Author Topic: MWLL Weapons/Vehicle Stats + Armor Values  (Read 4706 times)

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Offline thEClaw

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MWLL Weapons/Vehicle Stats + Armor Values
« on: February 02, 2014, 01:53:45 PM »
Here you can find the stats of MWLLs weapons, vehicles etc. in spreadsheets (LibreOffice, MS Office and .csv) created with the help of a Python script.
The script (as well as the version used before MWLL 0.7) is included in the package.

Instructions:
  • Just download and open a spreadsheet with e.g. MS Excel or LibreOffice Calc.

Annotations:
  • This is not my work, aside from minor fixes to make the script run with version 0.7.1 of MWLL. Credit goes to Hiruma Kai (original thread).
  • If you are looking for more information, you can read up on the old thread.
  • If you find any bugs, you may ask me to fix them - I will try my best.
  • I used Python 3.5 to run the current script - I assume that all Python 3 versions will be fine, but I never tested Python 2.

Currently known "Bugs":
  • "Partisan" does not have in-game variants F, G
  • "Awesome" does not have in-game variants F, G, H, I
  • "Summoner" seems to be outdated version of the Thor - should be removed
  • "Karnov" doesn't appear in-game - should be removed
  • "Ryoken" is called "Stormcrow" - works, but confusing
  • Total armor values ("Vehicles&Variants") for 'Mechs and Shiva G don't add up from component armor ("Vehicle Armor")

Offline Warlord Kentax

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Re: Read out weapons/vehicle stats
« Reply #1 on: February 02, 2014, 05:41:04 PM »
Thanks dude!  8)
Member of the 12th Vegan Rangers
http://twelfthvr.freeforums.org/index.php

See who is playing MWLL right now, without having to start the game: http://stats.spikx.net/mwll.html

Offline Silvercraft

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Re: Read out weapons/vehicle stats
« Reply #2 on: February 02, 2014, 08:08:15 PM »
Thank you.   :)

Offline okaolias

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Re: Read out weapons/vehicle stats
« Reply #3 on: February 03, 2014, 01:35:15 AM »
I had given up on these, to be honest. Major props!

Offline (TLL)KitLightning

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Re: Read out weapons/vehicle stats
« Reply #4 on: February 03, 2014, 02:31:38 AM »
Thanks for following up on this thEClaw, here's an imaginary lasagna
   

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Offline thEClaw

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Re: Read out weapons/vehicle stats
« Reply #5 on: February 03, 2014, 07:59:26 AM »
Thanks - you know how to handle an orange cat! :D

Offline ELH_Vivicector

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Re: MWLL Weapons/Vehicle Stats
« Reply #6 on: February 06, 2014, 08:23:55 AM »
Big thanks for this!

Offline ELH_MrGray

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #7 on: February 19, 2014, 01:59:46 AM »
All weapons with jam mechanics (UACs) have mistakes in calculation method but overall great stuff, thanks alot.

"Do you know what the sound of 2 UAC/20s is?"
"What's it sound like?"
"RAPERAPERAPERAPE."

Offline thEClaw

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #8 on: February 19, 2014, 09:33:50 AM »
All weapons with jam mechanics (UACs) have mistakes in calculation method [...].
Well, since I don't know much about the mathematical mechanics of the game, I couldn't even attempt to fix those mistakes. Could you elaborate a bit, so the problems can at least become obvious for others reading this thread?

Offline ELH_MrGray

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #9 on: February 19, 2014, 05:08:34 PM »
Ok, lets look at UAC20 variables.

UAC20 fire section
damage = 490                - damage from single shell
rate = 1000                    - burst firerate (time between shots in burst)

UAC20 heating section
overheat_time = 0.6       - time until jam (complicated formula, 0.6 here is 5 bursts nonstop to jam a weapon)
duration = 10                  - time needed to unjam weapon
cooldown time = 6          - time to cooldown weapon after 5 bursts 

UAC20 burst section
reload rate = 63.8          - bursts firerate
nshots = 2                      - number of shots in burst


With jam mechanic it looks like this:
1. 2 shots with rate of 1000 and damage 490 (490*2=980 damage in 60\1000=0.12 sec)
2. Burst reload for 0.94 sec (60/63.8=0.94 sec to reload burst)
So single burst take 1.06 sec and deal 980 damage. We can do up to 5 bursts with weapon jam, it will take
5.3 sec, deal 4900 damage and then we will get unjam timer for 10 sec.
So with jam we gonna get 4900 damage in 15.3 sec i.e. 320 DPS.

If we gonna avoid jam i.e. gonna make 4 shots and cooldown weapon the i gonna look like this:
1. 2 shots with rate of 1000 and damage 490 (490*2=980 damage in 60\1000=0.12 sec)
2. Burst reload for 0.94 sec (60/63.8=0.94 sec to reload burst)
We can do up to 4 bursts to avoid jam jam, it will take
4.1 sec, deal 3920 damage and then we will wait 4\5 bursts * 6 sec = 4.8 sec.
I.e without jamming weapon cycle will take 8.9 sec, deal 3920 i.e. 440 DPS.

As you can see it differs dramatically from numbers in your files (UAC20 dps = 1042, UAC2 dps = 212).



"Do you know what the sound of 2 UAC/20s is?"
"What's it sound like?"
"RAPERAPERAPERAPE."

Offline Taskeen

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #10 on: August 09, 2014, 01:32:07 AM »
Has this been updated at all?

the wiki page still says the stats posted on the wiki page (http://wiki.mechlivinglegends.net/index.php?title=Main_Page) are out of date and points to this thread

Offline thEClaw

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #11 on: August 09, 2014, 11:39:16 AM »
What do you mean? Yes, this has been updated - the wiki, however, is not tied to this thread, so I don't know about its state.

But why didn't you just look at the first post and realize that the latest version is indeed 0.7.1 instead of bothering to ask?

Offline Star Wraith

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #12 on: September 23, 2014, 01:20:45 PM »
Stats are here:

https://docs.google.com/spreadsheets/d/1NXxJ0gx35NvpxkkjUgXdIGN-9T9rqfaMXbNiuesQsQw/edit?usp=drive_web

Disclaimer: This is not my work, I just put them in this worksheet and made it viewable

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #13 on: June 21, 2015, 09:43:39 AM »
Stats are here:

https://docs.google.com/spreadsheets/d/1NXxJ0gx35NvpxkkjUgXdIGN-9T9rqfaMXbNiuesQsQw/edit?usp=drive_web

Disclaimer: This is not my work, I just put them in this worksheet and made it viewable
::) dead link  :-X
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Offline Vic-Viper.v1

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #14 on: June 21, 2015, 09:56:06 AM »
Yes unfortunately the is a abundance of dead links from Starchild , Will locate and compile the information and repair links as they are reported.

Currently this information is in the Process of being updated on the MWLL Wiki, that too will be re posted upon completion.

If you have any specific information you are looking for perhaps i can assist you in it?