Author Topic: pulse lasers feel like too heat intensive  (Read 5608 times)

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Offline =CJW= Zweistein000 (W)

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pulse lasers feel like too heat intensive
« on: January 23, 2013, 01:02:04 AM »
So I've been playing around with pulse lasers and I must say, now that the heat has a much more significant effect on gameplay I think pulse lasers (with exclusion of XPL who are extremely good) became a bit lackluster again. The generate extreme amounts of heat (roughly somewhere around that of ERPPC) for 200-300m less range and roughly 40-50% damage. I think that pulse laser heat generation should be reduced by 30-50% (if still possible) to bring the up to par with ERPPC who weigh the exact same mass. Another reason to do this is to differentiate them form ERPPC, because we don't really need two 7 ton high heat weapons, that role should be reserved for ERPPC while PL are the shorter ranged and more accurate DPS weapons.
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Offline xInVicTuSx

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Re: pulse lasers feel like too heat intensive
« Reply #1 on: January 23, 2013, 03:06:29 AM »
Please be more specific... you mean Large pulse lasers?

I have to agree with you here, I think Mrgray also has talked about it. Both tech's large pulse laser is underwhelming even more now with the new heat system, a couple MPL gives so much damage for so much less heat... the large x pulse had its heat reduced and I think it feels pretty good though its a highly situational weapon variant wise.

I'll look into it as my experience in the latest release so far has been underwhelming when it comes to C/LPL

All the other sizes feel right though.
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Offline Alexis Kerensky

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Re: pulse lasers feel like too heat intensive
« Reply #2 on: January 23, 2013, 03:59:07 AM »
 used the new 5 cmpls  couger it felt fine to me. the only thing i blew up on due to heat was the new solitare prime wasn't whacthing my heat.
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Offline Raptor }12VR{

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Re: pulse lasers feel like too heat intensive
« Reply #3 on: January 23, 2013, 04:47:13 AM »
The CLPL while still decent in damage, the heat is pretty uncontrable espically on light that can't handle overheats. Cougar Prime used to be my go to step up, I simply can't use it dealing good damage without melting myself.

CLPL Novacat is another I use a lot, but the problem is not as noticeable as the Cougar as the Novacat used to be rather cool running, now it is just on the hot side.

Offline ELH_MrGray

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Re: pulse lasers feel like too heat intensive
« Reply #4 on: January 23, 2013, 09:24:38 AM »
Just. Contol. Your. Trigger. Do you know what you get with Clan Large Pulse Lasers? Compared to LBL you have +70% DPS (with almost same alpha strike btw) for +100% heat level. It is most potent energy weapon in a game after cHLL and it runs cooler that cHLL. If you are not able to use such kind of weapons switch to regular beams instead.
DevTIP: use chainfire to keep you heat at orange line and achieve declared DPS.

P.S. Op please before creating such kind of posts study subject itself, there is a lot of mistakes in your statement.

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Offline Spooky

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Re: pulse lasers feel like too heat intensive
« Reply #5 on: January 23, 2013, 10:26:40 AM »
Yeah the CLPL Novacat felt fine in 0.7. I hate it though, that the CLPL Variant of the Awesome got changed :(. It's really lacklustre now with its AC10s.

Offline tannham

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Re: pulse lasers feel like too heat intensive
« Reply #6 on: January 23, 2013, 10:46:06 AM »
Compared to LBL you have +70% DPS (with almost same alpha strike btw) for +100% heat level.
So basically, you gave it twice the heat while assets carrying it retain the same number of heatsinks. Might aswell strip the second LPL from the Cougar then, because it's wasted tonnage. Doesn't matter if I have 2 LPL @ 50% duty cycle or 1 LPL @ 100%. Only that the latter frees up 6 tons. No wonder that the Mad Dog Prime also needed its downgrade so badly.

Offline =CJW= Zweistein000 (W)

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Re: pulse lasers feel like too heat intensive
« Reply #7 on: January 23, 2013, 10:46:20 AM »
@ incivtus: Yes I have been talking primarily about large pulse lasers and I have stated that X-pulse lasers are fine.

@ MgGray

ok the facts from XML:

IS
ERPPC:
900m range
474.07867384 damage
474.07867384 secondary damage (i think this is splash)
6 sec reload time
126 heat generated
125 heat damage

Large pulse lasers
600m range
3*136.9368 damage
2.5 sec cooldown
3*25 heat per shot

In 5.9 seconds of battle:
ERPPC does
474 damage and another 474 in splash coming together at 948 damage over 900m
generated 126 degrees of heat and causes 125 degrees to generate on the enemy

LPL does
2*3*137 = 822 damage over 600m range but in 2 bursts.
generates 2*3*25=150 degrees of heat.

