I do not agree with TC option for PL, but ELH played few games in TOS with respawn\repair\rearm and 200k per person, it was pretty epic indeed. Replace 200k by droplist and here we go - pretty interesting game mode.
I understand basic idea behind TC, but there are too many issues (tanks inside bases, initial cap rush, cat&mouse with backcappers, dominant role of brawlers etc). Game itself my be objective based, not just team deathmatch, but i think TC not gonna work. Also we gonna loose a lot of maps this way.
I have an idea about some kind of dynamic drop objectives which can help with usual TDM problems like camping (including hangar camping lol), kiting with long range weapons and other funkilling situation. I can make some kind of document and send you guys, if you are interested.