[Don't worry, it's set as not listed. If you want me to remove it, just tell me]
I need to thank you for this. It's good to have a video with demonstration of all game-elements, so please don't remove it. I'll add it to FAQ.
No kind of warnings on my profile...nothing! The thread just vanished!
Apparently even PGI thinks it's a good project
I'm afraid they don't hate me as much as I hate them. If there link to ELH forum were posted, they just decide it's some fishing site to steal passwords. mwomercs-dot-net looks almost like mwomercs-dot-com. And I think this fish hates fishing.
This already looks great! What engine is being used? What language is the code being written in? How were the models created?
I use Unity engine 4.3.somedigit, it can be scripted with C#, Unity Script (some kind of wrapper for same internal classes with syntax of JS) and Boo (Python like language for .net and mono environments). I'm prefer C# without any specific reason. Maybe because it well documented.
Models created with Wings3D and animated in Blender. I never make models for games, so it's just all what I still remember since NBT-HC times. They still have this cool guide
. But personally I want to move away from Wings3d and do all modeling stuff (except drawing textures) in Blender.
I must say that i am impressed. It walks, it shoots and the single mech has a sexy design. Because I never modded/programmed myself, I don't know how much work this is. To takle this task alone...
More learning than work. I was never involved in production process of games before, whole my "portfolio" consists of two web-blogs (made with Python+Django) and one ugly Cyclops model, which I made in 2006.
It would be great (in different ways) if English wasn't such a big hurdle for Imp. Give him a lesson or two, MrGray.
Hope you still don't need a doctor to treat bleeding eyes.