So basically ERPPC has out ranged and out damaged LPL, generated heat on the enemy and generated less heat on the user than LPL. It isn't 50% more damage for 50% more heat like I stated but it's still 13% less damage for 17% more heat over 30% shorter range.


now for the Clan:

CERPPC
900m range
711.11801076 damage
711.11801076 secondary damage
7.5 sec cooldown
277 heat generated
150 heat damage

CLPL
700m range
3*151.999848 damage
3*34 degrees of heat generated
2.5 sec cooldown

So again on 5.9 sec battle CERPPC does
711 damage with 711 splash damage coming together at 1422 damage.
generated 277 heat on self and 150 heat on the enemy over 900m range.

CLPL did 2*3*152= 912 damage over 700m and has generated 2*3*34 = 204 degrees of heat on the owner.

This again proves my point as CERPPC did 35% more damage (but it us Clan ERPPC) over 22% more range but has generated 26% more heat (because it's Clan ERPPC which is extremely buffed in MWLL) while generating 150 degrees of heat on the enemy. CERPPC sill win over CLPL.
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Offline Xarg Talasko

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Re: pulse lasers feel like too heat intensive
« Reply #8 on: January 23, 2013, 10:51:46 AM »
Isn't that secondary damage EMP damage, which just disables night vision etc?


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Offline Bloodycrow

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Re: pulse lasers feel like too heat intensive
« Reply #9 on: January 23, 2013, 10:54:35 AM »
Guess which weapon is more penalized by missing?


Offline cyofee

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Re: pulse lasers feel like too heat intensive
« Reply #10 on: January 23, 2013, 10:56:24 AM »
Isn't that secondary damage EMP damage, which just disables night vision etc?
I believe so, but I think it's still a fair to approximate total splash damage as equal to primary damage.

Offline Xarg Talasko

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Re: pulse lasers feel like too heat intensive
« Reply #11 on: January 23, 2013, 11:14:29 AM »
That depends on the modifiers. Missiles have equal missile and frag damage, but frag damage is greatly reduced against most targets.


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Offline ELH_MrGray

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Re: pulse lasers feel like too heat intensive
« Reply #12 on: January 23, 2013, 11:28:41 AM »
So basically, you gave it twice the heat while assets carrying it retain the same number of heatsinks. Might aswell strip the second LPL from the Cougar then, because it's wasted tonnage.

It is not, because if you are cool enough you have incredible damage potential.

@=CJW= Zweistein000 (W)
I dont know what xmls you are looking at, but:

IS ERPPC:
900m range
474.07867384 damage
474.07867384 secondary damage (i think this is splash) EMP damage type, all assets have 0.05 damage multiplier against it.
6 sec reload time 8 sec reload time
126 heat generated 176.072819464 heat generated
125 heat damage Not working right now

I.e. 65 DPS weapon with 2m splash and 22 heat per second.

IS LPL
600m range
3*136.9368 damage
2.5 sec cooldown
3*25 heat per shot

i.e. 163 DPS weapon without splash and 30 heat per second.

CERPPC
900m range
711.11801076 damage
711.11801076 secondary damage EMP damage type, all assets have 0.05 damage multiplier against it.
7.5 sec cooldown 8 sec reload time
277 heat generated
150 heat damageNot working right now

I.e. 97 DPS weapon with 2m splash and 35 heat per second.

CLPL
700m range
3*151.999848 damage
3*34 degrees of heat generated
2.5 sec cooldown

i.e. 181 DPS weapon without splash and 40 heat per second.

Op please before creating such kind of posts study subject itself, there is a lot of mistakes in your statement.

Also build rules were released and you i must know that:

CERPPC
Tonnage = 6t
Price = 17000

CLPL
Tonnage = 5t
Price = 9750

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Offline Spooky

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Re: pulse lasers feel like too heat intensive
« Reply #13 on: January 23, 2013, 12:20:34 PM »
@=CJW= Zweistein000 (W)
I dont know what xmls you are looking at, but:

IS ERPPC:
[...]
6 sec reload time 8 sec reload time
[...]

CERPPC
[...]
7.5 sec cooldown 8 sec reload time
[...]

The XML files in /GameData/Scripts/Entities/Items/XML/Weapons/Vehicles/ of the released version of MechWarrior: Living Legends 0.7 state a 6 second reload time for ERPPC and a 7 second reload time for CERPPC.


However, both weapons also have a rate property of 7.5, but I don't know what that is.

Offline Xarg Talasko

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Re: pulse lasers feel like too heat intensive
« Reply #14 on: January 23, 2013, 12:40:35 PM »
Pretty sure rate is rate of fire per minute. 7.5x8 = 60, or rather, 60/8=7.5


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