Author Topic: Server Authentication failed. (1)  (Read 1530 times)

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Offline ~SJ~ Atlessa

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Server Authentication failed. (1)
« on: August 31, 2015, 02:58:50 PM »
Topic says it all, I guess?
Using a legal key, too...

What do?


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Offline Bill

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Re: Server Authentication failed. (1)
« Reply #1 on: August 31, 2015, 04:20:24 PM »
As I was so delightfully informed the other day by a fellow forumite, the key tracking shenanigans are over as of the GS shut down.

So not really sure what to say, I'm sure the other (read actually researched) people will be able to at least give you some idea of what it is, rather than my telling you what it's not.

Offline Bruno_007

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Re: Server Authentication failed. (1)
« Reply #2 on: August 31, 2015, 05:01:46 PM »
Server Authentication (1) - Wrong server password
Server Authentication (2) - Your PunkBuster is either outdated or corrupt!
Server Authentication (3) - Your CD-Key is corrupt!
Server Authentication (4) - You are not logged in!

You may have picked a password-protected server and missing the password.
Tools and I:
   - MWLL Online Launcher (LAN UDP Forwarder) - evolution of past "Le Proof of Concepto" project: connect without Gamespy via packet redirection;
   - Vehicle Browser - "Pocket Wiki" Šokaolias (not really that though);
   - Rconnect 4.3 - Server tools: map manager/player voting add-ons;
   - CryHammer - Validates Patch/CDKey of Crysis Wars (now unable to validate CDKey due to turned off Gamespy servers).

Offline Sxooter

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Re: Server Authentication failed. (1)
« Reply #3 on: September 01, 2015, 06:23:22 AM »
You are logging in with whatever made up name and the pwd qtracker right?

Online cest73

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Re: Server Authentication failed. (1)
« Reply #4 on: September 02, 2015, 08:17:32 AM »
on rare occasions there might be a chance of internet connection problems (packet damage)
if repeats:
- server is password protected
- qtracker client is wrongly used
the later:
recently (half ayear back) we've been using any username and just the password "qtracker" as documented here:
http://forum.mechlivinglegends.net/index.php/topic,20579.msg353983.html#msg353983

Offline ~SJ~ Atlessa

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Re: Server Authentication failed. (1)
« Reply #5 on: September 02, 2015, 03:43:15 PM »
You are logging in with whatever made up name and the pwd qtracker right?

That's just the thing... I'm not 'logging in' at all.
I never got asked for a password, and the way I understand it, this little tool (http://brunodemetrio.com.sapo.pt/mwll/MwllLauncher-0.8.0.7z) makes my OS think that 127.0.0.1 running a server, that is actually running at [address].

So far, I have never had to enter a password.


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Offline Starch1ld

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Re: Server Authentication failed. (1)
« Reply #6 on: September 02, 2015, 05:56:12 PM »
Ah, you're using Bruno's tool, then...
Try this:

http://forum.mechlivinglegends.net/index.php/topic,20579.msg353984.html#msg353984

If you tried this before and didn't work, it's because the hostfile links were wrong....I fixed them yesterday.

Offline Bruno_007

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Re: Server Authentication failed. (1)
« Reply #7 on: September 02, 2015, 06:40:44 PM »
That's just the thing... I'm not 'logging in' at all.
I never got asked for a password, and the way I understand it, this little tool (http://brunodemetrio.com.sapo.pt/mwll/MwllLauncher-0.8.0.7z) makes my OS think that 127.0.0.1 running a server, that is actually running at [address].

So far, I have never had to enter a password.

That is the best succinct, almost 100% accurate description I've seen of the tool. It's MWLL that thinks 127.0.0.1 is running a server. The hosts file option is the one more similar to fooling the OS, as you're altering the domain resolution system-wide for a select amount of domains/subdomains. :P
Anyway, believe it or not, I forgot servers could had been protected by a password when I was doing the UI, and both the server browser and the action of clicking "Join Server" won't be able to handle showing or asking for a password of a password-protected server. ???

It requires console work for joining a password-protected server. One way to do it:
- Get again to the point MWLL gives the Auth Failed (1) error;
- Bring up the console, write sv_password the_password, hit Enter;
- Now write connect, press Enter again.

It's basically what I wrote here:

Starting your game - method #2:
  • Pick server
  • Press/Toggle Join Server
  • Launch MWLL, or in an already open MWLL...
  • In MWLL's console, type "connect 127.0.0.1" (or just "connect" if you prefer to type less, reaches localhost at port 64100 by default). Type sv_password <password> before connect if the server is password-protected. Through "Connect to IP" button on Multiplayer->Local Game would also work.

Host file way avoids you doing this of course by emulating Gamespy.
Tools and I:
   - MWLL Online Launcher (LAN UDP Forwarder) - evolution of past "Le Proof of Concepto" project: connect without Gamespy via packet redirection;
   - Vehicle Browser - "Pocket Wiki" Šokaolias (not really that though);
   - Rconnect 4.3 - Server tools: map manager/player voting add-ons;
   - CryHammer - Validates Patch/CDKey of Crysis Wars (now unable to validate CDKey due to turned off Gamespy servers).

Online cest73

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Re: Server Authentication failed. (1)
« Reply #8 on: September 02, 2015, 10:44:18 PM »
 :o
@ Bruno_007:
for a moment I was like holding my breath, should You announce the updated tool with password handling UI  ::)
Then i realized we wait some more  ???

Thanks again for the handy tool You gave us man!  :-X