Author Topic: Comments  (Read 2239 times)

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Offline Demonic

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Comments
« on: May 20, 2008, 09:11:56 PM »
From Mektek forums:

"The game play vids look good, but I am very worried about the complete lack of walking mechs AGAIN in these vids. Maybe they are holding back what they have for a big splash latter. I hope that is it and there are no serious problems."


"The Feb newsletter walking could have been done by animations. It did not look like they have been able to get torso twisting, animating one direction all done yet."


"From what I've seen, people have no worries about walking mechs in this mod. I can't comment on the torso twisting though."


What is the problem with this two things: walking mechs and torso twist
Im a bit worried about that  :-\

Offline AoP

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Re: Comments
« Reply #1 on: May 20, 2008, 09:55:03 PM »
What is the problem with this two things: walking mechs and torso twist
Im a bit worried about that  :-\

No need to.
Torso twising works well for quite some time already. I believe it's been shortly visible in the Christmas 07 teaser.
The walking will explicitely be shown off in one of the next few newsletters.

Offline Masakari

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Re: Comments
« Reply #2 on: May 21, 2008, 12:01:27 AM »
The only reason you don't see their legs moving is becaus I broke them.


How i play this is it just for making it or playing and making it

Sherrell's legs...

Offline Whiplash

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Re: Comments
« Reply #3 on: May 21, 2008, 12:26:46 AM »
The only reason you don't see their legs moving is becaus I broke them.
Good job Mas.

Offline Demonic

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Re: Comments
« Reply #4 on: May 21, 2008, 02:51:10 AM »
^_^

Offline MWLLKeeper

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Re: Comments
« Reply #5 on: May 21, 2008, 08:14:13 PM »
Lol, don't tell them that Mas, they'll think there is something actually wrong.

You actually have seen mechs walk in a teaser video I belive, but the main reason you haven't seen mechs walking in game is that we've been doing quite a lot of research and discussion, as well as functional testing of what the truly best way to implement the animations is. In all honesty, true programming of Mechs walking hadn't started until recently, as we the programmers had to teach our selves quite a lot to be able to implement them (everything from IK and animation blending to the physics and entity system of the engine).

All that said, you have nothing to worry about, as making mechs walk, and torsos twist is WELL within the capabilites of our team. Actually, that isn't the only major project we have, we also are working on custom weapon grouping, vehicle fire-mode switching (group, single, alpha), heat effects, game rules, and general awesome  ;D. We've got a lot, but luckily I'm working with a great bunch of programmers that I really have confidence in (we have yet to be unable to complete a task, unless directly limited by the game engine itself).

The mektek forums can settle down, we are doing just fine (I really do wish sometimes you could hear our dev converstaions, they would really ease a lot of general fears).

Offline PanzerBoxb

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Re: Comments
« Reply #6 on: May 21, 2008, 08:46:00 PM »
I really do wish sometimes you could hear our dev converstaions, they would really ease a lot of general fears.

Or create a whole new set.  ;D

Offline Defender

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Re: Comments
« Reply #7 on: May 21, 2008, 09:05:03 PM »
I really do wish sometimes you could hear our dev converstaions, they would really ease a lot of general fears.

Or create a whole new set.  ;D

You only say that cuz u gots no clue, Mr. Nubbins.
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Offline MWLLKeeper

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Re: Comments
« Reply #8 on: May 21, 2008, 09:20:20 PM »
No, your right, it would of course do both. The fears stated in this post are actually totally misplaced.


The fear of what Kami does to kittens...now that one you'd have a new appreciation for. O_o

Offline PanzerBoxb

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Re: Comments
« Reply #9 on: May 21, 2008, 09:23:26 PM »
Keeper knows exactly what I was thinking.  ;)

EDIT:  Hmmm...I may need to change my forum name to Mr. Nubbins now.
« Last Edit: May 21, 2008, 09:43:36 PM by PanzerBoxb »

Offline Defender

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Re: Comments
« Reply #10 on: May 21, 2008, 09:30:39 PM »
Thankfully I don't, or I fear I may need a cold shower.
"A Goal without Vision is a Hallucination"


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Offline ToeBall

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Re: Comments
« Reply #11 on: May 21, 2008, 09:46:38 PM »
(I really do wish sometimes you could hear our dev converstaions, they would really ease a lot of general fears).

That's of course, assuming you can follow the conversation. (Hint people, when we talk about a big O of n it has nothing to do with women, unfortunately).  ;)

Offline Demonic

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Re: Comments
« Reply #12 on: May 22, 2008, 01:23:06 PM »
Lol, don't tell them that Mas, they'll think there is something actually wrong.

You actually have seen mechs walk in a teaser video I belive, but the main reason you haven't seen mechs walking in game is that we've been doing quite a lot of research and discussion, as well as functional testing of what the truly best way to implement the animations is. In all honesty, true programming of Mechs walking hadn't started until recently, as we the programmers had to teach our selves quite a lot to be able to implement them (everything from IK and animation blending to the physics and entity system of the engine).

All that said, you have nothing to worry about, as making mechs walk, and torsos twist is WELL within the capabilites of our team. Actually, that isn't the only major project we have, we also are working on custom weapon grouping, vehicle fire-mode switching (group, single, alpha), heat effects, game rules, and general awesome  ;D. We've got a lot, but luckily I'm working with a great bunch of programmers that I really have confidence in (we have yet to be unable to complete a task, unless directly limited by the game engine itself).

The mektek forums can settle down, we are doing just fine (I really do wish sometimes you could hear our dev converstaions, they would really ease a lot of general fears).

Amen

Offline Molkex

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Re: Comments
« Reply #13 on: May 22, 2008, 02:04:14 PM »
working on custom weapon grouping, vehicle fire-mode switching (group, single, alpha), heat effects, game rules, and general awesome  ;D.

 :-*

From Mektek forums: QUOTE(xR1pp3Rx):
"...sheesh wake up and pay attention. these guys are the real deal and will be bringing you a awesome mech combat MOD more likely than not they will deliver on time! i myself use the cry2 engine to make stuff and let me tell you these guys are way up the food chain in regaurds to what they are capable of."

I CANT WAIT !!!  ;D
« Last Edit: May 22, 2008, 02:10:36 PM by Molkex »
Any Dutch out there ?

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Re: Comments
« Reply #14 on: May 22, 2008, 02:25:18 PM »
From Mektek forums: QUOTE(xR1pp3Rx):
"...sheesh wake up and pay attention. these guys are the real deal and will be bringing you a awesome mech combat MOD more likely than not they will deliver on time! i myself use the cry2 engine to make stuff and let me tell you these guys are way up the food chain in regaurds to what they are capable of."

What a great quote :D I can only agree...
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