Author Topic: 2D mech game project  (Read 3165 times)

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Offline JLZ

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2D mech game project
« on: May 14, 2015, 02:12:44 PM »
Navpoint Alpha

Project history:

Concept. Cross section through torso displays damage and heat.



Early functional mech. Walk, run, torso twist, lasers, footprints. I was euphoric.



Mech in it's single pieces.



Heat and cooling system. First destructable object (tank).



Player death.



First hostile mech (wrecked).



Turrents.
« Last Edit: July 29, 2015, 07:42:12 PM by Bad guy »

Offline Chezzar

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Re: 2D mech game project
« Reply #1 on: May 16, 2015, 11:56:30 AM »
Played it...heat scales are fixed on map (if you move away from right Corner, they vanisch). But you have the grapical Torso heat dispay, which works fine. Turrets kill me all the time. Mayby I am wrong, but it seems that damage hits trough the armor most of the time.

Offline JLZ

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Re: 2D mech game project
« Reply #2 on: May 16, 2015, 04:29:54 PM »
Those digit heat readings will not be in the final game, and intentionaly get "left behind" in this demo.

Lucky shots can occur (trough the armour). I'm still on that.

Against turrents: fast strafe, twist torso to spread damage. Or stay out of range.
« Last Edit: May 18, 2015, 06:38:58 PM by Bad guy »

Offline JLZ

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Re: 2D mech game project
« Reply #3 on: May 18, 2015, 07:19:33 PM »
I had a lot of dev time the last few days, and made a good leap forward.

Playable alpha updated:
4 mini-maps (one cold level), each with the mech configured differently. New weapon: auto cannon. Added special effects for laser, rockets and auto cannon.

« Last Edit: May 19, 2015, 11:39:24 PM by Bad guy »

Offline Fury9er

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Re: 2D mech game project
« Reply #4 on: May 19, 2015, 03:59:47 PM »
I wouldn't mind a go on this but Chrome swears the file is malicious when I try to get it off tinydownload :(

Offline JLZ

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Re: 2D mech game project
« Reply #5 on: May 19, 2015, 11:38:41 PM »
I scanned the files and found nothing. Here is a new download link at Google Drive: -- deleted, old --

Hope it works. Stay safe.
« Last Edit: July 20, 2015, 10:51:07 PM by Bad guy »

Offline Fury9er

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Re: 2D mech game project
« Reply #6 on: May 21, 2015, 09:32:58 PM »
Yep it works now :) Avast had a good sniff of it with a deep scan and that stopped it working but a restart sorted it out.

Its a solid base for more, didn't take too long to get the hang of moving and how the colour of its shoulders was the heat level :)

Those turrets are deadly!

Offline JLZ

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Re: 2D mech game project
« Reply #7 on: May 22, 2015, 09:30:17 AM »
Thank you for the feedback. :)
A restart [Esc] is sometimes needed, because global values (example: auto cannon ammo) do not get reset (yet).
Laser turrents need to be fixed (they often shoot through armour)

« Last Edit: September 22, 2015, 10:16:27 PM by Bad guy »

Offline JLZ

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Re: 2D mech game project
« Reply #8 on: May 23, 2015, 03:07:30 PM »
Two new mechs:


Hovercraft concept:
« Last Edit: May 28, 2015, 06:18:13 PM by Bad guy »

Offline Bill

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Re: 2D mech game project
« Reply #9 on: May 23, 2015, 03:29:17 PM »
Looks like a nice fun little game dude. You planning on including vtol type aircraft as well? Just curious due to the height/depth aspect etc.

Offline JLZ

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Re: 2D mech game project
« Reply #10 on: May 23, 2015, 05:09:22 PM »
I haven't thought about air units yet!
As you said I don't see them working too well with the perspective.
But I might try it out. Thanks for that.

Offline Bill

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Re: 2D mech game project
« Reply #11 on: May 23, 2015, 05:21:18 PM »
I think you could do them if you used their projected shadow to indicate their height. I've got to dash out now, but I'll explain what I mean better a little later on.

Offline JLZ

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Re: 2D mech game project
« Reply #12 on: May 23, 2015, 09:06:01 PM »
But then I'd need to make shadows for everything.
I feel I should stay away from shadows for now. That would be something for Navpoint Beta (possible sequel).

Maybe an obvious (animated) sprite of an aero, higher than everything else.
Or maybe with shadows after all (As an exception).
« Last Edit: September 22, 2015, 10:18:13 PM by Bad guy »

Offline JLZ

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Re: 2D mech game project
« Reply #13 on: May 27, 2015, 08:56:02 PM »
:) I found a way to decrease the number of shots going through armour.

artwork, in progress

« Last Edit: July 29, 2015, 07:44:16 PM by Bad guy »

Offline JLZ

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Re: 2D mech game project
« Reply #14 on: June 16, 2015, 08:52:32 PM »

Heavy tank, heavy+medium mechs.
MS Paint concept. Not in game yet.
« Last Edit: June 30, 2015, 11:51:03 PM by Bad guy »