Author Topic: MWLL Weapons/Vehicle Stats + Armor Values  (Read 8351 times)

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Offline Spooky

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #60 on: June 05, 2017, 04:59:05 PM »
Cool :). How do you determine the range now? I haven't yet looked into the files, but interesting would be the max reported range for the HUD and the actual max range (for LRMs for example).

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #61 on: June 05, 2017, 08:04:29 PM »
kthx, Spooky,
 :)
I had a test run  with a lot data spew out, and found out the script blindly uses the Max_Speed, wherever found?  ???


Then i simply figured I make the script check the higher value of the two, disregarding the "advertised" range and just use:

Code: [Select]
speed x lifetime
as theClaw did before, only i went into detail (see above) to make sure the speed is the proper, and not the obvious one.

So, once the speed was correct, the ranges got all good too, by auto magic  8)

But, yet again, we now miss the lock-on_distance, aren't we?

Do note, most calculations are still what theClaw left behind,  I merely cherry pick few errors, and had included BA stuff for an eventual release with more BA?

Also I  deleted the "Nominal Range".

The "Agility", while I planned to add, I just couldn't figure out:

The turn speed of mechs seem to be quite away from the turn speed of ASF, and the pitch and yaw of either yet further away?

So i just included those, as RAW data, without any further "obfuscation" :)

Besides lock-on only thing we might add further down the line is cost, but as clueless as I am, I leave this alone for the time being.


Offline Spooky

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #62 on: June 06, 2017, 09:09:02 AM »
max_speed is only used for weapons that accelerate once they are shot (like missiles).

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #63 on: June 06, 2017, 10:00:25 AM »
true, but some (MRM/LRM) have the values proper, and other (namely SRM) have the value backwards:
Speed=600
Max_speed=225
Hence all the time lost  ::), i merely placed in a sanity check and voila!  ;D

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #64 on: June 06, 2017, 11:54:05 AM »

Another release! although I promised  :-\

Why:
- fixed clip size (-1 --> 0)
- reworked the ranges in vehicle_range (whoever uses it) to 100,300,500,....,1900 for clarity (10 fields)
- contemplated why APC has no MG listed (they are missing in the XML too) so i reported as bug to discord?

and finally here files>>>

Offline DeimosEvotec

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #65 on: June 06, 2017, 05:35:30 PM »
The apc in the buymenu is base template apc and not a variant. The guns are defined in the base template in the lines 284 and 302.
re missile speed I think only when cruise is set to 1 is uses the max_speed number.(would need to test to be sure)

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #66 on: June 19, 2017, 06:39:18 PM »

There was no better image
(sorry i was in a hurry)
 :o asset prices included (without spare ammo  :-\ )
TODO:
ammo prices as well
enjoy


Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #67 on: June 26, 2017, 05:43:53 PM »

As promised :^]
new datas for the community available for the immediate download

o7
Yours truly

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #68 on: June 30, 2017, 03:50:58 PM »
There's hardly anything more menacing than an....

Axman!

but we have none, so i made the latest update of the data set...
Attached, pleas find the files of interest...

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #69 on: July 03, 2017, 04:29:07 PM »


another release,

Heatsinks now show in their places... (single or double)

Offline Warlord Kentax

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #70 on: July 20, 2017, 05:35:36 PM »
Thanks!
Member of the 12th Vegan Rangers
http://twelfthvr.freeforums.org/index.php

See who is playing MWLL right now, without having to start the game: http://stats.spikx.net/mwll.html

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #71 on: July 21, 2017, 07:43:25 PM »
kindly welcome
all that is still left is to have Spooky update the site  too 8)

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #72 on: August 19, 2017, 03:40:45 PM »
if anyone tracking this has failed to observe:
is updated long time now
kudos to Spooky for the useful online database we all (well maybe not many) enjoy.

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #73 on: October 16, 2017, 03:20:54 PM »
greatest an latest

updates all around
090 game stats (inclusive prices)

for Your kind consideration

Offline cest73

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Re: MWLL Weapons/Vehicle Stats + Armor Values
« Reply #74 on: October 16, 2017, 04:27:58 PM »
the era of new