Hmm.. overclocking might be a last option before abandoning the mod completely (or at least until the next hardware-update arrives in the year 2020
). I'd been thinking about OC already after 0.6 came out, but playing around with the CCC made it run quite smoothly.. until now.
What annoys me is that one obvious and major hurdle for this mod to become more popular also for average pc-gamers (i'd include myself) hasn't been adressed and improved over the time but even worsened: it's resource intensiveness (the other one would be accessability). Yes i also read that the new HUD should improve performance, just that i didn't notice it in game. Maybe it just supports the GPU, in my machine the CPU surely is the bottleneck (Intel E6600, 2.4 Mhz vs. Geforce 9800 GT).
Anyway i don't want to complain too much, it's still a unique mod and i agree that it's important for such to develop, just that in my opinion it took the wrong curve this time. And since development is (in the main) over anyway, i can at least offer this server for a couple of stubborn yesterday-lovers like myself without having to risk any hardware. If the result are two games of SA a week with 6 people.. great, if i still drive around in lonely circles with my harasser next month.. welcome 0.7!
One question concerning your mapvoting tool Str1k3r.. i'm able to vote with all the variables i set up (maps, time when mapvote begins etc.) now, also the message about the upcoming map appears. But it won't switch the map until the round officially has started, will it? Independently from the maptimer that runs down in the server.log i mean..