Author Topic: War. War never changes.  (Read 3845 times)

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Offline Stahlseele

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War. War never changes.
« on: June 03, 2015, 05:14:15 PM »
Fallout 4 Trailer:
https://www.youtube.com/watch?v=Lnn2rJpjar4
Damn it, the graphics are good and all, but that shit looks more like the last of us than it does like Fallout <.<
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
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Offline Defender

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Re: War. War never changes.
« Reply #1 on: June 03, 2015, 07:50:19 PM »
That was anticlimactic and lame.
I watched that video and said to myself "I played this expansion pack already".

That shouldn't be my vibe while watching a next-gen game I've been looking forward to.

"A Goal without Vision is a Hallucination"


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Offline Stahlseele

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Re: War. War never changes.
« Reply #2 on: June 03, 2015, 07:51:41 PM »
Appearantly, it's still the same engine they used for F and FNV. Gamebryo.
And it just looks too colourfull for Fallout damn it <.<
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
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Offline Bill

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Re: War. War never changes.
« Reply #3 on: June 03, 2015, 10:51:20 PM »
Thank you both for not kissing it's arse absolutely, the internet is doing my nut in.

I wasn't impressed, I don't want to play in the fucking past either. So stick your Terminator 2 homage right up your arse.

My summary of what I saw, ENB and better textures. Overall wait two years for the mod scene to turn it into a game I want to play.... bastard AAA releases, why did it have to be Fallout... they've taken a true titan of the RPG genre and turned it into a grey, unwelcoming paste.

Offline Stahlseele

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Re: War. War never changes.
« Reply #4 on: June 03, 2015, 10:54:25 PM »
i'll probably end up buying it, maybe even pre-ordering it, especially now that steam has an actual return stuff policy . .
But yes, i find myself agreeing with Defender on the Trailer . . weak sauce . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
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Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
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Offline Bill

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Re: War. War never changes.
« Reply #5 on: June 03, 2015, 11:00:12 PM »
i'll probably end up buying it, maybe even pre-ordering it, especially now that steam has an actual return stuff policy . .

Mr Toad, you may have the disposable income to do so... But I implore you, don't play into their game, they're ruining everything with this pre-order nonsense.

I certainly will be playing it at some point, but Bethesda have lost any respect I once had for them. What's more this will be a unoptimised pile of crap, just you wait.

And again, I don't want to play in the past.  Do they not seem to realise that's not what makes Fallout cool? Bloody javla skitt fitta javlarna up their arse with a space canoe.

Offline Stahlseele

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Re: War. War never changes.
« Reply #6 on: June 04, 2015, 12:11:10 AM »
You are probably right . .
I will wait and see, Total Biscuit is probably going to rip it to shreds before i buy it.
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Xeon i7 4820k
Memory: GSkill 2x8Gb DDR3 1333Mhz
Video: Inno 3D iChill GeForce GTX 780Ti Black Accelero Hybrid
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Offline Bill

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Re: War. War never changes.
« Reply #7 on: June 04, 2015, 12:25:24 AM »
I've never watched anything the dude has produced, I'm not saying I dislike him or ouwt. I'm just very much my own man when it comes to deciding what I think about games and the like.

Still didn't he have galloping knob rot or some such and recover recently?

Hell if I could get all that adsense money just for shit talking games I'd hop on that dick without question, lubed up or not.

I mean granted I am a massive cynic these days, but can you really blame me? The entire focus and development of games has changed purely because consoles now run on a different chipset. The pc has become a secondary platform and if we're not getting 8 bit shit forced down our throats it's survival alpha early access only 39.99.

I miss the fapping 90's and the 00's, something has to give. I thought Kickstarter might shift the balance a little bit, but I forgot that there are plenty of retards with keyboards as well. Basically very few people are willing to be critical (i.e engage in rational thought) these days without it being viewed as some sort of performance piece to garner internet attention.

