I finally have free time I can dedicate to this (now halted) mod. I guess I'm in the same place as ANTIcarrot right now, I'll have to thank him for having the balls to post his thread like that.
Jack of all trades. Most experience in geometry, animation (mostly IK) and UV unwrapping. Recent experience with layer-based UV texturing. Long-term experience with high-level scripting languages such as LUA, Python; basic knowledge of comouter logic and datatypes, no experience with low-level assembly languages. Willing to learn.Past Projects:
The Nomads custom faction for Supreme Commander: Forged Alliance, lead modeler. Everything else is free-time stuff and minor things for school.Ties to Mechwarrior:
Got my start playing MA2 Lone Wolf since the original Xbox came out, found out about MechWarrior a few years afterwards. Played both MW4s then LL, I have plans to introduce some of my neckbeardier friends to CBT.Commitments:
High school is winding down, so not much there. I'm only doing a single model, model optimization and some simple template-based texturing for the Nomads team. No other major commitments.Portfolio: http://mushroomars1.deviantart.com/gallery/?catpath=/