Author Topic: Dedicated Server HighLatency Client Prediction Help required !  (Read 1486 times)

0 Members and 1 Guest are viewing this topic.

Offline oneofthe8devilz

  • Bondsman
  • *
  • Posts: 2
  • l33tp0intz: +0/-0
I am having this issue with any Crysis Wars dedicated server including MWLL servers, so please if anyone has a clue about how to fix this let me know...

I noticed that different crysis wars dedicated servers will produce different clientside results when it comes to highlatency client prediction...

Details about the issue is described here:

http://www.crydev.net/viewtopic.php?f=283&t=125513&sid=ead4fae21a00dc722443e62fc92a184e

Thanks for any hints in advance as this issue has been bugging the living hell out of me !
« Last Edit: August 01, 2014, 05:14:36 AM by oneofthe8devilz »

Offline Starch1ld

  • Lance Captain
  • ***
  • Posts: 688
  • l33tp0intz: +47/-25
  • hi
Re: Dedicated Server HighLatency Client Prediction Help required !
« Reply #1 on: August 01, 2014, 02:37:38 PM »
460ms? No way, dude...even 230, which is the half, is too much...

Offline Bruno_007

  • Apprentice Dev
  • Star Captain
  • *
  • Posts: 833
  • l33tp0intz: +90/-0
  • Osiris hats: sold out. ~Str1k3r
Re: Dedicated Server HighLatency Client Prediction Help required !
« Reply #2 on: August 01, 2014, 04:04:49 PM »
Quote
Maybe some of you might know what server-side setting is responsible for the difference in the clientside prediction of the online player movement ?

Nope, you can't change that probably. See if it was related to a bandwidth or packet rate setting: http://forum.mechlivinglegends.net/index.php?topic=6533.0
Tools and I:
   - MWLL Online Launcher (LAN UDP Forwarder) - evolution of past "Le Proof of Concepto" project: connect without Gamespy via packet redirection;
   - Vehicle Browser - "Pocket Wiki" Šokaolias (not really that though);
   - Rconnect 4.3 - Server tools: map manager/player voting add-ons;
   - CryHammer - Validates Patch/CDKey of Crysis Wars (now unable to validate CDKey due to turned off Gamespy servers).

Offline oneofthe8devilz

  • Bondsman
  • *
  • Posts: 2
  • l33tp0intz: +0/-0
Re: Dedicated Server HighLatency Client Prediction Help required !
« Reply #3 on: August 01, 2014, 09:28:30 PM »
I have tried all possible bandwidth and rate settings without any effect...