Author Topic: MWLL Art: The Uncompleted  (Read 7097 times)

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Offline Vlaad

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MWLL Art: The Uncompleted
« on: January 16, 2013, 11:19:46 PM »
Destined to never see the light of the day.

TomTom, Ghogiel it has been my honor working with you guys on this I do wish that we could work more.

Best regards, current Art Team and undying mwll fans.


*TRACKED*
-Alacorn/morgan uv done, highpoly on 50/%. Estimated time for implementation is 4 weeks. Priority: High for 0.8.
   Artists: TOMTOM (high,UV,texture). Vlaad (Low, rig, implementation).

-Schrek. Model is at 40% (low done). Priority: Low.
  Unassigned.

Mars assault tank. 20% (Advanced concept stages). Priority: Low.
  Artist: Defender.

Mobile Field Base. 20% (Advanced concept stages). Priority: Low.
  Artist: Defender. Code: Unassigned.

*HOVER*
Svantovit. 70%done (high,low). Priority:low.
  Artists: Caribcanuk.

Musketeer 10% (concept stage). Priority: High, aimed at 0.8.
  Artists: TOMTOM & Vlaad.

*BATTLE ARMOR*
-Phalanx. Done, waiting for the code implementation. DAMIAN?
  Artist: Cujo (low), TOMTOM (High, UV, textures,KingDavid rifle). Code: Damian (we love you!). Priority: Very High for 0.8.

-Gnome. Done, waiting for the code implementation. Estimated time for implementation is DAMIAN weeks. Priority: Very High for 0.8.
  Artists: Ghogiel (Low, high, uv, texture, skin). Code: Damian.

-Light Battle armor/pilot: in concept stages.  Estimated time for completion is 4 weeks. Priority: Very High for 0.8.
  Artist: (Ghogiel).

*AERO*

Xerxes 70% done. Estimated time for completion is 6 weeks. Priority: medium (0.8 if completed, 0.9 definite)
  Artists Vlaad (High, low, UV, animation, implementation) TOMTOM (Texture).

Avar. Planned for 0.9. Priority: Medium.
  Artist: Unasigned.

*MECH*
Men-Shen 40% done. Estimated time for completion is 3 weeks. Priority: Very High, planed for 0.7.xx.
  Artist: Vlaad (high, low, animation, UV, implementation) TOMTOM (UV, Texture), Squbby (Concept drawing)

Sunder, concept stages. Priority: medium.
  Artist: TOMTOM.

Hellhound. 60% done. Priority: low (bonus asset 0.9-1. asset).
  Artist: Vlaad (high, low, animation). TOMTOM (UV, texture).

Hunchback IIC 70% done. Priority: high.
  Artists: Masakari (high,low) Ghogiel (UV, texture) Vlaad (Animation).

Kodiak: 80%. done. Priority: low. (0.9-1. asset)
  Artist:  IG-64 (high, low) TOMTOM (UV, texture) Vlaad (Animation)

Marauder: 40% (base proxy/low stage). Priority: low (0.9 - 1. bonus asset).
  Artist: Vlaad (high, low, animation) & TOMTOM (uv, texture)

Blood Asp: Redesign 60%. (Presentation purpose high quality model to be added as a bonus for MW:LL).
  Artist: Biggest blood asp fan, Vlaad

Annihilator: 10% (Concept layout) Priority: Very low, post 1. release bonus asset.

pew-pew

Offline Leeko

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Re: MWLL Art: The Uncompleted
« Reply #1 on: January 16, 2013, 11:21:49 PM »
Those BA look so cloooose... :(
#mwll, where all the anuschat happens
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Offline Gouty

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Re: MWLL Art: The Uncompleted
« Reply #2 on: January 16, 2013, 11:24:41 PM »
Shit dude, you're gonna give me blue balls
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam"
If you take this seriously, you're some kind of mouth-breathing fappwit that shouldn't have survived infancy.

