to ponder:
a) A lot of dates might "spread" the player base thin because a player might think, "Of those three or four days, I'll only play on Saturday, that's enough for me".
b) Too few dates eliminates certain days per week by default, so if a player can only play on Fridays and Sundays, but only Wednesday and Saturday is open, he's out of luck.
***4. Would it be feasible, from a technical p.o.v., to make the whole procedure of populating servers easier?
I recently started playing Natural Selection 2, and a group of players started this thign called "Gathers". Any play can just put his name on a waiting list on a website, and once 12 players are assembled (the default number for competitive matches), a music cue sounds so all players know that they should go on TS and start the game (server, pw etc. is provided too via ts, usually).
The reason I'm asking fot the technical feasibility is because I have no idea how hard it is to code somehing like this for a website. If it's a major task, I doubt anyone able to do so would do it for MWLL, but if it's a matter of 30 minutes to throw some pre-made code together, someone may give it a try.
The big advantage is obviously that players aren't bound to certain times or days, all players in all timezones can just join the waiting list at any time if they know they would like to play but don't want to actually stay along on a server in the game. Only if enough players wait, the game has to actually start.
-> NS2 Gather menu on top - You can see how it works just be looking at this website.
So basically, you could just join the waiting list, then keep the browser window open until enough players have joined, and then you will get a signal to start the game. Of course, it takes a certain amount of integrity so all players actually join and don't just say "oh, I can't play now
, I have a Modern Warfare 3 match to finish!", or just never should up at all... All players would be expected to leave the waiting list when they know they won't be able to play if the game starts in the the next 30 minutes or so.