Author Topic: MWLL Weapons/Vehicle Stats + Armor Values  (Read 5357 times)

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Offline Spooky

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #30 on: November 10, 2016, 03:03:19 PM »
Ah, woops :)

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #31 on: November 15, 2016, 01:47:01 PM »
The best ever community support page:
http://stats.spikx.net/mwll.html
just got better
Spooky thanks a zillion from the whole community!
(i Really like the GeoIP added lately  ;D )
and the ever useful stats page:
http://stats.spikx.net/mwll/stats.html
will be certainly the most useful visited page ever  ::)
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

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Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #32 on: February 19, 2017, 06:57:27 PM »
Any chance we get the actual 0.8.2 stats?
Are there any significant discrepancies 0.8.0 --> 0.8.2?
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline Spooky

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #33 on: February 20, 2017, 09:49:35 AM »
Are there any significant discrepancies 0.8.0 --> 0.8.2?

There are a few. See http://clanjadewolf.net/mwll/changelog.txt

I didn't run the python script myself yet - also because some of its calculations seem to be wrong.

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #34 on: February 20, 2017, 10:21:19 AM »
Are there any significant discrepancies 0.8.0 --> 0.8.2?

There are a few. See http://clanjadewolf.net/mwll/changelog.txt

I didn't run the python script myself yet - also because some of its calculations seem to be wrong.
Where can one get this script?

Offline Spooky

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #35 on: February 20, 2017, 10:24:51 AM »
It's in the archive files :) (subfolder "scripts")

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #36 on: February 20, 2017, 10:41:58 AM »
I ask, because I visit the stats page quite often (or even more than that), and I did wonder...  ::)

so all in all:
Quote
- SparrowHawk D now has 2 ERLL
- Corsair E now has 2 ERPPCs and 2 MLs instead of Gauss + ERLL
- Sulla I now has ERPPC + Gauss instead of LBX5 + Gauss
- Hawkmoth has been moved to Tier 2
- Donar A has 2 less heatsinks and 2 more tons of armor

- Vulture A SSRM2->SRM2 + 2 free tons.
- Osiris C changed to  1 PPC | 2 SXPL | 1 SRM6; I-JJ | 3 DHS
- Solitaire C changed to  1 ATM3 [HE] | 1 LBX2 | 4 Flamer; MASC | 2 DHS
- Bushwacker F changed to  1 ERLL | 2 ERML | 2 ERSL | 2 LRM10; 1 LAMS | 6 DHS
- Reenabled camera pitch on Longtom to a limited degree (max 15 degrees).
- Raven G - 1 RAC2, -1 Mgun, -1 Freeton -> +1 PPC, +BAP, + .5 T armor
- Raven A - 2MPXL, 2MBL, BAP, 1 T armor->+2 LPL(experiment)
- Raven B - -1 AC10, -ACEM, -TAG-> +1 UAC10 +GECM
- Owens G 2 LL-> 1 ERLL+ 1 LL
- Chevalier B UAC2, Free ton-> ERLL + 2 HS
- Warhammer C 2 SSRM6 -> 2 SSRM4 + 2 Free tons
- Harasser A BAP -> GECM
not quite few?
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline Spooky

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #37 on: February 20, 2017, 11:16:35 AM »
Plus:
Quote
      - RAC2 nerfs rolled back a bit. Overheat time back to 6 seconds, spinup time to 550 from 700 (was 400 in 0.7), max spread reduced to the midpoint between 0.7.0 and 0.8.0.

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #38 on: February 20, 2017, 05:24:48 PM »
It's in the archive files :) (subfolder "scripts")
Thanks!

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #39 on: April 10, 2017, 12:09:34 PM »
Any chance anyone update this to current or upcoming release(s)?
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #40 on: May 11, 2017, 11:06:19 AM »
NOTE: we're falling ever more behind:
0.8.3 is in the grind  :o
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #41 on: May 12, 2017, 03:18:32 PM »
Are there any significant discrepancies 0.8.0 --> 0.8.2?

There are a few. See http://clanjadewolf.net/mwll/changelog.txt

I didn't run the python script myself yet - also because some of its calculations seem to be wrong.

@Spooky, which one calculations where found wrong?
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!

Offline Spooky

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #42 on: May 12, 2017, 04:04:35 PM »
I think I found some DPS calculations to be wrong.

Offline Az

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #43 on: May 25, 2017, 09:50:54 AM »
I think I found some DPS calculations to be wrong.

I can't do anything about that, but I've noticed another issue I can help with. Some variants are listed which weren't actually in the game.

To be available in-game, an asset/variant has to be:
1. defined in the XMLs, of course;
2. listed in one of MechLists.lua's gm.*List tables, which links XML definitions to a number of parameters;
3. listed in one of the g_*List[CL|IS] tables, which dictate what assets a base can build (fudged a little, that's why the Catapult is listed under medium mechs and the Ares as a hovercraft).

There's always been stray variants and work-in-progress assets left in the XMLs. In Wandering Samurai's releases however, the MechLists.lua lists were always internally consistent. Since 0.8.0, some variants appear in the main gm.*List tables that are not buyable anywhere. This requires a second round of pruning. It looks like this script doesn't perform the first one either, as I see a few empty Karnov variants listed.

If anyone feels like updating the script, I can share the regular expressions I used to parse MechLists.lua. They're quite hairy but haven't failed me yet.

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #44 on: Today at 07:36:11 PM »
I've been busy ("freeriding"'8)
here attachments:
@Spooky, do You hear me buddy?  ;D
the new Air_Gausses gave some resistance, bit now they're tamed ::)...
"Complete destruction of House No. 1, located 3,500 feet from ground zero, by an atomic blast on March 17, 1953, at Yucca Flat at the Nevada Proving Ground"

HPG data-links: Easy tweak FPS n'more
1st 2 weeks and BA guide
101 Survival guide;[R.S.]
NEWS!