Offline cyofee

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Re: MWLL Art: The Uncompleted
« Reply #3 on: January 16, 2013, 11:25:02 PM »
I'm glad that coolant trucks stand together with the above. The assets that couldn't make it into MWLL.
man + x = bt
bt - x = man
But what is x? You need to discover it for yourself.

Offline SquareSphere

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Re: MWLL Art: The Uncompleted
« Reply #4 on: January 16, 2013, 11:25:53 PM »
Oh man those look great, it makes me haz a sad all over again. :(

Online Spooky

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Re: MWLL Art: The Uncompleted
« Reply #5 on: January 16, 2013, 11:28:11 PM »
Daaaayyuuum. All the things :(

Offline Alexis Kerensky

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Re: MWLL Art: The Uncompleted
« Reply #6 on: January 16, 2013, 11:28:48 PM »
So a mobile field base was in the works Sad and sad for everthing else that will never make it :'(
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Offline Xarg Talasko

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Re: MWLL Art: The Uncompleted
« Reply #7 on: January 16, 2013, 11:29:58 PM »
If only they'd give the team another month...


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Offline Alexis Kerensky

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Re: MWLL Art: The Uncompleted
« Reply #8 on: January 16, 2013, 11:31:06 PM »
I don't even think that'd be enough (Bugs glitches)
Ferro-Fibrous armor deflecting insults and protecting from damage since 2571.

  I am The wolf Chosen of Kerensky. As a  Warden clansmen i protect those who cannot fight for themselves and seek only to find peace in humanity. The Wolf's Dragoons were the spies of the clan sent by the clan wolf. It was through them that we  both realized that the inner sphere were people just like us.
Runway is the only one who can make it to Khan rank without ever moving.
Do not mess with the runway, runway always wins.

Offline Xarg Talasko

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Re: MWLL Art: The Uncompleted
« Reply #9 on: January 16, 2013, 11:31:50 PM »
Maybe not, but we'd get 2 BA and at least 1 more asset... just one more month..


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Offline Ch3m1kal

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Re: MWLL Art: The Uncompleted
« Reply #10 on: January 16, 2013, 11:33:10 PM »
Oh how i'd love to take that Phalanx for a spin. :(
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Offline [CG]Anastasius Focht

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Re: MWLL Art: The Uncompleted
« Reply #11 on: January 16, 2013, 11:35:26 PM »
So how about it PGI ?

Given the sentiments expressed in Russ's recent post. Why not give these guys permission to add this stuff ?

Quote
We discussed this topic for a little while but again it was friendly and there was no threats of shutting the mod down just more of a sense of "Why are we doubling up efforts here?". After the show he contacted me expressing that they really wanted to finish what they started with MWLL and had a set of features that they would like to get done and asked if that was okay with PGI. They presented a very professional plan on the remaining work they wanted to complete and stated after that it would be time to stop production on MWLL. I thanked them for the plan and said that it all sounded great.

Now today's news comes and I can only assume that this last patch represents the final features from that presentation they gave me. I will reach out to my MWLL contact and confirm that this is true and have a conversation, if there are any updates we will let you know.

Again there was no combative relationship between MWO and MWLL

Actions speak louder than words, how about you have that conversation with an update of "we are happy for them to keep adding stuff they have clearly worked hard on"
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Offline Ressk [CSF]

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Re: MWLL Art: The Uncompleted
« Reply #12 on: January 17, 2013, 12:01:23 AM »
this thread is like the morgue. so much death...

giving this a new life ANYWHERE would make me so happy.
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Offline Bill

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Re: MWLL Art: The Uncompleted
« Reply #13 on: January 17, 2013, 12:03:40 AM »
Haha fucking hell, the Alacorn, now that thing would have been ridic.

Offline Knightcrawler

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Re: MWLL Art: The Uncompleted
« Reply #14 on: January 17, 2013, 12:07:54 AM »
:-/ Thanks for working so hard, and I'm sorry you can't show off your work like it was meant to.