So I was playing a match with Rabid Imperial Guard, and we got to reminiscing about days past, how things used to be during the final moments of a TC match. Back when, before the end game timer was used, it basically became a sudden death match--which was great! However, some people would just hide in an obscure location as a BA, making it all but impossible to move on to the next map.
Thus, I propose that at the end of a TC match, a forbidden area geometry creeps in at a slow but steady pace that encompasses all but a narrow strip leading to the middle of the map from both main bases. I'm not sure if this could be done through flowgraph or not, but I think it'd be a nice way to give a team that's making a comeback a chance to actually finish it in an all out brawl to the end. The area in the middle would be maybe 1000m by 1000m, and the narrow strip from the base would be as wide of the mech hanger itself.
What do you think?