Author Topic: MechWarrior - Forever Legends  (Read 31171 times)

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Offline Star Wraith

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MechWarrior - Forever Legends
« on: January 12, 2014, 07:20:02 PM »
Eridani Light Horse, Black Shadow Merc Corp, Russian Community of MWLL.SU and Russian Death Legion officially announce



Time has come. Time to show that legends can't die. This is Living Legends. This is MechWarrior.

---------Sign up thread is HERE---------

Rules:

--------------------------

Invictus league rules were taken as a basis.
Early concept is presented here.

Basics:

1. Any asset variant can be used only once in the entire Tournament.
2. 350 Tons for 1 drop. Mixed assets: ground vehicles and Mechs.
3. Have at least 5 people in your team. (If there are more people, you share 350 t. over the all of them)
4. Aerospace and VTOLs are banned.
5. ToS Maps (official and custom) are used in Tournament.
6. In the beggining, Tournament is going to use score points system. Every team plays against each other. (Victory is 1 point, Draw - 0.5, Loss - 0).
7. At the start, teams are arranged one against another randomly.

Rules for the first round. (They may change for the second one)

1. 1 Life (no respawns, except for BA. BA respawns are limited)
2. Ejection from Mech or Vehicle is forbidden.
3. Map turrets are disabled.
4. A player must double-check his maps (working, with no bugs and no crashes) before the match starts.
5. During the drop only currently playing members of team can be in TeamSpeak channel.
6. Only 1 spectator per team is allowed, and he can't join the same TS channel.

APC rules:

- no more than 1 APC in a drop
- can be used in next drops
- must be bought with 1 BA, so BA pack + APC = 25 tons
- BA pack = 5 TOTAL spawn (if you bring 2 or 3 BA players = always 5 total spawns)
- ONE additional BA pack of 5 spawns can be bought for 5 tons
- No more than 5 BA players in a game.

Drop tons limit: 350
Any new team can join the Tournament during the 1st Round.

Tournament consists of 2 Rounds. In 1st Round, a team plays one Match with every other team. Match is 5 drops (maps). Victory in a Drop is 1 point, draw - 0.5, loss - 0 points. Thus, a maximum of 5 points can be gained in a Match.

A team loses:
- When your team is annihilated completely.
- If there is only APC left.
- If there are only BA left.
- If there are only BA and APC left.
- If there is only single stuck ground vehicle left.
- If there is only single bugged and legged Mech stuck in the textures left.

* Legged Mech counts until it is destroyed.

Draw:
- If both teams have only legged Mechs in the end of drop (can't move at all)
- If there are only disabled (without weapons or ammo) assets left in both teams.
- if there are only stuck mechs left in both teams-

Fire is allowed in any location of Mech and vehicle.
Partisan counts as 50 tons.

Immobilized ground assets count as carrying assets so long as the other team's ground assets are also immobilized or destroyed.

An immobilized is any asset that cannot move because of a bug, because it is stuck, because it is legged, or because its rear armor or engine has been shot out. Immobilized assets are destroyed at the end of a drop if the opposing team wins or if the immobilized asset uses its jump jets and desyncs itself.

Time restrictions:

5 minutes = preparation and buying assets
30 minutes = drop duration

Thanks ELH_Doppelganger for the translation.

---------------

Any team with 5 or more players can participate in Tournament.

Event is going to start on February.

Conctact >BKS< Starch1ld (International) or ELH_Sudibor (Russia) if your team is interested.


EDIT: Teams, by agreement, can hold the match in several stages (two or even three days), because 5 drops at once may be too much for some people.

EDIT2: If you are a server hoster, and you would like to let us use your server for some drops of the event, just let us know. :)

-----UPDATES-----

About arrival at scheduled time - no penalty if you are in late, because shit happens and so on. But respect your opponents and try not be late.

About 5 minutes on preparation and 30 minutes on drop, it's IMPORTANT - after drop started you have only 5 minutes to get ready and only after that you can out from hangar and start move even if the other team is not ready yet.

