Author Topic: MWLL OpenBeta 0.7.0 - Final Release  (Read 47836 times)

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Offline Star Wraith

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Re: MWLL OpenBeta 0.7.0 - Final Release
« Reply #405 on: November 12, 2014, 08:43:40 AM »
Was going to come back and play with a few friends of mine, but saw the previous comments and decided its not worth wasting my time. Take care.
Hope you didn't judge the state of this game by reading the previous post in this thread.
I would rather judge it by viewing what we were been able to do in these last months
Here are some videos for you, hope you will change your mind.

https://www.youtube.com/watch?v=B4kilB3nXZ4&index=1&list=PLt9EWv79oohJh8Db6xZX4apJ2AlfHcZA0
« Last Edit: November 12, 2014, 09:12:28 PM by Starch1ld »

Offline Knightcrawler

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Re: MWLL OpenBeta 0.7.0 - Final Release
« Reply #406 on: November 15, 2014, 04:15:46 AM »
The final version of the game had a few problems, but was mostly improvements. It's still a great game.

Offline Star Wraith

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Re: MWLL OpenBeta 0.7.0 - Final Release
« Reply #407 on: November 15, 2014, 08:31:06 AM »
The final version of the game had a few problems, but was mostly improvements. It's still a great game.
I Iove how MWLL 0.7.1 Beta is way more stable and playable than final versions of other games...
Even more stable than some AAA titles...

Offline AlfalphaCat

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Re: MWLL OpenBeta 0.7.0 - Final Release
« Reply #408 on: November 15, 2014, 09:28:58 PM »
I think Come and See just wanted his Thunderbolts back to being effective.

I suck!! But WE are AWESOME.  We started a unit.  What's that?!  YOU WANNA TOUCH MY UNIT?!! :P ^^12thVR Recruitment Page(clickthepic) ;)

Offline Xesle

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Re: MWLL OpenBeta 0.7.0 - Final Release
« Reply #409 on: November 15, 2014, 11:48:17 PM »
I think Come and See just wanted his Thunderbolts back to being effective.

Me too. 

Prodigal son my ass.