Author Topic: 'Mech Controls  (Read 7876 times)

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Offline Spartacus

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Re: 'Mech Controls
« Reply #30 on: April 26, 2008, 05:27:23 AM »
This is really important to me. It's nice to be working with "ActionMaps" so that custom entities (like mechs) can have almost fully customizable key bindings! The tougest part for us right now is intergrating the joystick into crysis as it doesn't natively support it as we thought.

So glad to hear that (it's important). Not happy to hear there's no native support. I went out and bought a USB gamepad to use with Crysis. Dang thing doesn't work...apparently it only takes a certain type...Xbox perhaps? IDK. nuts. But anyway, it's not that I wanted to play the gamepad that much, I just wanted to try it...to see if if was better than the KB. Kind of getting used to the KB for driving in Crysis, but for some reason I keep reaching for the hat button to look left and right...lolz.

I use all 3: KB, JS, mouse.

Offline (TLL)KitLightning

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Re: 'Mech Controls
« Reply #31 on: April 28, 2008, 06:01:26 PM »
I hate Commanders standing at the fare end of the map doing (nearly) nothing!
Makes my job much easier when they stay still, but moving targets are a better challenge.

ditto! ;)


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Offline xKamikazex

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Re: 'Mech Controls
« Reply #32 on: April 29, 2008, 07:48:25 PM »
So glad to hear that (it's important). Not happy to hear there's no native support. I went out and bought a USB gamepad to use with Crysis. Dang thing doesn't work...apparently it only takes a certain type...Xbox perhaps?

Yeah, it seems currently Crysis only supports the Xbox gamepad as it's sole external controller. Makes me a Sad Panda that my Joystick is collecting dust :(

Offline Aurora Paradox

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Re: 'Mech Controls
« Reply #33 on: April 29, 2008, 07:50:31 PM »
So glad to hear that (it's important). Not happy to hear there's no native support. I went out and bought a USB gamepad to use with Crysis. Dang thing doesn't work...apparently it only takes a certain type...Xbox perhaps?

Yeah, it seems currently Crysis only supports the Xbox gamepad as it's sole external controller. Makes me a Sad Panda that my Joystick is collecting dust :(

Hope you guys can get joystick support working.

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Offline Wiseag

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Re: 'Mech Controls
« Reply #34 on: April 29, 2008, 11:42:12 PM »
Even if joystick support is not built in, you can use a joystick in conjunction with Xpadder. It maps keyboard and mouse functions to the joysticks.
Though you can only have 2 analogue axis (mouse x and y).
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Offline IgnisTemper

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Re: 'Mech Controls
« Reply #35 on: April 30, 2008, 05:20:19 PM »
that might make torso twisting a tad difficult wouldn't it?

Offline Wiseag

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Re: 'Mech Controls
« Reply #36 on: April 30, 2008, 05:31:16 PM »
Maybe when they update Xpadder they might add support for mouse zoom sliders, that would give you another anologue axis.

I'm not saying its perfect, but you may find it better than no joystick at all (only maybe though, some control system just dont work as well eg.Freelancer).
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Offline Aurora Paradox

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Re: 'Mech Controls
« Reply #37 on: May 01, 2008, 03:37:05 AM »
Maybe when they update Xpadder they might add support for mouse zoom sliders, that would give you another anologue axis.

I'm not saying its perfect, but you may find it better than no joystick at all (only maybe though, some control system just dont work as well eg.Freelancer).

It would be better than nothing but I would rather have fully functional support since the only way I know how to pilot a mech is with joystick.

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Offline (TLL)Konka

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Re: 'Mech Controls
« Reply #38 on: May 31, 2008, 01:22:19 AM »
Oooo-K. How about keyboard only pilots? Never got used to mouse + KB or JT. Would be great to get fully customable keyboard controls. Like, any keys could be assigned to do any feature?
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Offline (TLL)KitLightning

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Re: 'Mech Controls
« Reply #39 on: June 03, 2008, 07:04:10 PM »
keyboard only pilots ... thats a first for me...

but thats that.

keyboards should be configurable, at least some of them, having keys for commanding troops or throttle or other more nescessary key/functions should be locked!


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Offline Old_Beowulf

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Re: 'Mech Controls
« Reply #40 on: June 03, 2008, 10:15:32 PM »
Maybe when they update Xpadder they might add support for mouse zoom sliders, that would give you another anologue axis.

I'm not saying its perfect, but you may find it better than no joystick at all (only maybe though, some control system just dont work as well eg.Freelancer).

I don't understand.   ???

Freelancer keyboard and mouse worked very well.  No rudder control though.  Or do you mean that Freelancer did work well? 

Freelancer had no joystick control.  That was a real minus.  I'll give you that.

Offline Wiseag

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Re: 'Mech Controls
« Reply #41 on: June 04, 2008, 09:54:13 AM »

I don't understand.   ???

Freelancer keyboard and mouse worked very well.  No rudder control though.  Or do you mean that Freelancer did work well? 

Freelancer had no joystick control.  That was a real minus.  I'll give you that.

I meant using Xpadder to implement joystick control into Freelancer did not work well.
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Offline Old_Beowulf

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Re: 'Mech Controls
« Reply #42 on: June 04, 2008, 09:18:17 PM »
Yes.  Freelancer was set up for mouse and keyboard only.  It was a pretty good control system for that, but was totally useless at anything else.

I have a Thrustmaster HOTAS Cougar and tried to use Foxy to create a stick control but I could never get it to work.

I certainly hope Crysis is not that bad.

Offline (TLL)KitLightning

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Re: 'Mech Controls
« Reply #43 on: June 15, 2008, 09:43:48 PM »
Yes.  Freelancer was set up for mouse and keyboard only.  It was a pretty good control system for that, but was totally useless at anything else ...

I thought it was a toture with the mouse in space battles, nearly as much as the old SW: Tei Fighter! I always ran out of "table-space".


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Offline Seiko

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Re: 'Mech Controls
« Reply #44 on: June 16, 2008, 05:58:14 AM »
Like the Nostromo n52, any joystick worth its weight comes with software that allows you to map its axis and buttons to keypresses. No need for XMapper or whatever other programs that are out there that do this. I've had my CH Pro joystick, throttle, and rudder pedals working in Crysis in the past. It isn't a perfect solution, but it works.

So even if we don't get built in joystick support working, you can still use a joystick.