I don't know where this rant was going really, but I lament the environment we've inherited, it's a quagmire of hype and consolification. We're going to be dragging our heels for some time to come because we now have to tailor for machines that are ineffective, outmoded and bloody everywhere. So it's all well and good we have DX12 coming, but who the hell is going to use it?

Offline Stahlseele

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Re: War. War never changes.
« Reply #8 on: June 04, 2015, 01:02:38 AM »
Total Biscuit the Cynical Brit is pretty much a PC Masterrace kind of fella.
If a game is shit, he will say it's shit. If it's a shit port from console, he will say that too.
He has a T-Shirt Design:"House Biscuit: WE DO NOT PREORDER!"
I think you might enjoy some of his stuff.

As for Games from the 90's . . Yeah.
As we are talking about Fallout:
You'd THINK a game like Fallout 1, 2 or Tactics would be easy to make perfect today right?
Appearantly not . . Wasteland 2 came close, but still not quite there . .
Shadowrun Returns . . pretty damn disappointing.
SRO . . basically a "multiplayer" clone of SRR and kind of dead in the waters already . .
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness randomfapp the shit fapp random!'
------------------------------
CPU: Intel Xeon i7 4820k
Memory: GSkill 2x8Gb DDR3 1333Mhz
Video: Inno 3D iChill GeForce GTX 780Ti Black Accelero Hybrid
H/SDD:Samsung Series 830 256GB/512GB, 1x WD Caviar Black 1TB, 1x WD Caviar Green 3TB
Monitor: 2x24" Widescreen 16:9 1920x1080 native resolution
Win7Ultimate64

Offline Bill

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Re: War. War never changes.
« Reply #9 on: June 04, 2015, 01:41:43 AM »
On the Shadowrun front, Dragonfall has been a far, far better game. Deffo worth picking up imo, captures the feel exceptionally well and is basically way, way more polished and actually has characters with depth!

As for this biscuit guy, I'm likely to pass, again it's not a slight against the guy. I just don't really get anything out of that sort of format of programming/vlog/whatever it's called these days. I watch a few channels for movie reviews on occasion (Red Letter Media probably quite unsurprisingly) but that's mostly because they talk about technical aspects and well they have the in depth discussion about films that I wish I could have with my friends, but none of them are that into it all.

For video games it's different, I've been around the block enough times to know how to look out for dog eggs really. Not to mention there hasn't really been anything that taken my breath away/fully immersed me in the game world for a long time. Basically imo the last great thrust of gaming was Stalker, no other game has had such a complete and distinct atmosphere to it, not to mention the mods... Jesus wept they can be amazing (on that front keep an eye on OGSE, I would really recommend giving it a go). I am really enjoying SR:Dragonfall right now, everything feels right. It's got the right about of slick, the right about of grime, the right about of abject horror that the world isn't too far off the fantasy being depicted here (asides from the fantasy and the more extreme cyberpunk elements ofc). There's not been a lot to come out in recent years that's I'd happily suggest people play, that is outside of specialist games like X3 (with XRM mate), but it's managed to pull me into it's world quite nicely. Now I am a bit of a cyberpunk/Phillip K Dickian fan (mostly because out of all the types of sci fi, cyberpunk is the one that came true, and don't kid yourself that it's not) but I think the game stands on it's own merits, hell I got it for 3 when it was on sale and I'd say it's worth it's standard retail price.

As for Fallout 1/2, they and a few other classic RPGs are the swansong of an era of greatness that we are unlikely to see again for some time. Not when games are crafted for market demographics rather than the passion of telling a story or creating a vision of a world with brilliant clarity. I love those games for a number of reasons, but mostly because they treated my as an adult without thinking that meant swearing and violence. Sure it had plenty of both, but it wasn't the focus of them. They held up a mirror to us all and said "yes humanity are awful petulant cunts, but their is also great compassion and reasoning to be had if you sift through the shit". Forgive me my poetic license there, but they did the morality play better than it has been done for a long time; there was black and white, but you had to wade through a awful lot of grey to get there.

