I'm going to really reach here and say there IS an AI in MWLL that's been zapping away at us from high atop bases and hangars. Slinging missiles at would-be base rapists and even shooting down friendly LRMs cowardly launched from the hangar.
Now, welding a base turret to an AI driven Chevy might not even be worth the effort, but at least it's somewhere to start. Heh, if the AI chevies drove in formation you could hide amongst them and players would tend to ignore you ...
The immediate problem would be what to do with them in TSA or TC ...
This actually gave me an idea, what if an extremely talented mapper created a DOTA-inspired (or LoL etc) map & gamemode with AI vehicles as the grunts?
FYI DOTA is an RTS game featuring 5v5 players that are the elite warriors of two 2 AI armies.
Each team's stronghold is in the opposite corner of the square map (bottom left & top right in DOTA) and the AI armies march from each fortress along their side's lanes (paths from the base to the line O scrimmage) and battle in the center (the center is the dividing diagonal line).
Without players the AI would battle endlessly in the middle, so it's up to the players to push past the LoS through the enemy's lanes. Players push the line of scrimmage by fighting through the enemy's lanes and destroying their towers (fortified sentries, basically checkpoints). A lane without towers means the troops can march directly to the enemy fortress and begin sieging it.
There are only three main lanes that each base sends its AI squads along, however if that means (a minimum of) 3 bots per lane, 9 bots fielded at a time per team, there is only room for 12 players in the server assuming that an AI bot counts as a full player in terms of server load.
To slim it down, the map format could be narrowed to a single lane, a straight path from base to base, with the bots constantly pressing to attack the enemy's main base.
The AI requirements would be very minimal in this gamemode. The AI would only need to stop to defend itself or clear the path to its objective. This would also be much easier on beginning players as the focus wouldn't be on players so much allowing them to take supporting roles.
Now I really want to play this ......