Author Topic: 'Mech Controls  (Read 7874 times)

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Offline xKamikazex

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Re: 'Mech Controls
« Reply #15 on: April 10, 2007, 04:34:26 PM »
Here's a better picture of the Controls and such from Steel Battalion.


Offline Bad guy

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Re: 'Mech Controls
« Reply #16 on: March 26, 2008, 09:31:16 PM »
I want to control the speed of my mech with the normal number keys (1-9).

Will this be possible?

BTW:
I use turn, not torso, to aim. It's good for fighting other mechs: When you turn your torso to 90°, you then automaticly circle the target just by aiming at it. (and moving)
And you can decrease the size of the circle (the distance) with smaller torso angles.

I play MW3, MW4 like this:
Torso: MW3: "," "." MW4: "left mouse button" "right mouse button"
turn: mouse left, right
speed: 1-9, backspace
(shitty auto centre: off)

In MW2 I only use the Keyboard to control my mech.
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Offline MWLLKeeper

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Re: 'Mech Controls
« Reply #17 on: March 26, 2008, 09:34:20 PM »
Perhaps is the word of the day  ;D.

We're interested in implementing throttle control via a cruise control type system, and it's not OVERLY hard, but we'll have to see how everything comes out of the mix, so to speak.

Offline Marrak

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Re: 'Mech Controls
« Reply #18 on: March 26, 2008, 10:02:35 PM »
I'm glad to hear that the mod will have joystick support.

Sadly, I had to get rid of my original Sidewinder Force Feedback 2. :( Poor thing got dropped one day and it never worked right after.

I "upgraded" to a logitech wireless one; it was never as good. I have hopes that MS will come out with the joystick again, since they've restarted the sidewinder line.

Offline Typhoon

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Re: 'Mech Controls
« Reply #19 on: March 27, 2008, 02:49:08 PM »
We plan to make both possible. Not all of use have, or use joysticks :).
I use my joy stick daily...
I also own a flight yoke.

;)

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Re: 'Mech Controls
« Reply #20 on: April 21, 2008, 06:39:29 PM »
... Hell I even played with mouse when flying choppers in Battlefield 2 ;). ...

M&K all the way ... in MW4 and BF2, in the latter I sometimes took the role of Commandor, took a helo, and up in the air and start taking flags (easy) and commanding the troppers (the hard part) ;D I hate Commanders standing at the fare end of the map doing (nearly) nothing!


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Offline Wiseag

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Re: 'Mech Controls
« Reply #21 on: April 21, 2008, 07:04:27 PM »
I hate Commanders standing at the fare end of the map doing (nearly) nothing!

Makes my job much easier when they stay still, but moving targets are a better challenge.



On the control thing I find that a mouse does not have enough buttons on it, it is waste of 3 good digits.
My dream setup would be similar to steel battlion's with pedals with a buttoned throttle.
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Offline metro

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Re: 'Mech Controls
« Reply #22 on: April 22, 2008, 10:55:26 PM »
Good choice.

Use all 3. I do. I have a closed in room, set up in a cockpit fashion, climb in buckle up and go. Now all I need is some air shocks ! = )
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Offline AlieNPhelan

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Re: 'Mech Controls
« Reply #23 on: April 24, 2008, 06:08:49 AM »
For Netmech / MW2 I used the Mouse and KB.
For Mech3 I loved that I was able to customize the controls considerably and use the following setup

- Joystick: Throttle (Y axis), Turning (X axis), Jumpjects (Fire button), POV (Hat button), Targeting, radar, etc I also used the joystick buttons
- KB: Text messages and other less used functions
- Mouse: Torso twist (mouse x and Y axis), all buttons were assigned to different fire groups, except for one of the buttons which I left for switching to ARM movement. This allowed me to fire at enemies behind me or at odd angles.

This was awesome while piloting a very fast shadowcat mech.

For Mech4: I got turned off with the customization, control limitations and graphics.

Can't wait for this mod... I also would love to try playing in a Steel battalion setup for the fun of it.

Dave

Offline FESTER1

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Re: 'Mech Controls
« Reply #24 on: April 25, 2008, 12:41:48 AM »
In MW3 my control setup was similar except that I used the hat switch for torso and the mouse for POV in which the targeting reticule moved with the simulated head movement. I to was dissapointed in MW4's limitations and had to learn all over again. This has also made me a southpaw control only type even to the point of dismantling an XBox control and hardwiring it to southpaw config for the games that do not support it. I have tried many times to learn default controls on the console games, but no luck my thumbs just wont coordinate.

Offline AlieNPhelan

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Re: 'Mech Controls
« Reply #25 on: April 25, 2008, 01:54:05 AM »
I tried all sort of joysticks, customization apps or anything that would allow me to use a mech3 type setup on mech4, but was unable to do so. I got bored after a while.

I really hope the Dev team leaves control customization as open as possible. I think it will allow for some really cool setups from different players.

I am setting up an m17x laptop just for this game alone... can't wait.

Dave
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Re: 'Mech Controls
« Reply #26 on: April 25, 2008, 01:20:49 PM »
I tried all sort of joysticks, customization apps or anything that would allow me to use a mech3 type setup on mech4, but was unable to do so. I got bored after a while.

I really hope the Dev team leaves control customization as open as possible. I think it will allow for some really cool setups from different players.

I am setting up an m17x laptop just for this game alone... can't wait.

Dave
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This is really important to me. It's nice to be working with "ActionMaps" so that custom entities (like mechs) can have almost fully customizable key bindings! The tougest part for us right now is intergrating the joystick into crysis as it doesn't natively support it as we thought.

Offline ToeBall

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Re: 'Mech Controls
« Reply #27 on: April 25, 2008, 04:51:10 PM »
Just 360 game pad and it's not even customizable. What's worse is the controls aren't intuitive.

Offline onefistedboxer

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Re: 'Mech Controls
« Reply #28 on: April 26, 2008, 12:35:45 AM »
After hearing some of you guys have a tendency towards the complex sim side of Mechs, have you decided upon the level of complexity of the combat model.  Personally I love the idea of having to monitor various stats and use a huge number of buttons just to keep the mech working.  I dont think that aim should always be the overriding factor in bouts, being able to control heat in different portions of the mech, monitor the damage of your own and multiple enemy mechs and identify where ammo/weapons are stored on opponents should also matter. You could even have screens with multiple cams on them (until they get blown off) and perhaps designate hotter portions of enemy mechs for missiles to home on, though i'm sure your aware of these possibilities.  Did anyone else feel in MW4 (my only mech game) that the assaults got a bit disappointing,  I expected controlling a heavier, more hi-tech mech with more weapons would require more skill, when in fact its just light mech fighting in slowmo.

BTW I use a joystick/keyboard combo, the Jstick has 6 buttons in the reach of my right hand, plus a shift and throttle, and then all the other functions can be stuck on the keyboard for my left hand, shame MW4 didnt have enough stuff to put on it... - but its forcefeedback that really makes it real!     

Offline Chaoswolf

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Re: 'Mech Controls
« Reply #29 on: April 26, 2008, 01:51:52 AM »
me im a simple person. mouse for torso and Yaxis control, w/s for speed, a/d for turning.... KISOYD... keep it simple or your dead.
ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!