Author Topic: Chaos March - Feedback Thread  (Read 7962 times)

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Offline Silvercraft

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Re: Chaos March - Feedback Thread
« Reply #75 on: October 16, 2016, 04:44:14 PM »
We have shifted from trying to keep the pub games alive with limited CM pilots during the first fights to taking everyone in from the start.

As a downside this has resulted us effectively killing pub games when we start CM and limiting weekend peak player numbers from reaching previous records. The upside has been increased CM player numbers over all.

If our goal is to have as many big battles as we can we are doing good. If we are trying to keep pub games alive during weekend evenings we are not doing so well.

Offline Warlord Kentax

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Re: Chaos March - Feedback Thread
« Reply #76 on: October 19, 2016, 08:42:54 AM »
We have shifted from trying to keep the pub games alive with limited CM pilots during the first fights to taking everyone in from the start.

As a downside this has resulted us effectively killing pub games when we start CM and limiting weekend peak player numbers from reaching previous records. The upside has been increased CM player numbers over all.

If our goal is to have as many big battles as we can we are doing good. If we are trying to keep pub games alive during weekend evenings we are not doing so well.
After CM was over the pub carried on for another 4 hours or so. But yeah, the pubs were dead until CM was over.
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Offline cest73

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Re: Chaos March - Feedback Thread
« Reply #77 on: November 15, 2016, 01:32:15 PM »
easy:
fix the rank issues soon and let the pub community grow for a while?
(it i s growing already!  :D )