A few I thought of:
1st movie openinghttps://www.youtube.com/watch?v=7HMDaNhTTi8
2nd movie opening
This was quite realistic being set in the late 20th/early21st century, the movies had some elements of military action in them.
Apologies for posting a whole episode there, but its got some good action it in from about 3 minutes in. As an IP it has too much magic cobblers in it however the combat scenes are good and have at least some realistic approach.
Intro movie there. https://www.youtube.com/watch?v=Wbtsc5ikHu4
It was quite similar to earthseige and mechwarrior2 and had a mechlab with varieties of planetrunners and various missile/energy/ballisics weapons to play with.https://www.youtube.com/watch?v=ouTQ_oUpzWA
G-NOME where you fought in armour and could steal people's mechs!
I am more than happy to play a near-future combined arms game featuring big robots, it would be sad to leave the BTech lore but also opens up new possibilities. I am well behind a realisic approach to damage incorporating armour thickness and that kind of stuff, it would be cool to be able to select different ammo types for weapons. Some modern real world autocanons have incredibly complicated munitions available to them with all kinds of range-settable airbursting functions and that kind of thing, it would be awesome to see that impemented in a game, even moreso one with mechy things in it.
Realistic ECM would be interesting, actual ones used now can do all kinds of clever signal processing to make radars think your machine is somewhere it isn't among other things.
I'd also like the ability to have some effect operating as infantry and be able to eject from a damaged asset and keep fighting in some respect, something I do love about MWLL.
Unfortunatley my programming-fu is weak and I have more chance of making a real mech than being able to contribute anything more useful than concept scribbles to an actual game
I did buy a Founders Pack though so dangle something fun in front of me and i'll almost certainly throw money at it