CPU and GPU temps are good while I play. But sometimes I experience frame drops (they drop to 15-12 fps) especially on Kagoshima, Altay and Taiga. And this is the weird thing: when it happens, the GPU and CPU usage drops too...
I mean, when frame drops happen, CPU and GPU usages are never over 40%...Instead, when it runs all smooth, CPU is at 60%, and GPU around 70-90%...
How does the CPU usage stand per core
it sure looks like one single process (network?,a thread?) is bottleneck-ING the whole system
May it be the single thread
performance of that particular rig to be the true bottleneck?
Like, the Cry-engine depends on that physics dedicated core, and on Kagoshima it gets loaded heavily on occasion?
So there should be "bottom-lines" for:
Number of threads CPU can handle (~3 AFAIK)
GPU performance for each quality level (Nvidia x60 accelerators for mid and x80 for high, Radeon x770 for mid, x9x0 for better (or Rn x90))
Single threaded performance like 1400 or better per core/thread for lag free play
1. Get the largest possible monitor with least possible resolution, like 19" 1440x1024
2. Get the newest accelerator practical (~HD7950) for the least money with least TDP
3. Get muscle CPU with not much high level cache (keeps TDP in check) but single thread ample (~@4GHz x 3-4 cores)
4. Get the motherboard that runs the fastest RAM there is (
faster?) get 4GB at least (I run 4GB swap-less)
5. Disk is non issue but SATA3 SSDspeeds up load/start/deploy considerably (if budget allows) the install is OS+GAME+some ~64GB (bare minimum -32GB but then play-station
like setup only)
6a. Upgrade cooling to 212 EVO for CPU
6b. Upgrade cooling for GPU accordingly (get it down to 55C while play) and silent
7. Get ATX2.03 or stricter power supply with least totalpower while 20A per 12V rail (dual rail or better) - we run a 600W rig on a 200W PSU here (
everyone lies out there except Scully and Molder