Only exception from this is that someone has connection problems. If this happens, then the UNIT LEADER can "Hold" the game, just typing "Hold" in general chat.

Your team can "Hold" at any time only BEFORE first contact with enemy team.

While game is "Hold", no one, on both teams, can move

When a player dies, he:

- CANNOT disconnect from server
- CANNOT switch to spectator mode
- CAN watch how battle continues and switch between your mates ONLY in DEAD-SPECTATOR mode
- CANNOT talk with team mates

---- ANOTHER UPDATE ----

One more spectator slot is available, and it's reserved for any former Wandering Samurai Studio member.

------- CLARIFICATION - BA and APC RULES -----

1 - You MUST buy an APC if you want Battle Armors in your team. So, if you don't buy APC, you can't use them.

2 - Vehicles CAN NOT buy AMMO from APCs

3 - If your APC gets destroyed, BAs can't spawn anymore, in ANY case. So, if you still have 9 respawns, and you lose your APC, you can't use them.

APC is 20 Tons, but if you want APC you must also buy a BA pack, which is 5 Tons.
No more than 2 BA packs can be bought, and no more than 5 players in a team can use BA, so you got 3 options:

Option 1 : no APC, no BA
Option 2 : APC+1 BA Pack (total 5 spawns\ 4 REspawns) = 25 T
Option 3 : APC+2 BA Pack (total 10 spawns\ 9 REspawns) = 30 T

« Last Edit: February 10, 2014, 02:52:42 PM by >BKS< Starch1ld »

Offline Star Wraith

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Re: MechWarrior - Forever Legends
« Reply #1 on: January 12, 2014, 08:48:04 PM »
IMPORTANT RULES UPDATES

These changes will be valid ONLY FROM 22nd FEBRUARY. Won't be applied to already played matches.

----------------------------------- SCORING --------------------------------------------------

To prevent camping, and extremely boring matches, we applied this change:

Win = 1 point
Defeat = 0 points
Draw = - [MINUS] 0.5 points - points will be REMOVED from the GENERAL SCORE


--------------------------------------- BA RULES -------------------------------------------------

We found out that BAs are not suitable for this kind of gameplay, because of their unlimited health regeneration, and because a team need a specialized asset, with specialized weapons (UAC 2/5 , MGuns - which are useless against other ground assets), so we decided this major change:

Only 1 BA Pack of 5 TOTAL spawns can be purchased only ONCE every EACH match (so once every 3 Drops)

------------------------------------- DISCONNECTION RULES ---------------------------------------------

- Drop "Hold" rule is still valid

- If a player keeps having connection problems, a team can switch him ONLY before first contact.

- Definition of first contact: teams have first contact when any player gets damage from any kind of engagement from the opponent team. If a player already reported damage from enemy fire, then his team leader can REFUSE a match "HOLD" request

- If a player disconnects after the first contact, then he:

  • CAN be shot and killed by enemies during the travel (that's because people from other teams could not recognize the player, if there are other BAs)
  • CAN connect to the game, take back his asset (even if it's damaged), and continue the fight
  • CAN ask a LIVING team mate to help him giving a ride upon his mech, or telling him where is the empty asset, if he doesn't remember where it is
  • CANNOT try to connect again, if he loses connection during the travel.
  • CANNOT buy any asset, to reach his asset faster
  • CANNOT engage enemies in any way, if he is travelling to his empty asset
  • IS PERMANENTLY DEAD if he gets killed in any way during his travel, or if he gets stuck in the base with BA.
  • MUST SUICIDE and IS PERMANENTLY DEAD if his asset gets destroyed during his travel, or is he is not able to reach it anymore.

