Author Topic: MWLL sound: The uncompleted  (Read 1573 times)

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Offline :(

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MWLL sound: The uncompleted
« on: January 17, 2013, 06:27:09 AM »
I'm not even going to pretend that I had as much on my plate as Vlaad, but here are a few sound related projects that were in the pipeline.  Most of these are just some contributions from over the years. 

If a mapper would like some of the ambient music, I'll send them to you.  It would be a shame if they all went to waste.  While there was never code to tie together moods, you can still place music around certain areas.

Music from Mike Jennings:
https://soundcloud.com/twinkletoes115/mwll-battle-theme-low-medium
https://soundcloud.com/twinkletoes115/aerospacebehindthebarrel
https://soundcloud.com/twinkletoes115/teasertrailer-stomp2
https://soundcloud.com/twinkletoes115/ambient
https://soundcloud.com/twinkletoes115/multiplayer
https://soundcloud.com/twinkletoes115/action



Before my time, but something like this would have been awesome for a buy menu:
https://soundcloud.com/twinkletoes115/sullaspecdemo


Tons of ambient stuff I was working on, never had time to put together a polished produt:
https://soundcloud.com/twinkletoes115/ambient-radio-voices

Old ambience:
https://soundcloud.com/twinkletoes115/mwll-ambience-cockpit-generic


New Betty:
https://dl.dropbox.com/u/43027398/stuff%20to%20share/Your_Team_Is_Out_Of_Tickets%20%281%29.wav
https://dl.dropbox.com/u/43027398/stuff%20to%20share/GroupFire%20%281%29.wav
https://dl.dropbox.com/u/43027398/stuff%20to%20share/AutomaticShutdownInitiated2%20%281%29.wav
(old for reference)
https://dl.dropbox.com/u/43027398/stuff%20to%20share/Autoshutdown%20%28beta%29.wav

Things supposed to go in for .7 that somehow got borked:
https://soundcloud.com/twinkletoes115/ac20-1 impact
https://soundcloud.com/twinkletoes115/machine-gun-sample1


https://soundcloud.com/twinkletoes115/limblossalarm-beepsonly

waaaay before my time:
https://soundcloud.com/twinkletoes115/largebeameasteregg
« Last Edit: January 17, 2013, 06:49:53 AM by TwinkleToes »
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Offline SquareSphere

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Re: MWLL sound: The uncompleted
« Reply #1 on: January 17, 2013, 04:33:56 PM »
wow, tons more stuff that was worked on but we won't get to "hear" in game

Offline Knightcrawler

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Re: MWLL sound: The uncompleted
« Reply #2 on: January 17, 2013, 06:14:59 PM »
That stuff is so great. :(

Offline Spifficus

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Re: MWLL sound: The uncompleted
« Reply #3 on: January 17, 2013, 07:24:44 PM »
Those sounds are bad ass!  grrrrr so angry...
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Offline Landros Radick

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Re: MWLL sound: The uncompleted
« Reply #4 on: January 17, 2013, 11:21:30 PM »
I've got a bunch of stuff that's not on the SVN I could probably contribute to this..

Lots of recorded lines and various weapon sound prototypes..

Some old render target stuff, not sure if they were ever posted in the public before, for one reason or another I never could get the Hangar sound changes to work and the decision came down to NOT give George's voice reverb: 

http://www.youtube.com/watch?v=0EJ9eVOrqMQ

http://www.youtube.com/watch?v=XYKtlBOza_g
« Last Edit: January 17, 2013, 11:33:18 PM by Landros Radick »

Offline Boost

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Re: MWLL sound: The uncompleted
« Reply #5 on: January 17, 2013, 11:27:00 PM »
Some really good audio in there. It's interesting to hear some of the 'New Betty' audio files and the music sounds great. Thanks for sharing!

Offline =CJW= Rajveer

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Re: MWLL sound: The uncompleted
« Reply #6 on: January 18, 2013, 12:39:45 PM »
Oh man the battle theme and the teaser trailer, and the UAC20, and megaguns, and the e.t.c!!

RIP awesome sounds. :(

Offline Chavez_Ninja

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Re: MWLL sound: The uncompleted
« Reply #7 on: January 19, 2013, 04:47:53 AM »
Cool stuff

Offline Warlord Kentax

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Re: MWLL sound: The uncompleted
« Reply #8 on: January 24, 2013, 12:10:35 AM »
Member of the 12th Vegan Rangers
http://twelfthvr.freeforums.org/index.php

See who is playing MWLL right now, without having to start the game: http://stats.spikx.net/mwll.html

Offline [CG]Anastasius Focht

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Re: MWLL sound: The uncompleted
« Reply #9 on: January 24, 2013, 01:34:49 AM »
You have to understand the code of duty and honor that rules those who pilot these engines of destruction. Placing such an awesome weapon in the hands of an individual implies a similar gesture of trust

http://www.sarna.net/wiki/Anastasius_Focht


Offline (TLL)KitLightning

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Re: MWLL sound: The uncompleted
« Reply #10 on: January 24, 2013, 07:45:45 AM »
   

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Offline [CG]Anastasius Focht

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Re: MWLL sound: The uncompleted
« Reply #11 on: January 24, 2013, 08:32:12 AM »
I like the sound of that though  ;)

I have very fond memorys of that map in mercs
You have to understand the code of duty and honor that rules those who pilot these engines of destruction. Placing such an awesome weapon in the hands of an individual implies a similar gesture of trust

http://www.sarna.net/wiki/Anastasius_Focht


Offline Chezzar

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Re: MWLL sound: The uncompleted
« Reply #12 on: January 24, 2013, 02:23:17 PM »
Nice to hear...especially the missing impact sounds of some weapons will be missed because they are more than fluff, they are vital information. Thank you for sharing, thank you for your work.

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Re: MWLL sound: The uncompleted
« Reply #13 on: January 24, 2013, 03:48:15 PM »
Vote Bill for multidimentional sex warlock 2013.

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