Anyway, I'll stop lamenting a bygone age. With any luck we'll all be proven wrong, but I highly doubt it.
« Last Edit: June 04, 2015, 01:49:16 AM by Bill »

Offline xInVicTuSx

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Re: War. War never changes.
« Reply #10 on: June 04, 2015, 03:39:27 AM »
Pre-ordering fascinates me.

Simply because it is so unneeded in the current age, particularly with all the digital copies.

I'm trying to remember the last game I actually pre-ordered? Maybe it was Smash bro Melee?
I remember the last game I had to drive all over town and could almost not find was Goldeneye for N64...

But now there are never shortages on games... And this is impossible on digital media, which I almost always get (because fapp CDs).
The 'bonuses' are always lame if that is the draw... otherwise is it some bizarre showing of support before the game is actually released?

These games aren't kick started, they have investors... I'm not going to buy the game before its released if I know for certain a copy will be available.
Main entry battlefield games I've certainly bought on the day of release or shortly thereafter, just enough to stop and make sure its not totally terrible or broken or something (BF3 was pretty crashy at first but the launch issues for BF4 were massively overblown). Even if they announced an awesome looking MW5 I would not preorder it?

Strange how times change.

As for your lament of the past... It might come back again... but it will require the industry to automate many processes in basic content creation so that "vision" can be more the focus than just sheer "stuff".
AAA games are so massive and involved these days that when they're released it just feels like the devs are more relieved than proud, sort of like after having a particularly fat baby.

I'm more disappointed in the indie scene... seems like we get deliberate living in the past or overambitious AAA game wannabes totally failing in the early access stage (and failing, I think, to understand why AAA games don't try some of these as yet technically unfeasible mechanics). Where is the middle market? I'm either looking at a game that looks like it was made 15 years ago or I'm looking at a 100+ hour bloat behemoth.

But now you got me ranting too...
 
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Offline Vic-Viper.v1

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Re: War. War never changes.
« Reply #11 on: June 04, 2015, 10:05:00 AM »
I took one look at this and thought "Oh just like call of duty there adding a dog... This wont be like slow masturbation with no pay off.... nope not at all"

Offline Askis

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Re: War. War never changes.
« Reply #12 on: June 04, 2015, 12:28:44 PM »
My summary of what I saw, ENB and better textures. Overall wait two years for the mod scene to turn it into a game I want to play...

Remember that Bethesda is likely to monetize the mods this time.
Sure, there was a big outcry when they tried it with Skyrim, but that has a big modding scene behind it.
With Fallout 4, they can implement it from the very start, what that'll do for the availability and quality of mods remains to be seen...

Offline Bill

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Re: War. War never changes.
« Reply #13 on: June 04, 2015, 06:15:10 PM »
My summary of what I saw, ENB and better textures. Overall wait two years for the mod scene to turn it into a game I want to play...

Remember that Bethesda is likely to monetize the mods this time.
Sure, there was a big outcry when they tried it with Skyrim, but that has a big modding scene behind it.
With Fallout 4, they can implement it from the very start, what that'll do for the availability and quality of mods remains to be seen...

Right so they introduce paid for mods, about 15 people use them and the rest of them install cracks that allow them to install third party mods and carry on as usual.

Offline Xesle

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Re: War. War never changes.
« Reply #14 on: June 05, 2015, 04:51:23 AM »
I'm trying to remember the last game I actually pre-ordered? Maybe it was Smash bro Melee?

I think the last game I pre ordered was actually fallout new vegas, which i proceeded not to play for like 3 years because it was an unplayable mess even on my (at the time) brand new laptop.  I'll probably get the free edition whenever the game is released to see how I like it then if I decide its not going to be a waste of money I'll buy it from steam.

Prodigal son my ass.