- An empty asset:
  • CANNOT be used by any other player (dedicated BAs can't take it and continue the fight) from both teams
  • CAN be destroyed by the other team
  • IS a CARRYING asset if the player who should pilot it is still connected, and is travelling to take it back.
  • IS NOT a CARRYING asset if the player who should pilot it is not able to reach it anymore.
« Last Edit: February 24, 2014, 04:01:20 PM by >BKS< Starch1ld »

Offline Defender

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Re: MechWarrior - Forever Legends
« Reply #2 on: January 12, 2014, 09:11:13 PM »
Posted to main page.
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Offline [CW] CyclonerM

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Re: MechWarrior - Forever Legends
« Reply #3 on: January 12, 2014, 10:38:15 PM »
I wish you good luck with this event :)

Sure, i would not sit well with the no aerospace/VTOL rule having often showed how is easy to take down one (especially VTOLs -seriously? Slow-flying easy targets?).. And why only 5 respawns with BA? Meh..


Offline Star Wraith

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Re: MechWarrior - Forever Legends
« Reply #4 on: January 12, 2014, 11:28:16 PM »
I wish you good luck with this event :)

Sure, i would not sit well with the no aerospace/VTOL rule having often showed how is easy to take down one (especially VTOLs -seriously? Slow-flying easy targets?).. And why only 5 respawns with BA? Meh..


Rules may change in the 2nd Round. That means it's possible that teams will be able to field aero units.
5 Respawns with BA is OK. You can buy another BA Pack (5 spawns) for 5 tons.

Offline Warlord Kentax

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Re: MechWarrior - Forever Legends
« Reply #5 on: January 13, 2014, 12:30:18 AM »
Thanks for the update, Star!
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Offline xInVicTuSx

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Re: MechWarrior - Forever Legends
« Reply #6 on: January 13, 2014, 02:23:47 AM »
Who wants to be on my team? :D

No idea how many KoS are left... >.>
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Offline Bloodycrow

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Re: MechWarrior - Forever Legends
« Reply #7 on: January 13, 2014, 02:59:00 AM »
 Count me in!

Warning: I'm terrible.  :-[


Offline ELH_Sudibor

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Re: MechWarrior - Forever Legends
« Reply #8 on: January 13, 2014, 05:58:39 AM »
Clarification:
Teams, by agreement, can hold the match in several stages (two or even three days), because 5 drops at once may be too much for some people.

Starch1ld please add to your post.  :)
NBT-HC ELH

Offline Star Wraith

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Re: MechWarrior - Forever Legends
« Reply #9 on: January 13, 2014, 07:14:42 AM »
Clarification:
Teams, by agreement, can hold the match in several stages (two or even three days), because 5 drops at once may be too much for some people.

Starch1ld please add to your post.  :)

Already added :P , but will modify, your version actually is more clear  :)

EDIT: An entire Match (5 drops) doesn't need to be disputed in only 1 day. Teams can agree to dispute it in 2 or 3 days.

Offline Star Wraith

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Re: MechWarrior - Forever Legends
« Reply #10 on: January 13, 2014, 07:17:58 AM »
Who wants to be on my team? :D

No idea how many KoS are left... >.>
CALL BOBBY!! I miss him  :(

Offline Marlin

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Re: MechWarrior - Forever Legends
« Reply #11 on: January 13, 2014, 06:16:57 PM »
I would love to take part, but: I am not that good, esp. in Mechs, so consider me for vehicles or BA, and if anyone wants me in (Invictus, looking at you ;) ) it should be manageable for me timewise as I work in Berlin a full week.

In any case, I want either to spec if I cant be in or I want some footage afterwards!
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Offline Ressk [CSF]

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Re: MechWarrior - Forever Legends
« Reply #12 on: January 13, 2014, 06:46:05 PM »
if i could get CSF out one last time...  ::) this would be the event. i will see what i can do.
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Offline Mech Daddy

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Re: MechWarrior - Forever Legends
« Reply #13 on: January 13, 2014, 10:18:23 PM »
Gay

jk, gl

Offline Star Wraith

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Re: MechWarrior - Forever Legends
« Reply #14 on: January 13, 2014, 11:04:18 PM »
Gay

jk, gl
Hey, where is your =Z= unit? Too afraid of Vtols/Aeros?  :) They are banned, at least for the first part of the tournament.
So bring your asses here.